Our group is really growing. There are admin positions available for any member who would like to help with the activites. If you are responsible, dedicated, creative, able to follow instructions then you are admin capable. If you would like to take part in providing leadership, creation of team matches and tournaments, then this is a job you will enjoy. Send me a pm with your desire to become an admin, include a little of your personal qualities. Important: You do not have to be an premium member to be an admin, you do not need to possess previous admin qualifications. The job is simple and I have a good training plan to get you started. If you would like to try the job on a trial basis that can be arranged, be sure that I and my admins will assist you all the way.
I am re-posting the rules that this group will abide by when playing vote chess. If any player feels they are unable to follow these rules then please don't join our vote chess games. Thank you. Group Vote Chess Rules: 1. Every member is welcome and encouraged to join our vote chess games so long as you adhere to the following rules and play as a team member with a positive attitude. If you feel you cannot or will not be considerate of the rules set forth, then please don’t join our vote chess games. 2. Prior to the start of any VC game a team captain will be selected and he alone will be the one to place the team actual vote, the one that will press the “SUBMIT VOTE” button. This will serve 2 purposes: 1.The vote will be what the majority agree to be our move. 2. Prevents an inferior move winning on drive-by votes. There is nothing more aggravating and the cause of losing VC games as the drive-by voter, this will not be tolerated. If you feel that you must click on the “submit vote” button, volunteer to be the team captain. Otherwise, never place your vote directly. Team Captain will be on a rotating basis, volunteers are welcomed. 3. All players are invited to discuss their views on any suggested move or introduce an alternate move No vote should be made that was not discussed in the comments. If a player likes a move, let them post and explain why that move is favorable to our position on the board. Openings are the most difficult as many players favor a particular opening, so be prepared to discuss the benefits of your suggested opening. When you do suggest an opening, give the line you intend to follow. Simply stating d4 means absolutely nothing, however, d4 English Defense/general gives everyone an idea what to look for as the game progresses. True, game plans change with the opponents every response, which will cause us to adjust our moves, that’s just chess as always. Always keep in mind the time limit of the game in which we have to place our team vote. 4. If you feel it is necessary to point out a bad suggestion made by another player, do so in a nice and respectful manner. Our VC games are for all members and all ratings, so take the opportunity to help them improve their game rather than embarrass or berate. 5. Remember it is a Chess.com rule prohibiting the use of engines, don’t introduce them in our team VC games, if caught, not only are we subject to lose the game, but accounts can be closed for cheating. Also commenting on on-going games other than in the comments section is considered cheating. 6. POLITENESS, we are all chess players regardless of ratings, so be cordial on our team as well as the opponents. Rudeness will not be tolerated, bragging, calling of names, or any general negativity will be cause for removing you from the vote chess team and the group if necessary. Let’s all try to be on our best behavior these are only chess games for pure enjoyment and friendship.
Darth_Sidious Nov 2, 2014
Asking all 960 enthusiasts to come sign up for the following tournament. http://www.chess.com/tournament/quotblack-jackquot-campaign-of-the-dark-knights-section-1-lt1200-ds
Darth_Sidious Feb 15, 2015
Once again the call is being made for additional admin (team managers). Our groups continue to grow at a fast pace, due to a well structured invitation program so we need reliable and responsible individuals to become a partoff our administrative leaders. You don't need prior experience just a desire to learn, good imagination and a friendly attitude. All iinterested message me and let'stalk.
Moves Details AnalyzeGet PGNFlip BoardFEN:1.c4Ne6 2.g4Nf6 3.Ne3d54.cxd5Nd45.Bd3Bc66.dxc6bxc67.Ba6+Kd78.Bb7h59.Nf5e610.Nxd4Ke811.Bxc6+Nd712.Bxa8Qh713.g5Ne514.Nc6Rd515.Nxb8Rc5# 1. Your c4 g4 pawn opening created some big openings for your opponent and they could not be defended witout further weakening your pawn structure. 2. Ne6 was allowed to go uncontested, from it's e6 position it controls the center and has freedom to continue to the 4th rank? 3. Nf6 now joins the attack and further controls the center, threatens g4 4. Ne3 joins and protects c4,g4, but inhibits your development. 5. D5 an obvious clearing move and you went for it? You now left your king naked which led to the finish of your game 6. Cxd5 completely opening the file and allowing Nd4. 7. Nd4 a strong move to control the left side of the board and pressure you to attempt to bring yur pieces to the rescue. 8. Bd3 good move but too late (b bishop free to attack and you still have 5 pieces on their original positions and blocked by your own previous moves. 9. Bc6, brilliant move, which you should have ignored or backed up with your Bc4. 10. Dxc6 (worst error) that was a trap and you missed it. 11. Bxc6, setting up a clearing move for black 12. Ba6+ wasted check and allowed black to free up more pieces 13. Kd7, almost as good as castling. 14. Bb7 winning the rook, but could not be protected and taken out of any attacking or protecting mode. 15. H5, obvious move to release the queen. 16. An attempt to develop but easily refuted by e6 17. Nxd4 removes a piece but no pressure put on the opponent. 18. Ke8, getting to safety 19. Bxc6+, again wasted check, true you still are winning the rook and you force black to a move maybe not in his plan. 20. Nd7, storng move to keep black's plan inforced. 21. Bxa8, good in inning a piece but you take away the knight pin again allowing black freedom of movement 22. At this point white holds a commanding lead in material (1 - 13) and anyone would believe white for a sure win. But you still have 5 pieces on their original squares? 23. Qh7, black now is preparing for completion of his attack and white's doom. 24. G5, oops, should have left alone and possibly brought out your queen (c6), pin the knight, force the king to move, delay any further queenside advance. 25. Ne5, free to attack and rook now enters the game. 26. Nc6, forking the bishop - rook combo, but jailing your queen on original h1 square. 27. Rd5, the beginning of the end? 28. Nxb8, win a piece lose the game. Better would have been d3, block the queen and open the board for your pieces which are all blocked in? 29. Rc5#. 30. In playing 960, do not forget standard chess tactics and strategy, it's still the same game just requires more thinking then standard chess. Development is still as important and look for your opponents weak areas, attack them but protect yours at the same time.
JonnyLinny Jun 3, 2014