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The parkour has clearly been accelerated in Assassin's Creed Mirage, with Basim almost seeming like he might have Ezio's hookblade up his sleeve with how fast he is able to scale a building. While Baghdad does contain a few rivers and canals which separate many of the streets, Basim will be able to cross these gaps in little to no time by using a pole to vault over these bridges, with this being a brand new method players can use to explore the gigantic open world. This ensures that the player always has a way to move forward, keeping the movement fluid and fun, and there are even a few fan-favorite animations from some past titles that have made a return, too, including the corner swing, which was first introduced in Assassin's Creed 2 as a handy way to navigate around the streets of Florence. In fact, in order to harken back to the rhythm-based movement that was present in the early games, Ubisoft has completely reworked the animations of Basim, which allows him to feel much faster than previous assassins, even when he's simply walking.
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The Empire Of Assassins
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ChessGutzers
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