Battle Official Rules
Here is how RP battling will work:
each race has different things they can do, and special powers the leader can call upon in battle.
Universal attacks:
- Punch - Orcs and Ents get boosted damage from this
- kick - Orcs and Ents boosted
- charge - Orcs and Hobbits get a boost on this
- Melee Weapon - Orcs get a massive boost on this
- Ranged weapon - Elves get a boost here
Wizard:
- spellcast - fires a damaging spell at the opponent from long range
- protective barrier - stops physical items but not people
- staff smack - just a melee smack
Dwarf:
- Pickaxe - mine someones guts out
- Mine placement - dig under the ground and place mines strategically over the battlefield
- Dwarf Cannon - fires a dwarf into the crowds to cause confusion
Hobbit:
- Hobbit Charge - a massive charge of chaos
- Latch and Punch - hobbits grab onto an enemy and punch the flingarooney out of them
- Hobbit wheel - some hobbits form a giant wheel that smashes into the enemy and causes chaos.
Ent:
- Nature Rage: All damage is quadrupled
- Timber!: the ent falls over and squashes many enemies
- inside animals: the ent lets many of the animals inside of it come out and attack.
Elves:
- Multi Arrow: shoots out 6 arrows in a hexagon pattern
- Agility: becomes faster
- dual daggers: uses two daggers for a slice and run technique
Orcs:
- Orc Rage: all damage received is reduced by half and attack is doubled
- Club Smash: a smash on the ground that squashes enemies and causes shockwaves
- Orc Munch: Feasts on dead enemies to heal health
These are all the attacks, now lets get into rules:
each person may make a move once. each move is reflected upon others of the same race for realism and scale.
damage is reflected based on attack and effectiveness or defense.
Thats it, a battle forum will be made whenever a battle is going on