Proof Game


Here's another simple yet tricky one:
Construct a game with 6.5 moves (White doing 7 and Black doing 6 moves) that ends in the following position.
Mark Kirtley & Michel Caillaud

Another one:
Construct a game with 8.5 moves (White doing 9 and Black doing 8 moves) that ends in the following position.
Michael Caillaud

Another one:
Construct a game with 8.5 moves (White doing 9 and Black doing 8 moves) that ends in the following position.
Michael Caillaud
2x R Schoebelen.

All right, here's an easy one I made (hopefully it's not cooked)
Construct a game with 8.0 moves (White and Black each doing 8 moves) that ends in the following position.
David Stoner

All right, here's an easy one I made (hopefully it's not cooked)
Construct a game with 8.0 moves (White and Black each doing 8 moves) that ends in the following position.
David Stoner
Stoner? A pen name, or real? :)
Here's what I got:
...which is unsound already; 1.Nh3 Nh6 can be substituted.

@The above: yes, it's my real name Also, BigDP's cook doesn't quite work, look at the pawns :P
Well, it was cooked after all... here's an adjustment which hopefully works (significantly easier now, though):
PG 8.5 moves:

@The above: yes, it's my real name Also, BigDP's cook doesn't quite work, look at the pawns :P
Well, it was cooked after all... here's an adjustment which hopefully works (significantly easier now, though):
PG 8.5 moves:
Oops, left the g7 pawn.
Comp cooks the new version as follows.


Back to classics, anyhow:
Andrew Buchanan (7.5 moves)

Got part a) in the above... Really nice idea. Basically, white's LSB must sac itself on c6, blacks LSB must sac itself on h3. If you try to promote then sac white's b-pawn on f6, black's DSB gets caged in, and so one of the white pieces is an imposter. A little more work gives that the imposter is a knight, and since Nb1 is closer to the sac square f6, we try that. Probably the hardest part of this was tweaking the move order until black's pieces could safely reach their squares in time (black king needs 4 moves, black queen needs 3, etc) while maneuvring the white promoted knight to b1 and the white LSB to c6. One point is that the black DSB must escape early or else be caged.
Still working on b), I suspect it's a variation of the same idea...

A variation on the theme of Pronkin, given the attribution. Instead of a Pronkin N, it's a Pronkin B. The subtlety is in the very first move: 1. b3 is needed to give white one more tempo to wait.
Not mine. I'm wondering whether introducing short PGs (that are, unfortunately, still tricky
) to people can help them in PGs and retros in general...
Construct a game with 7.0 moves (White and Black each doing 7 moves) that ends in the following position.
Gianni Donati