An interesting article
The Key:
The key is the first move of the solution of a chess composition. The key is a move by the white in all kinds of problems (Orthodox problems, Selfmate problems, Studies, etc.), except in the Helpmate problems where the key is a move by the black. The key must be a move which can be found with difficulty, in order to justify the determination “chess problem”. The key must be the unique move that solves the problem. If there is other move, (which the composer is not aware of), which move also solves the problem, then the problem is considered useless and is called cooked. The exception here is those problems that deliberately have more than one solution, as it is usual in Helpmate, where one solution complements the other in a prominent way (solutions with same strategic, omostrategic solutions). In all types of problems, as key is allowed any normal move or taking of piece or promotion of pawn, but specially: (1) castling is allowed (king’s side castling 0-0 or queen’s side castling 0-0-0), except if it can be shown with Proof analysis that the king or the relevant rook has made a move, (thus castling is not allowed). (2) en passant (e.p.) pawn taking is not allowed, except if it can be shown with Proof analysis that this pawn has moved with two steps exactly in the previous move. We will see soon when a key is considered good or not, by examining some characteristics of the keys.
Originality and Economy
The position of a chess problem must be original. If there is a prior similar position, then the problem is considered useless and is called anticipated. There is an optimal placement of the chessmen, which presents the beauty of the idea of the composer, (who patiently might work even thirty years on it!). The position must possess beautiful aesthetics. The aesthetics is a personal matter, thus each problemist prefers certain kinds of problems. The position must be characterized by economy. Generally, the economy is an asset in a chess composition. The exact description of the element which must be economical is a matter of discussion. All aspects of economy are considered important: (1) the economy of material or the economy of forces (Only the absolutely essential pieces are used. Every piece in a position is there for a reason. If something can be accompliced with a bishop, we do not use a queen in its place), (2) the economy of space (All the chessboard is used. The pieces are not tightened in a corner), (3) the economy of motivation (The variations are limited to those related with the theme of the problem), (4) the economy of moves (The theme is developed with the minimum necessary moves. If something can be shown with a two-mover, we do not make it a more-mover).
Charachteristics of good keys:
Characteristic 1 : The key sacrifices a very strong piece, especially on a square where more black pieces can take it.
Characteristic 2 : The key allows black to develop more power by promoting his pawn.
Characteristic 3 : The key exposes the white king to check.
Characteristic 4 : The key unpins black pieces, especially those that can give check or take white pieces.
Characteristic 5 : The key closes lines of white pieces or opens lines of black pieces.
Characteristic 6 : The key gives flights to the black king.
Characteristic 7 : The key destroys a “white battery”, or activates a “black battery”.
Characteristic 8 : The key brings in zugzwang the opponent, or sustains this zz situation.
Characteristic 9 : The key is an underpromotion.
Characteristic 10 : The key is an obscure waiting move, which forces the black to play and create some weakness in his formation, (like self-blocking of the king, self-interference of the linear pieces, opening of a white line, closing of a black line), thus giving a tactical advantage to white.
Characteristic 11 : The key is give-and-take. Usually we give flights and take equal number of flights, but let us see here a replacement of the sacrificed piece.
Characteristic 12 : The particularity. It is not readily seen what the key is.