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1.e4 c6 2.d4 d5...The caro-kann
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1.e4 c6 2.d4 d5...The caro-kann

In choosing the Caro-Kann, Black gives up the centre in exchange for easier development. In contrast to the French, the queen's bishop is not blocked, but the c6-square is no longer available for the knight. Black often aims to let White's pawns overextend, or develop a poor structure, and take advantage in the endgame.

The Caro-Kann. A semi-open game that tends to contain lines with minor piece play. Note that after 3. Bd3?!, 3... dxe4 4. Bxe4 Nf6 gives Black the initiative.

1.e4 c6 2.d4 d5

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