Hello everybody!
Today we're going to talk about openings that I recommend for beginners to play. I've been posed with this question many a time, but after all, it makes sense, when one first learns how to play chess, they learn how to move the pieces, some basic tactical combinations, and a tad bit of strategy. After that, they ask themselves, "What should I play in the opening?" Of course there are opening principles that help guide everybody along, but today I'm going to take an actual opening, that follows the opening principles, and build you a repertiore from it.
First I'm going to start with a white opening, and once I'm finished with that, I'll move on to a defense for black.
Before I go any further, let's review the main opening principles that were important in founding our repertoire:
1. Always place a pawn in the center. The center is comprised of the squares d4, d5, e4, and e5. Now, the only squares that white can occupy right away are d4, and e4. Our repertiore is going to be based off of 1. e4, but I'll get to that later.
2. Develop your pieces, first your knights, bishops, and queen, and then your rooks.
3. Place you king in safety, that means *NEVER leave him in the center, in our repertoire, we will always be castling king-side, which is generally safer than anywhere else.
With all of those things in mind, I chose the Three Knights Opening, it begins after the moves: 1. e4. e5. 2. Nf3. Nc6. 3. Nc3. Let's take a look at that on a board with heavy analysis:
Now in this article, we'll be looking at the specifically at the Four Knights Game, which is the most common continuation, even more specifically we'll be looking at the Double Spanish line in the Four Knights Game. Over the next couple of weeks we will also take a look at the Classical Variation, the 4 ... Bd6 Variation, and the Rubinstein Variation.
White's Pros and Cons in the Final Position:
Pro #1. White has more space, due to two strong center pawns and a nice semi-open b-file.
Pro #2. White has the bishop pair, which is a very strong asset, if white can get to an endgame with them, he should be winning.
Pro #3. White currently has move active pieces (save from the c1 bishop, but that piece will soon be brought into the game), since this is a middle game it isn't a huge factor right now, but in the endgame it becomes very important.
Con #1. White's c-pawns are doubled, which makes them a weakness, however, black doesn't really have a way to exploit that right away.
Con #2. White has an isolated a-pawn, this pawn is extremely weak, but luckily for white, black can't really capitalize on that right now.
Black's Pros and Cons in the Final Position:
Pro #1. Black is very solid, there isn't a single weakness in his structure.
Pro #2. Black has targets that he can attack in white's camp, whereas white doesn't really have any.
Pro #3. Black has a very nice knight on e6 that helps control the dark squares, and it is ready to hop into any holes that white might leave undefended, such as f4.
Con #1. Black is lacking space, and if he doesn't do something about that, he could become a victim to a deadly attack.
Con #2. Black is lacking the bishop pair, and in the long run it could really cause him problems, he should try his best to trade his bishop for one of white's.
Now A Master Game to Illustrate How White Can Proceed:
That's all for this article! Be sure to let me know in the comments what you think, and if you decide to pick up this opening!