Tournaments
Time Control
Players
Games Rated
Avg Rating
Rating Range
Points Available
Max Group Size
Complete
# Advance
Round
Simultaneous Games
Completed Games
Tie Breaks
Remaining Games
Max Avg. Time/Move
# of Timeouts
Biggest Upset
“All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.”
― Sun Tzu, The Art of War
Winners
1st Place
2nd Place
3rd Place