VOTE CHESS GUIDELINES 1. ALL MEMBERS TO TURN ON TRACKING IN THE COMMENTS SECTION. 2. MAKE SURE YOU ONLY COMMENT WHEN THE TEAM COMMENTS ARE LIGHTENED UP NOT IN THE PUBLIC COMMENTS! 3. NO VOTE SHOULD BE MADE THAT WAS NOT DISCUSSED IN THE COMMENTS FIRST. 4. IF SOMEONE LIKES A MOVE POST IT AND EXPLAIN WHY. 5. WAIT UNTIL THE GROUP HAS DECIDED WHAT MOVE IS BEST. 6. AFTER VOTING EVERY MEMBER SHOULD POST THE VOTE COUNT SO OTHERS CAN SEE. 7. AND LAST HAVE FUN! THESE ARE BASIC RULES TO HELP US BE THE BEST VOTE CHESS TEAM.
Hello. An important thing in a team are & invite of players and producing teamgames & Vote chess. When there are players that gladly help. with these things as admin. We gladly welcome you. Send one message.. ore leave one message here.. thanks and to greet the admin team.
Bodyguard70 Mar 10, 2012
Beauty The beauty of a move lies not in its appearance but in the thought behind it. - Aaron Nimzowitsch "Oh! this opponent, this collaborator against his will, whose notion of Beauty always differs from yours and whose means (strength, imagination, technique) are often too limited to help you effectively! What torment, to have your thinking and your fantasy tied down by another person!" - Alexander Alekhine I cannot think that a player genuinely loving the game can get pleasure just from the number of points scored no matter how impressive the total. I will not speak of myself, but for the masters of the older generation, from whose games we learned, the aesthetic side was the most important. - Alexander Kotov Without error there can be no brilliancy. - Emanuel Lasker I believe in magic ... There is magic in the creative faculty such as great poets and philosophers conspicuously possess, and equally in the creative chessmaster. - Emanuel Lasker The hallmark of the artist is simplicity. - Larry Evans
Watch Polgars sharp sword and Adams true technique http://ow.ly/8KgoH
NinjaKnight2002 Jan 30, 2012
King's Indian Defence From Wikipedia, the free encyclopedia King's Indian Defence a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h Moves 1.d4 Nf6 2.c4 g6 ECO E60–E99 Parent Indian Defence The King's Indian Defence is a common chess opening. It arises after the moves: 1. d4 Nf62. c4 g6Black intends to follow up with 3...Bg7 and 4...d6. The Grünfeld Defence arises when Black plays 3...d5 instead, and is considered a separate opening. White's major third move options are 3.Nc3, 3.Nf3 or 3.g3, with both the King's Indian and Grünfeld playable against these moves. Contents [show] This article uses algebraic notationto describe chess moves. [edit]Overview The King's Indian is a hypermodern opening, where Black deliberately allows White control of the centre with his pawns, with the view to subsequently challenging it with the moves ...e5 or ...c5. Until the mid-1930s, it was generally regarded as highly suspect, but the analysis and play of three strong Ukrainian players in particular—Alexander Konstantinopolsky, Isaac Boleslavsky, and David Bronstein—helped to make the defence much more respected and popular. It is a dynamic opening, exceptionally complex, and a favourite of former world champions Garry Kasparov, Bobby Fischer, and Mikhail Tal, with prominent grandmasters Viktor Korchnoi, Miguel Najdorf, Efim Geller, John Nunn, Svetozar Gligorić, Wolfgang Uhlmann, Ilya Smirin, and Teimour Radjabov having also contributed much to the theory and practice of this opening. [edit]Variations The Encyclopaedia of Chess Openings (ECO) classification of variations of the King's Indian are: E60 King's Indian Defence E61 King's Indian Defence, 3.Nc3 E62 King's Indian, Fianchetto Variation E63 King's Indian, Fianchetto, Panno Variation E64 King's Indian, Fianchetto, Yugoslav system E65 King's Indian, Yugoslav, 7.O-O E66 King's Indian, Fianchetto, Yugoslav Panno E67 King's Indian, Fianchetto with ...Nbd7 E68 King's Indian, Fianchetto, Classical Variation, 8.e4 E69 King's Indian, Fianchetto, Classical Main line E70 King's Indian, 4.e4 E71 King's Indian, Makogonov system (5.h3) E72 King's Indian with e4 & g3 E73 King's Indian, 5.Be2 E74 King's Indian, Averbakh, 6...c5 E75 King's Indian, Averbakh, Main line E76 King's Indian Defence, Four Pawns Attack E77 King's Indian, Four Pawns Attack, 6.Be2 E78 King's Indian, Four Pawns Attack, with Be2 and Nf3 E79 King's Indian, Four Pawns Attack, Main line E80 King's Indian, Sämisch Variation E81 King's Indian, Sämisch, 5...O-O E82 King's Indian, Sämisch, 6....b6 E83 King's Indian, Sämisch, 6...Nc6 E84 King's Indian, Sämisch, Panno Main line E85 King's Indian, Sämisch, Orthodox Variation E86 King's Indian, Sämisch, Orthodox, 7.Nge2 c6 E87 King's Indian, Sämisch, Orthodox, 7.d5 E88 King's Indian, Sämisch, Orthodox, 7.d5 c6 E89 King's Indian, Sämisch, Orthodox Main line E90 King's Indian, 5.Nf3 E91 King's Indian, 6.Be2 E92 King's Indian, Classical Variation E93 King's Indian, Petrosian system, Main line E94 King's Indian, Orthodox Variation E95 King's Indian, Orthodox, 7...Nbd7, 8.Re1 E96 King's Indian, Orthodox, 7...Nbd7, Main line E97 King's Indian, Orthodox, Aronin-Taimanov Variation (Yugoslav Attack / Mar del Plata Variation) E98 King's Indian, Orthodox, Aronin-Taimanov, 9.Ne1 E99 King's Indian, Orthodox, Aronin-Taimanov, Main The main variations of the King's Indian are: [edit]Classical Variation The Classical Variation is 3.Nc3 Bg7 4.e4 d6 5.Nf3 0-0 6.Be2 e5 a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1
bulletheadbilly Jan 20, 2012
King's Indian Attack From Wikipedia, the free encyclopedia King's Indian Attack a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h Typical KIA setup for White against semi-open defenses by Black Moves opening system involving moves e4, d3, Nd2, Ngf3, g3, Bg2, and 0-0 ECO A07–A08 Synonym(s) Barcza System The King's Indian Attack (KIA), also known as the Barcza System (after Gedeon Barcza), is a chess opening system for White, most notably used by Bobby Fischer. Its typical formation is shown in the diagram to the right. The opening is not a series of specific moves, but rather a system that can be played from many different move orders. Though the KIA is often reached via 1.e4 followed by d3, Nd2, Ngf3, g3, Bg2, and 0-0, it can also arise from 1.g3, 1.Nf3, or even 1.d3. Contents [show] This article uses algebraic notationto describe chess moves. [edit]Characteristics The KIA is a mirror image of the setup adopted by Black in the King's Indian Defense. Yet, because of White's extra tempo, the nature of the subsequent play is often different from that of a typical King's Indian Defence. By its nature, the KIA is a closed, strategic opening that presents its practitioner with common themes and tactics and a comfortable middlegame against various defences. White's most common plan involves a central pawn push, e4–e5, leading to a central bind,kingside space, and concrete attacking chances on a kingside-castled black king. Black's resources—more queenside space for example—are not to be underestimated. In fact, this asymmetry often leads to violent middlegames and neatly constructed mating nets involvingsacrifices. [edit]Use The KIA is often used against the semi-open defences where Black responds asymmetrically to e4, such as in the French Defence, Sicilian Defence, or Caro-Kann Defence. Yet it can also be played against Black's more common closed defenses, usually through a move order that begins with 1.Nf3 and a later fianchetto of the white-square bishop. For this reason, transpositions to the Réti Opening, Catalan Opening,English opening or even the Nimzo-Larsen Attack (after b3 and Bb2) are not uncommon. The KIA is considered a solid opening choice for White, although less ambitious than many more popular openings. Though rarely used at the highest levels except to avoid certain pet lines, it is extremely popular at the club level, because it is easier to learn than other openings that require memorising specific move orders to avoid outright losing positions. [edit]Famous games The following game is perhaps the most famous example of the KIA. Fischer–Myagmarsüren, Sousse Interzonal 1967: 1. e4 e6 2. d3 d5 3. Nd2 Nf6 4. g3 c5 5. Bg2 Nc6 6. Ngf3 Be7 7. 0-0 0-0 8. e5 Nd7 9. Re1 b5 10. Nf1 b4 11. h4 a5 12. Bf4 a4 13. a3 bxa3 14. bxa3 Na5 15. Ne3 Ba6 16. Bh3 d4 17. Nf1 Nb6 18. Ng5 Nd5 19. Bd2 Bxg5 20. Bxg5 Qd7 21. Qh5 Rfc8 22. Nd2 Nc3 23. Bf6 Qe8 24. Ne4 g6 25. Qg5 Nxe4 26. Rxe4 c4 27. h5 cxd3 28. Rh4 Ra7 29. Bg2 dxc2 30. Qh6 Qf8 31. Qxh7+ 1–0[1] Another example is the fifth game of the 1997 match Deep Blue versus Garry Kasparov. [edit]See also Gedeon Barcza [edit]Notes ^ "Robert James Fischer vs Lhamsuren Myagmarsuren (1967) "A Night In Tunisia"". Chessgames.com. Retrieved 2007-04-19.
bulletheadbilly Jan 20, 2012
King's Pawn Game From Wikipedia, the free encyclopedia King's Pawn Game a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h Moves 1.e4 ECO B00–B99, C00–C99 Parent Starting position Chessgames.com opening explorer The King's Pawn Game is any chess opening starting with the move: 1. e4White opens with the most popular of the twenty possible opening moves. Though effective in winning for White (54.25%), it is not as successful as the four next most common openings for White: 1.d4 (55.95%), 1.Nf3 (55.8%), 1.c4 (56.3%), and 1.g3 (55.8%).[1] Since nearly all of these openings have names of their own, the term "King's Pawn Game", unlike Queen's Pawn Game, is rarely used to describe the opening of the game. Advancing the king's pawn two squares is highly useful because it occupies a center square, attacks the center square d5, and allows the development of White's king's bishop and queen. Chess legend Bobby Fischer said that the King's Pawn Game is "best by test". King's Pawn Games are further classified by whether Black responds with 1...e5 or not. Openings beginning with 1.e4 e5 are called Double King's Pawn Games (or Openings), Symmetrical King's Pawn Games (or Openings), or Open Games – these terms are equivalent. Openings where Black responds to 1.e4 with a move other than 1...e5 are called Asymmetrical King's Pawn Games or Semi-Open Games. The Encyclopaedia of Chess Openings classifies all King's Pawn Games into volumes B or C: volume C if the game starts with 1.e4 e6 (the French Defence) or 1.e4 e5; volume B if Black answers 1.e4 with any other move. The rare instances where the opening does not fall into a more specific category than "King's Pawn Game" are included in codes B00 (includes theNimzowitsch Defence and unusual moves after 1.e4), C20 (includes Alapin's Opening and unusual moves after 1.e4 e5), C40 (includes theLatvian Gambit and unusual moves after 1.e4 e5 2.Nf3), and C50 (includes the Hungarian Defense, the Giuoco Pianissimo, and unusual moves after 1.e4 e5 2.Nf3 Nc6 3.Bc4). Contents [show] This article uses algebraic notationto describe chess moves. [edit]Popular continuations The Black responses which are given one or more chapters in the Encyclopedia of Chess Openings (ECO) are given below, ranked in order of popularity according to ChessBase. 1... c5, the Sicilian Defence, is in modern practice the most common continuation. The Sicilian Defence allows Black to fight for the center by preparing to meet a d2–d4 advance with ...c5xd4. The Sicilian is among the sharpest and most analyzed openings in chess, and it has eighty chapters, B20–B99, set aside for it in ECO. 1... e5 leads to the classical Open Games, which includes openings like the Ruy Lopez, King's Gambit, Italian Game, Scotch Game andPetroff Defense. Also in this opening, Black is ready to meet a d2–d4 advance with e5xd4. These openings are covered in chapters C20–C99 in ECO. 1... e6 is the French Defence, covered in chapters C00–C19 in ECO. Black's restrained response allows White to play 2.d4. This gives White a spatial advantage, with two pawns in the center to Black's one. One or the other player will usually resolve the center tension, either by Black playing ...dxe4 or White advancing with e5. In the latter case, Black typically works to undermine White's pawn center with ...c5 and/or ...f6. 1... c6 is the Caro-Kann Defence, covered in chapters B10–B19 in ECO. Like the French, this is also considered to be a solid reply, but Black will often need to surrender control over the center (e.g., after 2.d4 d5 3.Nc3 Black usually plays 3...dxe4). On the other hand, the light-squared bishop will usually not wind up trapped behind its own pawns, as is common in the French. 1... d6 is the Pirc Defence, a hypermodern defense in which Black allows White to construct a dominant center, with the intention of subverting it later. 1... g6 usually leads to related openings called the Pirc Defense (1.e4 d6 2.d4 Nf6 3.Nc3 g6) and Modern Defense, respectively. These openings allow White to build up a pawn center with 2.d4, but Black will develop the king's bishop to g7 and strike back at the center. These openings are covered in chapters B06–B09 in ECO. 1... Nf6 is the Alekhine Defense, which invites White to attack the knight with 2.e5. Black is often forced to spend time moving the knight several times as it is chased around the board, all the while allowing White to build up a broad pawn center. Black counts on the pawns becoming overextended so that he can later undermine them. The Alekhine is covered in chapters B02–B05 of ECO. 1... d5, the Scandinavian Defense or Center Counter Defense, is a direct strike at the pawn at e4, forcing the situation in the center. After 2.exd5 Qxd5 3.Nc3, however, White gains time by attacking Black's prematurely developed queen. Alternatively, Black can play 2...Nf6 (theMarshall Gambit), when White chooses between 3.d4 Nxd5 4.c4 with a spatial advantage, or 3.c4, when Black usually offers a gambit with either 3...c6 or 3...e6. The Scandinavian is covered in chapter B01 in ECO. [edit]Uncommon continuations Apart from these eight responses, all other replies from Black are covered together in ECO chapter B00 ("Uncommon King's Pawn Opening"). A few of these are not entirely obscure, and have received extensive analysis. 1... Nc6 is the Nimzowitsch Defence. After 2.d4, there are two distinctive main lines: 2...e5, favored by British grandmaster Tony Miles, and 2...d5, introduced and often played by the influential Latvian-Danish player and writer Aron Nimzowitsch (1886–1935). 1... b6 is Owen's Defense, preparing to develop Black's bishop to b7 to put pressure on White's center. 1... a6 is the St. George Defence. Black prepares to advance on the queenside with 2...b5, but allows White to occupy the center with 2.d4. The opening gained some attention after Miles used it to defeat Anatoly Karpov in 1980.[2] 1... g5 is the Borg Defence ("Grob" backwards) or Basman Defence, often played by IM Michael Basman. The move weakens the kingsideseverely, but according to Modern Chess Openings (MCO), Black is only somewhat worse.[3] [edit]Rare continuations The remaining replies to 1.e4 are very rare, and have not received significant and serious attention by masters. MCO does not cover them, considering them so bad to not merit discussion.[4] These openings sometimes lead to wild and exciting games, and are occasionally employed by weaker players to get better trained opponents "out-of-book". Some have exotic names, they are listed below along with instances where they have been used by strong players. a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3
bulletheadbilly Jan 20, 2012
Hello Gladiators First i say thanks to all accept my invite.. i invite from this moment alone players, when you gave to aske somthings..the Sup-admin & admin from the group. Whe tray to create one friendly, great team..whe play teamgames - Vote chess all whate you whont.... Nice Time ..here Gladiators Thanks SA Bodyguard70
Team Matches and Vote Chess - Serving Your Team! Hello everybody! This forum has been made for the following purposes: Team Match / Vote Chess Help: This forum may serve as a different means of communication with the members. If any matches or vote chess are in need of support, then group staff may say so here. Team Match / Vote Chess News: If our group wins, draws and/or loses a team match or vote chess, it will be posted here. Any other important news may be posted here, as well. Team Match / Vote Chess Suggestions: If you have any ideas for team matches and vote chess, then please feel free to say so here! What are Team Matches? A team match is when two teams have a match against each other with multiple players from each group playing games against each other. Each player selected to participate in the match will play two games against the other team (one game each with White and Black colors). Players are matched up by highest rating against the other team. The score is kept and the winner will be the Team with the higher score at the end of the match. Example: Team 1 Team 2 = 6.5 = 7.5 WINNER! Player 1 (2224) 2 view | view 0 Player 1 (2141) Player 2 (1683) 1 view | view 1 Player 2 (1859) Player 3 (1499) 1 view | view 1 Player 3 (1707) Player 4 (1473) 0 view | view 2 Player 4 (1638) Player 5 (1472) 0 view | view 2 Player 5 (1559) Player 6 (1452) 1 view | view 1 Player 6 (1484) Player 7 (1253) 1.5 view | view .5 Player 7 (1180) How do I join a Team Match? When a new team match starts, all members of that group/team will receive a message. You can click through to view and then join the match. Or, you can go to your group�s homepage and then use the �Team Matches� link under the Group Menu when you will see a list of any active/available Team Matches. If there are any available matches then you can click the �view� link and you will be brought to the specific Team Match page. There you will see a link to join the Team Match if there is still space available for more players. How are Team Match points scored?? Each team's cumulative score is added up and compared to decide who wins the match. The winner of the team match gets points based on the following: Win Match: 5 points Draw Match: 2 points for each team Lose Match: 0 points Those points are then multiplied by the total number of players in the match to get the total match value. These match points are used to determine the status on the Team Match Leaderboard. I joined a Team Match but then wasn't chosen to play - why not? Team matches must have even numbers of players to create the pairings. Additionally, match organizers may set the number of players for each team in a match. Once that number of players is reached, other players may join, but may not be able to play. The way it works is that all players on a team are rank-ordered by rating. Then the top players are chosen to play for each team. Players who are not in the top ranking cannot play. Example: Let's say this is a 5 player match for each team. If 7 players from Team A join, only the top 5 rated will be allowed to play. The other 2 lower rated players would fall below the line (though they will remain as alternates until the match begins just in case the team admin decides to remove a player or one of the other players quits). What is Team Vote Chess? Thematic tournaments require all games to start from a pre-defined starting position (such as the first 3 moves of the King's Gambit, for example). This allows players to play similar games and test each other in certain openings. Thematic tournaments are indicated with a special icon and also show the starting position of the games. Team Vote Chess is no different from regular Vote Chess. To learn more about the rules and how to play,please click here. How do I join a Team Vote Chess game? When a new Team Vote Chess game is started all members of the group will get a message to view and then join the game. Or, you can go to your group�s homepage and then under the Group Menu click on the �Vote Chess� link where you will then be taken to the page with a list of any available vote chess games for your group. Once there you can click on the �view� link next to any vote chess game where you will be taken to your group�s vote chess game against another group where you can participate and vote for the move you would like your group to play. How are Team Vote Chess games scored? Team Vote Chess games are scored as follows: Win = 5 points Draw = 2 points for each team Loss = 0 points These points are then used to rank teams on the Team Vote Chess Leaderboard!
Hello Gladiators Thank you for visiting this forum and taking your time to read this thread! Within this topic, you may share your story of finding this wonderful game and your journey along with it. Whether you stopped playing altogether for nearly half your life, or you're a complete fanatic, please feel free to comment below and share your tale! However, we do have rules and regulations: 1. Please keep the stories appropriate! This team has been incredibly friendly and active - keeping the posts on-topic is in all of our best interests. Please be courteous to your fellow teammates and keep the stories appropriate! For now, that is our one and only regulation. Not my usual queue of rules, but we'll see how this plays out. Any infractions of this regulation will result in an exclusion from team activities. Thank you! I look forward to hearing from you! Yours Truly, ~ CalbaMan
hynderDurk Dec 29, 2011
Determine Your ELO - What's Your Skill Level? Hello, fellow Gladiators! Thank you for reading this forum! Are you ready to determine your ELO rating? I assume you're here because you saw the word "ELO"? Well, as many of you already know, the ELO rating system is a method for calculating the relative skill levels of chess players. If you currently are unaware of your ELO rating, then look no further! This forum, and website, will be able to help you! http://www.chessmaniac.com/ELORating/ELO_Chess_Rating.shtml This website has come to be known as the "Automated Chess Rating Utility". Before you use it, however, please know that the ELO rating you are provided with is an estimation! Your "skill level" will be determined based on ten puzzles that you provide your own answer with. Please do share the results you receive once you complete the exam! Thank you, sirs and madams! Good luck! Yours Truly, ~ CalbaMan
bobtehnoob Dec 23, 2011
The Fair Play Policy - Leaving Abortion Behind! Chess.com encourages players to be kind and show good sportsmanship. Our Fair Play policy expects that players will not: intentionally disconnect during games stall to make opponents wait unnecessarily frivolously abort games because they don't want to play black, etc. If your account is flagged for breaking this policy your account will be restricted. You will still be able to play games with friends or accept direct challenges, but you will not be able to create or accept open challenges until you play more games that follow the fair play policy. The above portion of this forum is quoted directly from Chess.com and its staff! As you may, or may not, know, thousands of Chess.com players intentionally abort games due to an unwanted opponent, etc... This is an important Chess.com regulation, which I hope all of you abide by! Thank you for reading! Yours Truly,~ CalbaMan