Battle Official Rules

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Here is how RP battling will work:

each race has different things they can do, and special powers the leader can call upon in battle.

Universal attacks: 

  • Punch - Orcs and Ents get boosted damage from this
  • kick - Orcs and Ents boosted
  • charge - Orcs and Hobbits get a boost on this
  • Melee Weapon - Orcs get a massive boost on this
  • Ranged weapon - Elves get a boost here

Wizard:

  • spellcast - fires a damaging spell at the opponent from long range
  • protective barrier - stops physical items but not people
  • staff smack - just a melee smack

Dwarf:

  • Pickaxe - mine someones guts out
  • Mine placement - dig under the ground and place mines strategically over the battlefield
  • Dwarf Cannon - fires a dwarf into the crowds to cause confusion

Hobbit:

  • Hobbit Charge - a massive charge of chaos 
  • Latch and Punch - hobbits grab onto an enemy and punch the flingarooney out of them
  • Hobbit wheel - some hobbits form a giant wheel that smashes into the enemy and causes chaos.

Ent:

  • Nature Rage: All damage is quadrupled
  • Timber!: the ent falls over and squashes many enemies
  • inside animals: the ent lets many of the animals inside of it come out and attack.

Elves:

  • Multi Arrow: shoots out 6 arrows in a hexagon pattern
  • Agility: becomes faster
  • dual daggers: uses two daggers for a slice and run technique

Orcs:

  • Orc Rage: all damage received is reduced by half and attack is doubled
  • Club Smash: a smash on the ground that squashes enemies and causes shockwaves
  • Orc Munch: Feasts on dead enemies to heal health

These are all the attacks, now lets get into rules:

each person may make a move once. each move is reflected upon others of the same race for realism and scale.

damage is reflected based on attack and effectiveness or defense.

Thats it, a battle forum will be made whenever a battle is going on

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