R1B1 @ganglife_H [1; 63] @carlosgabriel1234 [2] @7_sniper_7 [0; 17] @pknm [1; 45]
R1B2 @icystun [1;67] @slayer950 [1;47] @MuppetRobin [0; 31] @LucianoBonfico [2]
R1B3 @indipendenza [1;0] @The_HyperTurtle [1;19] @Tails402 [1;32] @Tja_05 [2]
R1B4 @MillzGambit [0;74] @NoWellOkay [0;39] @malinghiper [1; 18] @rum_x [2]
Round 2
0 @rojitto [2] @HSCCCB [0;63] @neoserbian [0;44] @carlosgabriel1234 [0;31]
12 @EyeoftheTiger1204 [0;66] @Radon [0;46] @jbolea [2] @LucianoBonfico [0;4]
16 @ARAARA111_back [0;44] @sakthi09 [0;52] @Cha_ChaRealSmooth [2] @Tja_05 [0;18]
20 @ShintoTsukoyami [0;27] @Lovely_Kitty19 [2] @Darksquareman [1] @Rum_X [0;71]
Finalists
@rojitto
@jbolea
@Cha_ChaRealSmooth
@Lovely_Kitty19
I fully agree with Rojitto, as because of the formula chosen (1.25 points needed only!!!), beyond some minimal level it's also very much question of pure luck. For instance your opp is sleeping somehow and your sides play decently, you may well be 3000 or 3200, who cares, you die regardless, and a 2500 or 2600 may win eventually thanks to that. I already criticised this (and some other) aspects 2 and 3 years ago, and unfortunately this significant issue hasn't been corrected so far.
In high level games first to two isnt that luck based -- probably 20 percent luck
I think you're only right for groups where the levels are significantly different. But if all 4 players let's say are above 3000, I believe this very low threshold (2 games to win) is inappropriate and increases the luck factor well beyond the 20% that you mentioned.