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is bullet chess "silly"

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Starman_Skullz
doomsuckle wrote:

So, I've hit this point where I might get a 5-minute break from work or 5-10 minutes at home where my wife will leave me in peace to play chess (20 minutes for a blitz game is unreasonable) and I've opted to fill the void with 1-minute games. 

At first, it was a nightmare because you don't really think much about a position and timeout.  Then I moved on to just making passive moves as fast as possible with a micro-check for a mating trap.  Now it's an amalgam of dumb moves on all sides.  While I see that bullet chess can be interesting for very strong players for the ability to really "know" the position that's being built at a glance, it seems that most games are really just... silly. 


 Heh, I'm one of those bullet game fans( If you look at my rating ). Umm, yes, I had some games were my opponent and I made some silly moves but it's just for the thrill and fun of it in my opinion.

Atos

To be honest, if your bullet is not at least 2200, you make a whole lot of silly moves, as do probably your opponents.

LaserZorin
Atos wrote:

To be honest, if your bullet is not at least 2200, you make a whole lot of silly moves, as do probably your opponents.


Well, having now attained a respectable bullet rating of 2300+ (my Blitz is usually around 2050 and my Standard is 2300), I can tell you it's still a mess of pathetic blunders from both sides.

orangehonda
Fezzik wrote:

I have come to the conclusion that there is no such thing as bullet chess on this site.

I just watched a bullet (1 0) game and set my stop-watch to it. Both players had "green" batteries for the entire game, meaning they were not suffering from appreciable lag.

The game lasted 2 minutes 7 seconds.The clock at the end showed that White still had 22 seconds left.

That means that this site considers 29 seconds of lag to be "good"! I repeated the experiment with a different game and again, the game lasted nearly 30 seconds longer than the clocks showed, despite neither side lagging!


Bingo.  1 min chess here is nothing like the pace of FICS or ICC.  I've said before that 1 min chess here is more like 3 minute chess :)

At least that's how it was a year ago when I was on.  Evidently from what you're saying the situation hasn't changed.

Elroch

Lag amounting to about 1/4 of the total time on the clocks does not stop the game being bullet. In fact it does not make the game as slow as say a 75 second lightning game, because the nature of lag is that all the extra time is on your opponents move (for both players, regardless of who is lagging), so the extra time is not as useful as extra time on your own move.

flowerew

Bullet games are not chess, you use chess pieces but there is no reasoning involved, it's like playing parachute chess. There's no reasoning in bullet, if you reason your clock will expire, so it is all about playing safe moves and having a GOOD INTERNET CONECTION!!

Elroch

flowerew's comment is of course over-simplified, as it is all relative. Worse players play worse moves. Players with less time play worse moves.

An interesting question is how good (or bad) are the moves of one standard of player at one speed compared to another standand of player at another speed. What rating would a good bullet player such as Nakamura have if he was playing at bullet speed and his opponents were playing at 40 moves in 3 hours? What rating would he have if his opponents had 3 days for each move, like on chess.com? Currently, it is impractical to answer these questions directly, but Einstein provides a way in which they could be tested in principle (and perhaps for real in the future). This is to use the time dilation effect around a black hole. We need to put Nakamura in a spaceship and send him into orbit close to the event horizon of a black hole while his opponent orbits much further away. Constraints on this solution are that the black hole would need to be heavy enough to ensure that the tidal forces would not rip Nakamura and his spaceship to pieces, but small enough to avoid excessive lag due to the distance from the event horizon to where the second player is. The latter is not a big problem, as the lag is only really significant for Nakamura, and the massive time dilation at his location reduces the effect greatly.

Until the above experiment is practical, it would be very interesting to analyse the quality of play using objective methods such as measuring Rybka's evaluation of each move played by a player and using this as a reasonable measure of inaccuracy of play. Rybka may not be perfect, but it is stronger than any human, and as close to perfect as we have available. Using this method, it would be possible to compare the quality of play of a bullet player against the quality of play of a turn-based player in absolute terms. What we would find would undoubtedly be that while for an individual player, bullet chess quality would be lower than at any other speed, very good players' bullet chess would be better than much weaker players' normal chess.

tranminhkhoi2

When i play bullet, if i'm play unrated, my only aim is to checkmated my opp by setting up an complex attack at fast as i can. Maybe i''ll stop play rated for a while, not tried to hard to won on time. Just play and attack.

MaryandJuana
orangehonda wrote:
Fezzik wrote:

I have come to the conclusion that there is no such thing as bullet chess on this site.

I just watched a bullet (1 0) game and set my stop-watch to it. Both players had "green" batteries for the entire game, meaning they were not suffering from appreciable lag.

The game lasted 2 minutes 7 seconds.The clock at the end showed that White still had 22 seconds left.

That means that this site considers 29 seconds of lag to be "good"! I repeated the experiment with a different game and again, the game lasted nearly 30 seconds longer than the clocks showed, despite neither side lagging!


Bingo.  1 min chess here is nothing like the pace of FICS or ICC.  I've said before that 1 min chess here is more like 3 minute chess :)

At least that's how it was a year ago when I was on.  Evidently from what you're saying the situation hasn't changed.

I've noticed that a lot of these one minute games seem to take a lot longer than one minute . I haven't tested it, but there's been games that I've been like come on, waiting on the game to end.  Seems like it takes forever sometimes.

JKLnt

yes very very izzzy