In this forum you will find the top 10 most popular checkmate patterns you can learn these patterns to help you in improve your games.1. Operas MateThis mate pattern was inspired by Paul Morphy's famous opera game. This mate uses a rook and a bishop.Example one Paul Morphy Played one of the most famous games it ended with at the time a new and brilliant checkmate pattern the King is trap as f7 and f8 are blocked and the king cannot run to those squares allowing a brilliant sacrifice by Paul Morphy that deflects the Knight allowing the Rook to go to d8 the rook protects the square up down left and right and the bishop protects the diagonals allowing for the check mate.Example 2 made up puzzle This mate is possible because the pawn blocks the king from escaping. This pattern can be found in back rank mates as well.2. protected queen When ever a King is on the edge of the board a queen that is protected next to the king is check mateexample the queen gets next to the king and it is mate.3.back rank mateA back rank check mate happens when the king is stuck behind its 3 pawns Infront of it and there are no pieces protecting the back rank leaving it open. Example in this example the rook takes its eyes of the back rank to take a bishop but this allows for the black rook to go to d1 allowing for a mate.Ex: In this example because black got greedy and took the pawn on e4 it allows white to take the rook on e8.4. Lollis Mate named after Giambattista Lolli 18th Century. This mate occurs when the g7 for black g2 for white pawn is push to g6 for black g3 for white if a pawn is able to get to f6 for black f3 for white and your queen on h6 for black and h3 for white it will allow for the queen protected mate where the Queen is protected by another pieces next to a king that is at the edge of the board. Ex 5.Smother mate this occurs when the king is surrounded by all of its pieces, and it allows for a Knight to give mate.Ex 6. Scholar's mate this occurs when a mate is possible on f2 for white f7 for black. 7.Dovetail and Swallow's Tail MateI'm putting these matting patterns as the same due to their similarities. A dovetail mate occurs when as the name implies the king is surrounded by pieces (other than a knight) in a dovetail position meaning on the pieces are cornering each other and the king is in between them this allows a queen that is protected to give mate.Ex Swallow's mate occurs when pieces (other then a Knight) are on the diagonals of a king allowing for your queen to go Infront of the enemy king giving mate. Ex 8.anastasia's mate This occurs when a knight or bishop is blocking the kings escape on the side of the board and the enemy's pawn is to the side of the king. When this happens and it is whites turn the rook or queen can give mate.Ex Ex 9.reti's mateThis mate is named after Richard Reti. It happens when the enemy king is sounded by 2 pawns like a dovetail mate and other pieces of black behind the enemy's king allowing for a rook to protect a bishop as it gives mate. 10. Greek gift (possible mates)a Greek gift occurs when you sacrifice a bishop on h7 or h6(and for white it is h2 and h3). These sacrifices can lead to possible mating possibilities if your opponent is to mess up.Ex These are 10 common check mate patterns that are very important to learn and understand. They be the different of you winning or losing a game.
Avatar of Dogfun123
Dogfun123 May 8, 2023
When playing chess there are unspoken rules that have been shown to win the majority of games when followed. In this forum we will go over theses unspoken rules of chess called chess principles as well as a few tips to help you on your chess journey. 1. Play for the center The chess board has a 2x2 center consisting of e4,e5,d4,d5 this is called the center most openings of not all opening are playing to fight in the center this is because if you control the center, you can control how your opponent moves. The ways you can control the center is by playing e4,d4 as white and e5,d5 as black to put a pawn in the center and control the surrounding area. 2. develop developing is getting all of your minor pieces (minor pieces are knight and bishop) out from there starting square. When you start a chess game you want to push a pawn on the center bring out your knights then decide where you want your bishop. 3. Castle as soon as possible It is important to get the king out of the center because the longer the king stays in the center the more it can become a target for attacks. The way this is solved is by castling protecting the king behind three pawns and a rook next to it. 4. dont move the same pieces twice in the opening When you move a piece more then once's in the opening you are wasting moves that you could of used to bring other minor pieces out. 5. dont bring the queen out early when beginning you may be tempted to go for a quick and easy mate such as the scholar mate 1.e4 e5 2.Bc4 Bc5 3.Qf3 Nc6 4.Qxf6# This idea does not work when you pass a certain level playing smart and keep your most powerful pieces from being attack. Example of a queen coming out early gone wrong 6. Rooks belong in the center The rooks should not be put in the center center like e4 e5 d4 d5 but rather the rooks should be put on e1 e8 d1 d8 this is because the rooks can support the pawns and when a file opens up the rooks have control over such file. Chess sayings 1. pigs on the 7th/2nd When the game is nearing a close and you have two rooks able to enter the 7th or second rank you should put them there as this is the best spot for the rooks to be in an end game position. 2.battery and Alekhine's gun A battery is when you have two rook or rook and queen lined up together on the same rank as well as a bishop and Queen lined up on a diagonal. Alekhine's gun is two rooks and a queen on the same file. 3. Pawn structure A pawn structure occurs when pawns are in a order that has been seen before in different types of games for example Scandinavian pawn structure Grunfeld pawn structure Cora Kann pawn structure queen's gambit accepted pawn structure. 4. Gambit A chess Gambit is when a pawn or pieces is sacrificed to gain time spaces or development. These Gambits are used to make a game more interesting by causing a material imbalanced (this is when one side has more pieces then the other) that can either lead to the win or loss of the game. Gambits are very risky. Examples of gambits the Danish gambit the Botez gambit(pls don't do this one lol) the Budapest Gambit Marshall Gambit Scotch Gambit Smith-Morra Gambit Albin countergambit Benko gambit Stafford Gambit Kings Gambit Vienna Gambit Evens Gambit Queens gambit ( my favorite) recommend you take a look at some of these Gambits some of them are excellent choices such as the scotch, Danish, Vienna, and queens gambit. Others are not so good the king's gambit and evens gambit. 5. check, and checkmate A check is when the king is under attack from other pieces and has to move a checkmate is when a king cannot move and is under attack a checkmate ends the game. 6. A Knight on the rim is dim This saying is because when a Knight is on the side of the board it only controls 4 square half of what could control when it is in the center. There for the Knight is dim it is important to put the knights in the center so that they can use all of there power. To end we will go over chess values one of the most important ideas to understand chess. Each piece on the chess board has their own value that make them worth a certain amount. To start of with lowest to highest. The pawn has a total value of 1 the Knight and Bishop both have a piece's value of 3 but it is considered that the bishop is slightly better than the knight. (This means try not to trade a bishop for a knight) This gives the bishop a 3 1/2 points and the Knight 3 The Rook has a total point of 5 the rook is a end game pieces and is to be saved for the very end of the game as it can deal the most damage when it is not being attacked by the bishop and knight. The Queen has two total points depends on how you ask it is either 10 or 9 most agree 9 points. The king depending on who you ask is worth 0 or infinite amount of points this is because the King is useless as it has to hide from being checkmated this is why some say 0. On the other hand the king is the whole game and without the king there is no game making it worth infinity. answer theses question below in the comment. 1.Trading a queen for two rooks is a good trade? 2. Trading a knight and bishop for a rook is a bad trade? 3. Trading a queen for a rook and 2 minor pieces is a good trade?
Avatar of Dogfun123
Dogfun123 Mar 22, 2023
Welcome we will be covering how a chess board is setup and pieces values. The chess board is a 8x8 square board with 32 white and black squares. There are 8 files and 8 ranks each file and each rank have their own names as well as each square has its own name. The files are lettered A-H and the ranks are numbered 1-8 Files Ranks For example If you need to find f5 you would look for the file then the rank The chess board is set up where white starts on rank 1-2 and black starts on rank 8-7. The way you know if it is the first or eight rank is because white will have a black square to the left-hand corner and a white square too the right-hand corner. Black will have a white square on the left-hand corner and a black square too the right-hand corner. The pieces are setup to where they mirror each other. The pawns are on the second and eight rank. Black being on the eight and white being on the second. The Rooks are at the corners of the board on h1,h8,a1,a8 The knights are next to the rooks being on the b1,b8,g1,g8 The Bishop is placed next to the knight c1,c8,f1,f8 The easiest way to remember where the King and queen are places is the king is placed on the e file you can remember the e file because it is opposite of the color you are for example if you playing as white the e file on rank one is going to be black and if you playing as black the e file on rank one is going to be white. To remember where the queen goes it goes in the last spot or next to the king. This is how the Chess board is setup. Annotation When annotating you use the name of the file and the name of the rank. To add each piece has their own letters when annotating. The knight is a N as to separate it from the King's letter. The bishop is an uppercase B. The rook is a R. The queen is a Q. The king is a K. All files are lowercase letter. when annotating the order is name of pieces,rank,file. For example, Be5.When a piece is taking another piece you annotate it with a X and the order is pieces,x,rank,file. For example, Nxe5. when annotating you will also be keeping track of the moves this will be done with the number then a dot. For example, 1.e4 e5 white is on the left side and black is on the right side. PS it is a lot easier then it looks. Here is a example game with me annotating the annotatons
Avatar of Dogfun123
Dogfun123 Mar 22, 2023
Welcome if you are a new player to chess this will help you learn how the pieces move and the special moves of chess. The game of chess has been around for hundreds of years one of the most studied and ancient games. In this forum we will go over all 6 unique pieces with different abilities and 3 special moves. 1. The pawn The pawn is at the front of the attack they are place in the 2 and 6 row from ranks A-H. The pawn is able to move forward twice only when it has not been moved and is at its starting position. After the pawn has been moved once's for the remainder of that pawns moves it will go forward only once's. The pawn can only capture pieces to its side and if a opponent pawn is in front of your pawn your pawn cannot move. 2. The Knight The knight is positioned on b1 g1 b8 and g8. The knight attacks/captures and move in a L pattern and is the only pieces that can move in a L shape as well as jump over other pieces. 3. The bishop The bishop is place on c1 f1 c8 and f8. The bishop attacks/captures and moves on the diagonals. 4. The rook The rook place on a1 h1 a8 and h8. The rook attacks/captures and moves in straight lines. 5. The queen The queen is the most powerful pieces on the board. The queen attacks/captures and moves on the diagonals and in a straight line, it has the moves of the rooks and the bishop together. 6. The king The king is the most important pieces of the game if it is lost it is game over. The King is lost when the king can't move when in check or a piece cannot block for the king. The king can only move one square at a time. The king is also allowed to capture other pieces but if that pieces is protected the king cannot captures as the king cannot volunteer move into a check. special moves 1. en passant En passant is a French word for in passing. This is a move that can be played when "A pawn attacking a square crossed by an opponent’s pawn which has advanced two squares in one move from its original square may capture this opponent’s pawn as though the latter had been moved only one square. This capture is only legal on the move following this advance and is called an ‘en passant’ capture"-Fide.com Example of en passant 2. Castling Castling is used to get the king to a safe square. This happens when the rook and king have not been moved and there are no pieces between them as well as no way for the king to be in check or walk through a check. There's are two ways to castle this is long castling and short castling. Long castling is when the king castles using the queen side rook short castling occurs when the king used the king side rook. Examples of short and long castling Examples of when a you can and cannot castle The king cannot castle through a check The king can castle when the rook is under attack You cannot castle when the king is in check. 3.Promotion Promotion occurs when a pawn reach's the other side of the board. When a pawn reach's the other side of the board it can promote to any pieces Queen Rook Knight Bishop it cannot promote to a pawn or a king. When a pawn promotes to a rook knight or bishop it is called a underpromotion. examples of promotion and underpromotion
Avatar of Dogfun123
Dogfun123 Mar 22, 2023