The Art of Attacking, Part the Last
Hello friends!
Welcome to the last (and long overdue) Art of Attacking article! If you haven't read my precious articles, don't worry! And if you have, this will probably serve as a review for you, because hopefully, you haven't forgotten anything
. This is because this last and final installment is an overview of everything in my previous four articles. Sorry for the long delay (my crazy schedule this year is just not allowing me time!) I'm guessing so far that this is my official return to chess.com - so what better way to start than another chess article? Let's dive in.
Quick note - if you want to read my previous articles, here are the links:
- They do contain some extra little tidbits, so I do recommend it. But I will be publishing a future article which is basically all previous ones combined, so you can wait for that instead .
Intro: https://www.chess.com/news/view/introduction-to-the-art-of-attacking-8694
Part 1: https://www.chess.com/news/view/the-art-of-attacking-part-the-first-9884
Part 2: https://www.chess.com/news/view/the-art-of-attacking-part-the-second
Part 3: https://www.chess.com/news/view/the-art-of-attacking-part-the-third-6043
And now, we can delve into the final installment - welcome to The Art of Attacking, Part the Last.
So, as mentioned above, this is an overview of the general principles. I'm going to start with the basic introduction rules of how to attack.
First, why do we attack? Well, the objective of a chess game is to win. In order to win, you must checkmate your opponent. How? The answer is: start a 'King Hunt'. Or in other words, attack the enemy king! Whether it's slowly strangling your enemy like a python, or striking like a viper, attacks are fundamental to the game, and ultimately determine which side wins.
Some basic pointers:
1. Direct attacks to the king can often occur during the game at the same time that different
struggles, such as gaining control of the board, piece activity, and material advantages, are also
going on.
2. These struggles more often than not relate to each other, as control of the board, more active
pieces, and material advantages can be triggers for an attack.
3. However, creating direct threats and attacks to an enemy king is always worthwhile, even if
you are down material. By mobilizing pieces against your opponent's king, you may realize that
your opponent may not be able to counter your moves effectively.
It is understood that with moves that directly attack the king, the actions with the goal of completion of the game (through checkmate or material gains) are results of attack maneuvers which are performed.
There are two main ways in which to attack:
1. Attacking while castled on the same side
2. Attacking while castled on opposite sides.
This concludes Introduction to the Art of Attacking.
The next section will cover The Art of Attacking, Part the First, which describes general principles for attacking a castled king.
We can summarize these general principles that can guide us in the conduct of attack as thus:
1. Possession of a positional advantage such as:
- Better coordination of your pieces
- Greater mobility of pawns
- Control/occupation of open files or diagonals
- Superiority in a section of a board through either a majority of pawns or a concentration of pieces
2. The attack must be directed towards the weak points of the castle, and shouldn't be
chosen at a will or whim
3. A requirement to attack on the flanks is to have control of the center, or to have a
closed/locked center.
4. The attacking side must try to open the game, maximize the power of his pieces, and
avoid simplifications(the trading off of pieces)
The following diagram shows an example of this principle:
- The possibility for the h6 pawn to become a target, with sacrifices of pieces on f6, g7, or h6.
- Creating favorable conditions for an assault with a pan by g4, g5 to open the g or ha column for attack.
- An attack on the b1-h7 diagonal to provoke g6 and exploit the weak h6 pawn
This concludes the Art of Attacking, Part the First.
Jeremy Silman has some good advice on what to do about attacking while castled on the same side.
"When both players have castled on the same side of the board, pushing pawns on that side could weaken one's own King, although such pawn attacks are still seen from time to time."
Here is an example:
As there is still tension and play going on in the center, any wing attack is doomed to failure.
2. Only if you have control of the center, or if the center is closed, a pawn storm may become possible, even if you must push the pawns directly in front of your own king. An example is as follows:
1. Destruction of the pawns of your opponent's castle
2. Weakening of the structure of your opponents castle with a piece penetration
3. The opening of files and diagonals
4. Planning an attack with different colored bishops
5. Attacking with heavy pieces (Queens or Rooks)
6. Attack with a pawn storm. However, this is a double-edged sword, because sending a pawn storm at your opponent's castle while castled on the same side will weaken your own castle. As mentioned before, the success of this method depends on the stability/closure of the center.
The following games will show examples of the principles mentioned.
Let's look at some other examples:
This concludes the Art of Attacking, part 2.
The next section will deal with attacking while castled on opposite sides.
Jeremy Silman says this about castling on opposite sides: "When Kings are castle on opposite sides of the board, this usually signals the start of aggressive action by both players against the opposing monarch.
1. f7, g7,h7
As more pawns move, the castle becomes weaker and more vulnerable, because it facilitates breaks for subsequent locations for the pieces of the attacking side.