We had a good game group last night. Wish all of you were there. Gaian is the name of my world. I don't do so well in creating "short and sweet" games. My worlds are very fluid and very open, giving wide ranges of choices for my players and lots for my players to do. I typically just set up a scenario and let my players fend for themselves in that given scenario. When DM'ing for skilled role players, this generally creates complex, rich and epic worlds (I couldn't do it without them)! Currently, we are playing in a world called Shermaine. Shermaine is LG and has been at war with its neighbor to the south, Xertian, for hundreds of years. Due to the mountains that separate the two nations, and due to a "bottleneck" of plains areas between the mountains and sea coasts, neither side can much advance. Shermaine's prominate God is Paladine (or, otherwise known as, Behamut). Now, I have taken great liberties with my dieties; my world is heavily based on Greco-Roman mythos, but there are a smattering of D&D dieties and dieties of other civilizations. Thus, the Greco-Roman mythos does have some rewriting to incorporate this. Currently, my players are on a quest I have called, "The Five Ancient Cities". During their travels, they will find .... Oops, can't say too much, jtfelker is a member of that D&D club! Let me tell you a little about jtfelker: He is a Bard player extraodrinary. He was new to D&D when I pulled him into the game several years ago, so I started him out with Warrior, as I thought this would be the least amount of rules to contend with and a good first learning character. Eventually, he ended up with a Rogue in his hands, and this guy hit the ground running! He's also good with Priests. Those are jtfelker's classes, no doubt! Okay, got off topic, my bad. Lawful Goods, being so strict and honorable, are not always the best leaders or strategists. This was recognized by a Prince long ago. So, this Prince created a special, secret division of the Royal Guard. He recruited elite and special troops; those who, by law, were conscripted into the military but who really didn't fit in (Rangers, Bards, Rogues, etc). With these men, he formed "The King's Own". The King's Own perform the special functions that LG would frown upon as well as espionage and other special functions. Three of my characters; Fletch (Ranger), Nancy (Bard, male, more on him later) and Blackblade (Fighter). (Keep in mind these are code names to assist in implementing clandestine operations; they do have real names, but these are their code names). The bard, Nancy, was first rolled up; I have my players roll a Comeliness score on 3d6 upon character creation which measures the attractiveness of the character. I see comeliness as very different than Charisma. People don't follow others into battle just because they are good looking. Some very handsome people have the personality of a gnat; and some persons of history have not been extrememely good looking, but through charisma, were able to sway the flow of history. Comeliness has very little affect on the game. When Nancy was first rolled up, he rolled a very high Comeliness. The player made a statement, "Wouldn't I stick out? Aren't I too good-looking for undercover work?" And boy, the military-hardened Sergeant, Blackblade, jumped right on that, read him the riot act, and immediately code-named him Nancy until he "earned a better code name!" Garrus has joined the group. Garrus is a Priest of Paladine. the player has done great giving this guy character! He's a short, portly dude who struggles with food gluttony and occasional brashness, but catches himself and repents of his ways often. Interesting guy you have there, jtflelker. For the most part, most of the game the other day was role playing, which I encourage as I feel role playing is the heart of the game. We had the Priest and a huge warrior competing for the breakfast food. We have Fletch really putting the moves on Nancy. (In most areas of my world, there is a neutral response to same-sex relationships; after all, look at Greco-Roman history and this issue!) Nancy wants nothing to do with that and has threatened Fletch's life about 3 times! There was no combat; at the first part of the game play, the players were moving through heavily-patrolled areas of an LG realm, and in the 2nd part of the play (I roll on random weather charts; throwing in weather gives opportunities for role play), we had a lightning storm going on, so I figured the monsters and animals were taking cover. But, stay tuned. There are mysteries and secrets of my world that have never been revealed that will be revealed. When they are, my entire world's population will have to ponder what they thought they knew about the history of their world and their origins. They will discover ancient cities, lost dieties, .... I'd better not say more! Don't want to ruin it for jtfelker!
http://mmtc20.weebly.com/index.html If anyone has any more, please send me the link. I'm locking this forum as I only wish to present links that are safe.
CaptainPike Apr 27, 2012
* Individuals can suggest one or more moves - preferably with plenty of time to go. The moves are discussed and analysed, and the preferred moves will become obvious - and why. * During the first move of a Vote Chess game, one member will volunteer to be the group leader. If there is no volunteer, this duty will fall upon the Vote chess Coordinator. * The best result is where everyone agrees on a single move - everyone then votes for that move. The Leader will judge between the suggested moves and will give a FINAL CALL in BOLD LETTERS for one predecided move, recommended by the majority during the 24 hrs remaining (as further explained below). Members are encouraged to follow the leader and submit their vote as FINALLY CALLED by the leader. In case of dispute, members may vote for their own move, BUT it is always in the interest of the group that EVERYBODY FOLLOW the leader's final call. LEADER is expected to be neutral and willing to give final call even against his own wish if THE MAJORITY demands. Members are always free to contact the Super-Admin if they feel that the Leader is not being neutral and impartial. Super-Admin will adjudicate such disagreements.* At times, participants will disagree with the leader. When this is the case, participants may vote on which one they feel is the best.* People's geographical locations need to be taken into consideration - allow them time to read and comment.* Please do not vote until the last 24 hours of the game - this is to allow good discussion and preferred move/s to become clear. It is acknowledged that time zones may mean you have to vote with a lot of hours to go...* Exceptions to the above are if you know you're not going to be around in the last 24 hours, if there's a clear path to forced mate or if there's general consensus in the discussion to vote early for other reasons.* When discussing moves, please refer to them by their move number and using proper algebraic notation.
CaptainPike Apr 27, 2012
If I were to start a 3.0, 3.5 or 4.0 game, what books would I need?
CaptainPike Apr 26, 2012
Here is a link I have to another group I am a part of. Each of you are welcome to join. I'm not trying to pad my nest here; but, there were not enough participants in the last team match I got for us, but for those of you who are interested in team matches or vote chess, my Starfleet Academy group is an active group with team matches and vote chess going on; it'll give you something to do while the direction of this group is being sorted out. It is also a closed group, so you'll have to "apply" but if you choose to do so, you'll be let in. http://www.chess.com/groups/home/starfleet-academy
CaptainPike Apr 26, 2012
Vote Chess works team against team. There is a chess board and an area to post comments in a Vote Chess game. The members then (theoretically) discuss the moves in a forum-type environment, then when everyone is decided on a move, they make that move then click a button that says "Submit vote". The move that receives the highest number of votes is the move that is made. A "Team Match" is when one group will challenge another group. The members of the groups then have the option to enter the match. The entrants are sorted according to their online rating (highest to lowest). The team members then play each other one on one, and the team who wins the greatest number of games is considered the winner. This is a 2 out of three games match.
carric12345 Apr 23, 2012