Here is a poem bullet wrote To Kohai for all the good work she does Here at Chess.com. she has personally helped bullet out Many times while surfing this website. It is titled "Kohai" There's a nice sweet lady here at Chess.com, That the younger generation likes to call their Chess Mom, She can't take the stormy seas and make them Calm, But she can help you navigate from Dusk till Dawn, For she knows her way around like it was her own Land, And Is never too busy not to lend a Hand, She has her own show of force with Doc and his Clan, Better watch what you say or you might get Banned, For she runs a Tight Ship, and likes to keep it clean, She shoots from the Hip, and her eye sights Keen, she's fair, and truly cares, for that we've Seen, And if all facts are bared, she'd make a nice Chess Queen, So lets have a Live Online Election, With every Chess Players Injection, Where would Chess.coms Conception, Be without "Kohai's" Affection.
Tuesday March 27th, 7:30 AM Pacific: European Championships r7 live coverage w/ GM Bojkov and participants plat+diam Wednesday March 28th, 7:30 AM Pacific: European Championships r8 live coverage w/ GM Bojkov and participants plat+diam Wednesday, March 28th, 11:00 AM Pacific: The BIG Show w/ IM Daniel Rensch ALL MEMBERS!!! Thursday March 29th, 7:30 AM Pacific: European Championships r9 live coverage w/ GM Bojkov and participants plat+diam Thursday March 29th, 11:00 AM Pacific: Pardon Our Blunders w/ IMs Rensch and Pruess plat+diam Friday March 30th, 7:30 AM Pacific: European Championships r10 live coverage w/ GM Bojkov and participants ALL MEMBERS!!! Saturday March 31st, 5:30 AM Pacific: European Championships final round live coverage w/ GM Bojkov and participants plat+diam Saturday, March 31st, 11:00 AM Pacific: 3rd Chess.com Blitz Chess Death Match: Shankland vs Hess -- Pregame SHOW! w/ IMs Rensch and Pruess ALL MEMBERS!!! Saturday, March 31st, 11:30 AM Pacific: 3rd Chess.com Blitz Chess Death Match: Shankland vs Hess w/ IMs Rensch and Pruess ALL MEMBERS!!!
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bulletheadbilly Mar 25, 2012
If you advertise Phanlanx 713 on your home page I will send you the trophy of your choice.Just comment below say what trophy you want and I will send it.
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neeneeboo Feb 28, 2012
                                                                                                                                                                                     
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bulletheadbilly Feb 23, 2012
This one is a comic with BodyGaurds Admin Up Top, and Him trying to Help..LOL Here is another shot out to bodygaurd admin...
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bulletheadbilly Feb 16, 2012
Well I am Not Going to do any Pasting Here. Except, I would like to Paste a Picture inside Your Brain Housing Network. An Everlasting Picture Of A Train Ride, with Clyde, To the Other side. The Other side of Chess Reality, Where The Train Whistle Blows, and where she stops Nobody Knows. Scene One: Picture A Bullet-Train in Japan on a Scenic Route With Mount Fuji in Spring as A Back Drop. The 200+ Mile an Hour Train is filled with The Highest Rated Online Players Here at chess.com. A Vision Of Beauty ? NO! Scene Two: Picture An Old Steam Locomotive, Trying To make it Up a steepMountain. The Old Semi Run-Down Passenger Cars of The Train Are Filled To the Gills, With The Grand Masters, International Masters, FM, CM,Etc, of Chess.com. The Train is Over-packed with Masters that Could not Qualify for The Bullet-Train. A Vision of Beauty ? NO! The Moral Of This Story? If Your Rating is as High as a Master, Its Smells Fishy. Whether its the Smell of Of fine Seafood, or Fish Head Soup, Remains to be Seen. Is Anybody Picking Up What I'm Laying Down?
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bulletheadbilly Feb 15, 2012
Submitted by billwallhttp://cssjs.chesscomfiles.com/images/icons/member/diamond.png); margin-left: 4px; font-size: 12px; background-position: 50% 50%; background-repeat: no-repeat no-repeat;" title="Premium Member" href="http://www.chess.com/membership.html?c=icon"> on Tue, 12/16/2008 at 11:03am. Chess is considered the “drosophila” of cognitive psychology and artificial intelligence studies because it represents the domain in which expert performance has been intensively studied and measured. In 1894, Alfred Binet demonstrated that good chess players have superior memory and recognition. In the 1960s, Adriaan de Groot concurred with Alfred Binet that visual memory and visual perception are important attributors and that problem-solving ability is of paramount importance. In the 1940s, Doctor Edward Lasker wrote on an organized study that was made of a dozen leading chess masters by a group of psychologists. It was found that a chess master’s memory was only exceptional where positions on the chessboard were concerned. Chess masters did not seem to think faster than any other groups of people whom the psychologists selected at random and subjected to the same tests. They did see that chess masters showed a well-developed reasoning faculty, similar in type to mathematicians. Chess players appeared to be better able to think in the abstract rather than concrete terms. While half of the chess masters showed abnormally rich inventiveness, bordering on the fantastic, the other half showed complete lack of it. The majority of the chess masters tested were of the “doer” rather than the “thinker” type. The psychologists explained this by the fact that, although chess demands concentration in a purely intellectual field, it also involves a continuous struggle against an opposing personality. The psychologists concluded that for anyone to become a strong chess player they would have to have the following: A high degree of intelligence, though not necessarily culture. The ability to think objectively. The capacity for abstract thought. Correct generalizations, based on experience, produce the so-called “positional instinct” of a chess master. The ability to distribute attention over a number of different factors such as are always involved in a “combination.” This avoids the overlooking of moves, which is the biggest weakness of most chess amateurs and beginners. A disciplined will capable of forcing the speed and concentration of the thinking process far above the normal powers of a player. Good nerves and self-control. A player who cannot discipline his emotions will become demoralized and play far below his actual strength. A chess master must be able to stand up under time pressure. If he makes a blunder, he must take it calmly in his stride. Self-confidence. A chess master must have trust in his positional judgment since detailed analysis of all pertinent variations is rarely possible. Technical perfection. This requires a vast amount of practice from an early age. It requires years of study to assimilate what the chess masters of the past have discovered, and to keep up with the ever increasing mass of contemporary analysis of opening play. Physical make-up. The state of health of a master always affects his score in a tournament. He must have the stamina to keep a clear head throughout the many hours of a playing session. Playing opponents of superior strength. One must practice against stronger players. This places a regrettable handicap on players who have little or no opportunity of spending enough time where stronger players are to be found. The odds are stacked against you in becoming a chess master if you started playing chess at a late date. Less than one percent of one percent of chess players even come close to breaking into master territory (Elo or USCF rating of 2200). But it is not impossible. It takes an incredible amount of dedication and hard work. Chess players sacrifice a great deal to become a chess master. One master’s recommendation to becoming a chess master are as follows: Study chess tactics every day. Develop a really good chess library. Identify your weaknesses and improve them. Pick one opening and learn it better than anyone. Study complete master-level chess games, preferably annotated. Pick a chess hero and study his games. Take lessons from the best player in your area. Some believe that people who become strong chess players have exceptional intelligence and/or memory. This belief is popular with highly rated chess players, but potentially discouraging to the general population. There is little solid evidence to support this viewpoint, according to Dr. J. Corey Butler, a psychologist at Southwest Minnesota State University. Most researchers have found minimal correlations between measures of IQ and official chess ratings. General intelligence and memory by themselves do not appear to distinguish great chess players from ordinary ones. A trait that chess masters have is that they can calculate long series of chess moves. However, on the average, chess masters calculated no deeper than weaker players, and often examined fewer variations. Nevertheless, they almost always selected superior moves. Chess masters have the ability to do long calculations in their head, especially in the end game, but they usually don’t do this much more than ordinary players. The view of many psychologists is that the greatest difference in chess skill between masters and amateurs is in the realm of pattern recognition with chess pieces. Chess masters only need to take a brief look at a chess position to asses it accurately. They can instantly see positional themes like pawn chains, weak squares, open lines, and tactical possibilities, then evaluate what best move should be played. That’s why chess masters excel in blitz chess. Grandmasters can play under rapid time controls such as a minute or two for an entire game, with only minimal deterioration in the quality of their play. A master usually performs about 100 rating points less than their normal tournament playing strength in simultaneous exhibition games. This seems to be good evidence that rapid pattern recognition is the key to success in chess. Attention in chess is very important because chess players must be able to detect various kinds of possibilities and threats. One careless move could destroy hours of good work. Chess masters seem to hold their attention in chess longer than chess amateurs. Attention superiority of chess masters may be an element in explaining errors or "chess blindness" because masters do not make errors in discriminating important chess information as amateurs and beginners do. Chess masters seldom make errors by leaving pieces hanging (en prise), whereas these kind of errors are very common among amateurs. Chess masters are superior to amateurs in recognizing chess positions as well as random positions. Recent research has also shown that recognition is selective. When chess masters are presented with a position they have seen before and are asked to say which they have seen before, they can much more easily recognize the new positions where there were transformations in important areas for game situation than in the positions where transformation is in less important areas. The means that pattern recognition of the chess pieces is based on ‘meaningfully’ selective encoding. Recognition then activates hypothetical solutions in the minds of chess players. Chess masters differ from amateurs with respect to the ability to recognize better candidate moves. In experiments, it was shown that chess masters recall chess positions much better than chess amateurs. It was additionally demonstrated that skill differences practically disappear where positions are randomized (Chase and Simon, 1973). This means that a chess master’s superiority is based on familiar piece configurations, a technique called chunking. In 1967, Dr. Reuben Fine claimed that any chess master should be able to play at least one game of blindfold chess. To the average person, playing a game of chess without sight of the board represents an extremely difficult, if not impossible challenge for the memory. Blindfold chess players need knowledge and experience, imagination, and memory. Masters who were tested in blindfold games were generally able to remember all the moves played in a sequence of blindfold games. Masters differed on whether they used visual or abstract imagery to represent the chess board. The majority of masters said that they used only an abstract representation, combined with subvocalizations of previous moves, to mentally examine the board. Chess players need to be able to perceive threats in order to determine their next moves. One experiment was to determine if the king was being attacked or not. The average latencies were as follows: beginners: 1550 ms; amateurs: 1250 ms; masters: 900 ms; grandmasters 650 ms. This showed that grandmasters are much quicker than other players in certain lower-level perceptual processes. Skill at recognizing a threat was inversely proportional to reaction time. Grandmaster Alexander Kotov wrote a book called Think Like a Grandmaster. In it he stated that all candidate moves should be identified at once and listed in one’s head. He then insisted that each branch of what may be a complex tree should be examined once and only once. Anything else shows lack of confidence to a waste of precious time on the clock. However, this technique may not work for everyone. Kotov was already a strong master when he adopted this approach. Not all grandmasters have adopted Kotov’s candidate move approach. And not all positions are suitable for this approach. This may only work for very tactical positions only. Other strong players emphasize positional play and judgment as being the most important aspect of chess. The final controversy in chess is whether men are innately better at chess than women. Women represent less than 5% of all tournament chess players. They represent only 1% of all grandmasters (for many years, there were no women grandmasters). I will just say that men are more interested in chess than women. As far as strength, the Polgar sisters show that you can have women in the top 10 list or top 100 list of all grandmasters. In an interesting experiment, women playing an unknown player with the same rating played as expected when they thought they were playing against another woman. However, their performance dropped drastically when they thought they were playing against a man. Despite the women knowing they had the same Elo rating as their opponent, they showed a lower chess-specific self-esteem when they thought they were playing a man. The final experiment was that women scored higher on individual tests evaluating chess abilities than they do in tournaments. This is not the case for men. Both scores match for men, but not for women. http://www.blogblog.com/rounders4/icon_arrow.gif); background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; border-image: initial; border-top-width: 0px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; padding-top: 2px; padding-right: 14px; padding-bottom: 2px; padding-left: 29px; color: #ffffff; background-position: 10px 0.5em; background-repeat: no-repeat no-repeat; border-color: #66aa77; border-style: dotted; margin: 0px;">Chess Mentality explored IBM Research | Deep Blue | Overview: "Some animals have gotten to be so fancy that they simulate a course of action before taking even a tentative first step. The chess master, who looks a half-dozen moves ahead, is a prime example � as is the army general or poker player who thinks through bluff and counterbluff before acting. These are only extreme examples of how to make and compare alternative plans, but they illustrate the same sort of process that we all go through when simply contemplating the leftovers in the refrigerator, trying to figure out a combination that will avoid another trip to the grocery store." Harnessing the Brain’s Right Hemisphere to Capture Many Kings By DYLAN LOEB McCLAIN Published: January 24, 2011 http://graphics8.nytimes.com/images/article/functions/facebook.gif); background-position: -1px -1px; background-repeat: no-repeat no-repeat;">RECOMMEND http://graphics8.nytimes.com/images/article/functions/twitter.gif); background-position: -1px -1px; background-repeat: no-repeat no-repeat;">TWITTER http://graphics8.nytimes.com/images/article/functions/linkedin.gif); background-position: -1px -1px; background-repeat: no-repeat no-repeat;">LINKEDIN http://graphics8.nytimes.com/images/article/functions/tools_email.gif); background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; background-position: 0px 2px; background-repeat: no-repeat no-repeat;" href="http://www.nytimes.com/2011/01/25/science/25chess.html?_r=1">SIGN IN TO E-MAIL http://graphics8.nytimes.com/images/article/functions/tools_print.gif); background-position: 0px 0px; background-repeat: no-repeat no-repeat;" href="http://www.nytimes.com/2011/01/25/science/25chess.html?_r=1&pagewanted=print">PRINT http://graphics8.nytimes.com/images/article/functions/tools_reprints.gif); background-position: 0px 0px; background-repeat: no-repeat no-repeat;" href="http://www.nytimes.com/2011/01/25/science/25chess.html?_r=1#">REPRINTS http://graphics8.nytimes.com/images/article/functions/toolsicon_anim.gif); background-attachment: initial; background-origin: initial; background-clip: initial; background-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 3px; padding-left: 20px; background-position: 0px 0px; background-repeat: no-repeat no-repeat;" href="http://www.nytimes.com/2011/01/25/science/25chess.html?_r=1#">SHARE When inexperienced chess players sit down to play against experts, they probably wonder what it is that makes the experts so good that it seems they are almost playing a different game. New research suggests that one difference is that the experts use more of their brains. http://graphics8.nytimes.com/images/icons/multimedia/enlarge_icon.gif); background-position: 0% 50%; background-repeat: no-repeat no-repeat;" href="http://www.nytimes.com/2011/01/25/science/25chess.html?_r=1">Enlarge This Image Tom White for The New York Times PROCESSING Pattern recognition is what sets experts apart from novices. http://graphics8.nytimes.com/images/global/borders/doubleRule.gif); background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: 0% 0%; background-repeat: repeat no-repeat; border-width: 0px !important;"> RSS Feed Get Science News From The New York Times » In a study in the current issue of the journal PLoS One, a team of scientists in Germany showed experts and novices simple geometric objects and simple chess positions and asked the subjects to identify them. Reaction times were measured and brain activity was monitored using functional M.R.I. scans. On the identification of the geometric objects, the subjects performed the same, showing that the chess experts had no special visualization skills. When the subjects were shown the chess positions, the experts identified them faster. Focusing on an element of an earlier study on pattern and object recognition by chess experts, the researchers had expected to see parts of the left hemispheres of the experts’ brains — which are involved in object recognition — react more quickly than those of the novices when they performed the chess tasks. But the reaction times were the same. What set the experts apart was that parts of their right brain hemispheres — which are more involved in pattern recognition — also lit up with activity. The experts were processing the information in two places at once. The researchers also found that when the subjects were shown the chess diagrams, the novices looked directly at the pieces to recognize them, while the experts looked on the middle of the boards and took everything in with their peripheral vision. One of researchers, Merim Bilalic, a cognitive psychologist at the University of Tübingen in Germany, said in an interview that the way the experts’ brains handled the chess tasks was more efficient. The study also showed that expertise is an acquired skill, not an innate one. “It tells you a very sobering message,” he said. “It tells you there are no shortcuts to expertise.” In another study, reported Friday in Science, researchers at the Riken Brain Science Institute in Japan sought to discover which regions of the brain gave experts in shogi, a game similar to chess, their insights. The scientists recruited beginning, intermediate and professional players. The subjects were shown different types of shogi positions and problems as well as chess diagrams, Chinese chess diagrams and photographs. They were asked to answer questions about each image and to solve some of the shogi positions, and their answers were timed. The shogi experts reacted no more strongly to the chess and Chinese chess diagrams than amateurs, indicating that their expertise was highly specialized. As in the German study, the subjects’ brain activity was monitored using functional M.R.I. scans. The researchers found that there were two regions of the professionals’ brains that were excited consistently when they were asked to solve the shogi problems. One was the precuneus, which is in the superior parietal lobule, where perception and high-level thinking occur. The other area was the caudate nucleus, which is in the subcortical region. The same areas were activated in the intermediate players’ brains only when they were familiar with the patterns and had a reasonably good idea of how to solve the problems. The same areas were almost never activated in the brains of the beginners. The significant role of the caudate nucleus was, at least on its surface, surprising because it is part of the basal ganglia, which, the researchers write, “is thought to be responsible for the formation and execution of habit” and for “goal directed behavior.” Put another way, idea generation in the caudate nucleus is “quick and implicit,” as opposed to conscious. So, it seems, becoming a good chess or shogi player and wanting to win is habit-forming.
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bulletheadbilly Feb 7, 2012
“Character is the result of two things: mental attitude and the way we spend our time.” “As a single footstep will not make a path on the earth, so a single thought will not make a pathway in the mind. To make a deep physical path, we walk again and again. To make a deep mental path, we must think over and over the kind of thoughts we wish to dominate our lives.” “The obstacles you face are... mental barriers which can be broken by adopting a more positive approach.”
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bulletheadbilly Feb 5, 2012
Alexander the Great A tomb now suffices him for whom the whole world was not sufficient. I am dying from the treatment of too many physicians. I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion. Napoleon Bonaparte A celebrated people lose dignity upon a closer view. A picture is worth a thousand words. A man will fight harder for his interests than for his rights. Saint Augustine Charity is no substitute for justice withheld. Complete abstinence is easier than perfect moderation. God judged it better to bring good out of evil than to suffer no evil to exist. William Shakespeare A fool thinks himself to be wise, but a wise man knows himself to be a fool. Absence from those we love is self from self - a deadly banishment Better three hours too soon than a minute too late. Albert Einstein A question that sometimes drives me hazy: am I or are the others crazy? all religions, arts and sciences are branches of the same tree. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves. Confucius Ability will never catch up with the demand for it. Do not impose on others what you yourself do not desire. Faced with what is right, to leave it undone shows a lack of courage.
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bulletheadbilly Jan 29, 2012
Nimzo-Indian Defence From Wikipedia, the free encyclopedia Nimzo-Indian Defence a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h Moves 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 ECO E20-E59 Origin Englisch - Blackburne, London 1883 Named after Aron Nimzowitsch Parent Indian Defence Chessgames.com opening explorer The Nimzo-Indian Defence is a chess opening characterised by the moves: 1. d4 Nf62. c4 e63. Nc3 Bb4Other move orders, such as 1.c4 e6 2.Nc3 Nf6 3.d4 Bb4, are also feasible. In theEncyclopaedia of Chess Openings scheme, the Nimzo-Indian is classified as E20-E59. This hypermodern opening was developed by Grandmaster Aron Nimzowitsch who introduced it to master-level chess in the early 20th century. Unlike most Indian openings the Nimzo-Indian does not involve an immediate fianchetto, although Black often follows up with ...b6 and ...Bb7. By pinning White's knight Black prevents the threatened 4.e4 and seeks to inflictdoubled pawns on White. White will attempt to create a pawn centre and develop his pieces to prepare for an assault on the Black position. Black's delay in committing to a pawn structure makes the Nimzo-Indian (sometimes colloquially referred to as the "Nimzo") a very flexible defence to 1.d4. It can also transpose into lines of the Queen's Gambit or Queen's Indian Defence. The Nimzo-Indian is a highly respected defence to 1.d4, is played at all levels and has been played by every world champion since Capablanca. White often plays 3.g3 or 3.Nf3 to avoid the Nimzo-Indian, allowing him to meet 3.Nf3 Bb4+ (the Bogo-Indian Defence) with 4.Bd2 or 4.Nbd2, rather than 4.Nc3. Contents [show] This article uses algebraic notationto describe chess moves. [edit]General considerations a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h M.Botvinnik-S.Reshevsky,The Hague/Moscow 1948Position after 24.Qe2-a2 In the Nimzo-Indian, Black is generally prepared to concede the bishop pair by playing ...Bxc3. As dynamic compensation, he often doubles White's c-pawns, which represent a static weakness, and gains play against the central light squares d5 and e4, even in those instances where White is able to recapture with a piece after ....Bxc3. Black will aim to close the position to reduce the scope of White's bishops. To this end, Black must blockade the white pawn centre from advancing and neutralise White's attacking chances on the kingside. An example of Black's strategy carried out successfully is the classic game Mikhail Botvinnik - Samuel Reshevsky from the 1948 World Championship Match-Tournament, which reached the position in the diagram after White's 24th move. Earlier in the game, Reshevsky was able to block White's kingside attack by playing ...Nf6-e8 and ...f7-f5. Now, both White's bishops are reduced to defence, and White's queen must go to the miserable a2-square to defend both the pawns on a3 and c4. Without any prospects for counterplay, White's game is strategically hopeless, and Black ultimately exchanged queens and won the endgame. [edit]Rubinstein System 4.e3 a b c d e f g h