Proof Game

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chaotic_iak

Not mine. I'm wondering whether introducing short PGs (that are, unfortunately, still tricky Tongue Out) to people can help them in PGs and retros in general...


Construct a game with 7.0 moves (White and Black each doing 7 moves) that ends in the following position.

Gianni Donati

BigDoggProblem
The trick is how to get rid of the Ra8. It's difficult for white to go in and get it. So how does it come out?
nontrivi4l

Here's another simple yet tricky one:

Construct a game with 6.5 moves (White doing 7 and Black doing 6 moves) that ends in the following position.

Mark Kirtley & Michel Caillaud

BigDoggProblem
Only one way to triangulate the bQ.
nontrivi4l

Another one:

Construct a game with 8.5 moves (White doing 9 and Black doing 8 moves) that ends in the following position.

Michael Caillaud

BigDoggProblem
nonzer0 wrote:

Another one:

Construct a game with 8.5 moves (White doing 9 and Black doing 8 moves) that ends in the following position.

Michael Caillaud

 

 

2x R Schoebelen.

BigDoggProblem

P. Hoffmann

PG in 4.0 moves

a) diagram b) -Qd8

nontrivi4l

a) 

b) 

nontrivi4l

All right, here's an easy one I made (hopefully it's not cooked)

Construct a game with 8.0 moves (White and Black each doing 8 moves) that ends in the following position.

David Stoner

FancyKnight
BigDoggProblem
nonzer0 wrote:

All right, here's an easy one I made (hopefully it's not cooked)

Construct a game with 8.0 moves (White and Black each doing 8 moves) that ends in the following position.

David Stoner

 

Stoner? A pen name, or real? :)

Here's what I got:

 ...which is unsound already; 1.Nh3 Nh6 can be substituted.

nontrivi4l

@The above: yes, it's my real name Wink Also, BigDP's cook doesn't quite work, look at the pawns :P

Well, it was cooked after all... here's an adjustment which hopefully works (significantly easier now, though):

PG 8.5 moves:

BigDoggProblem
nonzer0 wrote:

@The above: yes, it's my real name  Also, BigDP's cook doesn't quite work, look at the pawns :P

Well, it was cooked after all... here's an adjustment which hopefully works (significantly easier now, though):

PG 8.5 moves:

Oops, left the g7 pawn.

Comp cooks the new version as follows.



nontrivi4l
BigDoggProblem wrote:
Comp cooks the new version as follows.
At least the solve is close to the intended solution Smile

 

Back to classics, anyhow:

Andrew Buchanan (7.5 moves)



FancyKnight
BigDoggProblem
K. Prentos, StrateGems 2012
after D. Pronkin

Proof Game in 20.0 moves

b) PG in 20.5

nontrivi4l

Got part a) in the above... Really nice idea. Basically, white's LSB must sac itself on c6, blacks LSB must sac itself on h3. If you try to promote then sac white's b-pawn on f6, black's DSB gets caged in, and so one of the white pieces is an imposter. A little more work gives that the imposter is a knight, and since Nb1 is closer to the sac square f6, we try that. Probably the hardest part of this was tweaking the move order until black's pieces could safely reach their squares in time (black king needs 4 moves, black queen needs 3, etc) while maneuvring the white promoted knight to b1 and the white LSB to c6. One point is that the black DSB must escape early or else be caged.

Still working on b), I suspect it's a variation of the same idea...

Remellion

A variation on the theme of Pronkin, given the attribution. Instead of a Pronkin N, it's a Pronkin B. The subtlety is in the very first move: 1. b3 is needed to give white one more tempo to wait.



BigDoggProblem
Remellion wrote:

A variation on the theme of Pronkin, given the attribution. Instead of a Pronkin N, it's a Pronkin B. The subtlety is in the very first move: 1. b3 is needed to give white one more tempo to wait.

 



Here is the predecessor.

D. Pronkin

Die Schwalbe 1985


PG in 12.5

2 solutions

Frankwho