Darn. The 3 examples I had got finished by now lol.
Basically, if several games are done in a group, and #1 and #2 go through to the next round, and player 4 still has 2 games going, but even if he wins those games he can't get the points total of #2, the system could calculate that and advance #1 and #2 to the next round. Right?
show me the money, not hypotheticals :)
We get occassional request to speed up tournaments because of some lagging games. I would like to see specific examples right now of tournaments that are being help up by games that do not matter to the outcome of the round or entire tournament and that are delaying the inevitable. Once I see some of these I can start to construct an algorithm to find them.
You can look here: http://www.chess.com/tournaments/current_tournaments.html - some are SO close to finished :)
I looked at this one: http://www.chess.com/tournaments/pairings.html?id=31&round=3 . There are only 6 remaining games. But on closer inspection, this game has impact on the results: http://www.chess.com/echess/game.html?id=12319365
How do we programmatically find these tournaments help up "needlessly" so we can move them along? First check number of current games, and if less than, say 5, we run all possible outcomes of those games and the final results? My gut says there are just not that many events being help up needlessly...
so prove me wrong! :)