4PC Teams - Why coordination is important for winning

Chipster2015

Yes, that sounds stupid. Of course it is a teams variant. Why wouldn't it be?

This is a topic I haven's seen talked about on here at all. It shouldn't have to. Yet, I feel it does, particularly for 1200 and lower rated players,

4 PC Teams is a teams variant. That means the whole game is designed to be a cooperative effort. Thus, it is important to your winning strategy that you learn how to use the arrows (right click and drag) to plan your moves with your teammate. It is vital to your survival. A coordinated team will beat an un-coordinated one every time (in my experience).

Coordination is really helpful in both attacking and defending. An attack from both players at the same time is really hard to defeat. It will often require giving up material, or intervention from your partner. Maybe both!

Further, coordinated defense can save you numerous times, especially if you're only being attack by one player. Working with your teammate can result in a defense that doesn't even require you to do something--your teammate can take care of that for you. Sure, don't make them do all the work, but my point is this: Coordination is a strong tactic/strategy that will win you the game!

Un-coordinated teams are easier to exploit primarily because their defense is uncoordinated. Thus, your coordinated attack is much harder to stop. One opponent is basically subject to all of your attacks without their teammate's intervention.

I've found that there are two easy signs that your opponent (or you) is un-coordinated.

1. One teammate sets up an attack--sometimes even mate--and then,for no apparent reason, the other teammate doesn't follow through.

I don't know how many times this has happened to me. Dozens, maybe. There is nothing more satisfying than seeing your opponent have mate, and then mess it up because of un-coordination. 

If your teammate sets up an attack, help them out and follow through. If anything the worst that will happen is that you'll lose together. Best case scenario, you have a really strong attack.

2. One teammate badmouths their teammate in the /all chat.

This often will happen after #1 happens, but not always. Usually one teammate is ticked off at the other and calls them an idiot. The minute this happens, I relax. I know it will be an easy win. They are un-coordinated, and I am usually not. Thus, easy win.

I should add that badmouthing your teammate is a really bad idea. For one, it's not kind, but, beyond that, it tells your opponent that you can't work as a team--making you easy to exploit. Plus, if you weren't already in trouble, your teammate is probably now mad at you for calling them an idiot, or whatever, increasing your coordination problems.

Typewriter44
Chipster2015 wrote:

Yes, that sounds stupid. Of course it is a teams variant. Why wouldn't it be?

This is a topic I haven's seen talked about on here at all. It shouldn't have to. Yet, I feel it does, particularly for 1200 and lower rated players,

4 PC Teams is a teams variant. That means the whole game is designed to be a cooperative effort. Thus, it is important to your winning strategy that you learn how to use the arrows (right click and drag) to plan your moves with your teammate. It is vital to your survival. A coordinated team will beat an un-coordinated one every time (in my experience).

Coordination is really helpful in both attacking and defending. An attack from both players at the same time is really hard to defeat. It will often require giving up material, or intervention from your partner. Maybe both!

Further, coordinated defense can save you numerous times, especially if you're only being attack by one player. Working with your teammate can result in a defense that doesn't even require you to do something--your teammate can take care of that for you. Sure, don't make them do all the work, but my point is this: Coordination is a strong tactic/strategy that will win you the game!

Un-coordinated teams are easier to exploit primarily because their defense is uncoordinated. Thus, your coordinated attack is much harder to stop. One opponent is basically subject to all of your attacks without their teammate's intervention.

I've found that there are two easy signs that your opponent (or you) is un-coordinated.

1. One teammate sets up an attack--sometimes even mate--and then,for no apparent reason, the other teammate doesn't follow through.

I don't know how many times this has happened to me. Dozens, maybe. There is nothing more satisfying than seeing your opponent have mate, and then mess it up because of un-coordination. 

If your teammate sets up an attack, help them out and follow through. If anything the worst that will happen is that you'll lose together. Best case scenario, you have a really strong attack.

2. One teammate badmouths their teammate in the /all chat.

This often will happen after #1 happens, but not always. Usually one teammate is ticked off at the other and calls them an idiot. The minute this happens, I relax. I know it will be an easy win. They are un-coordinated, and I am usually not. Thus, easy win.

I should add that badmouthing your teammate is a really bad idea. For one, it's not kind, but, beyond that, it tells your opponent that you can't work as a team--making you easy to exploit. Plus, if you weren't already in trouble, your teammate is probably now mad at you for calling them an idiot, or whatever, increasing your coordination problems.

I agree, when I watched my friend first play, his teammates (1000-1300) weren't making arrows/chatting at all! lol

tommerrall949

Obviously. I also want to add this. From my experience, weak players sometimes think that they know better than experienced players. I have asked people to sac Queens countless times because we have a forced mate if they do, but the incompetent partner thinks I'm stupid because I'm telling them to lose their queen. So they don't follow through with forced mate.

To everyone, try to learn from your partner, and if they're significantly higher rated, do what they tell you to do. Feel free to draw your own arrows to help them, but let them make the final call, and you'll learn quicker.

e4bc4qh5qf7

Of course, this is more than likely a teammate "rant" forum, so I will re-title it such.

Usually, we recommend searching forums for similar stuff. 

Example of "Teams beginners please read" forum (note: this was actually used 7 days ago): https://www.chess.com/clubs/forum/view/strategy-tips-for-teams?page=3

Of course, I have some of my own rants for Teams games since I still random partner every now and then. I want everyone who plays to have fun, but here are some common things done by inexperienced teammates:

1. Moving too fast! Especially in the opening and the endgame! Each player has 15 seconds per move to think before it affects their time bank, so I suggest using those 15 seconds!

2. Asking the question "who do we attack first?" but not thinking about how to best play the game.

3. Not making arrow suggestions. No one has to follow their 1900+ partner's suggestions every time. But if you want to be an effective teammate, arrow a move to your 1900+ partner first; he/she may ok it or show you a better move and/or why the move you suggest is bad (example, with an arrow, the bishop takes the queen if the queen moves to that bishop's diagonal).

4. Fear of bringing queens out/trading because "their pieces will die in the process."

5. Trying to push their pawn early without a plan. Usually this is too slow, since pawns promote on the 11th rank, but you can always consult @nutsyci , who likes to push pawns in openings for fun happy.png 

6. Castling early for "king safety." It actually makes the king even more vulnerable in multi-queen openings/middlegames.

7. Deciding to give up when down a queen, rook for a bishop, a knight, or even a single pawn. Many elite games are won from being down a queen. One should continue playing unless his partner consents to a resignation. Furthermore, Stalemates are now an actual thing!

8. Blaming their partners when they feel their suggestions/moves were better and now... they're lost. Just at the very minimum be a good sport and congratulate your opponents on a good game.

This is just a rant. Again, have fun, but be wary of how 1800+ players feel when you are paired with them happy.png

Chipster2015

Hey, don't label my rant as a rant, even though it's totally a rant and calling it a rant is totally a better name for my rant! happy.png

I know. But, to be fair, I usually follow my 1800+ partner's advice. After all, they're the better player.

I'm just saying that there are some players who don't give input nor accept input and it shows during play--both if they're my teammate or my opponent.

Good points, btw.

 

Chipster2015

Also, it wasn't entirely a rant. This really was a discussion on why coordination is important in teams, which I didn't find anything for in the forum already wink.png.

keyanghou

lol

 

e4bc4qh5qf7

@Bill13Cooper

Just FYI,

your comment

looks like

this with

words overlapping

each other.

Fix that

please. Maybe

paste as

plain text

next time.

Bill13Cooper

I dont understand,  I have not done anything diffrent than usual

 

 

SatanIsLordHailSatan

Coordination is definitely important but in a tactical way without directly communicating of course. When you get the idea in your head that player A is going to attack player B then you do something to take advantage of player B by attacking player C then that is tactical at best and it's not communicating or anything against the rules.

Bill13Cooper

@SatanIsLordHailSatan

 

the post  is about the team variant...  

 
GustavKlimtPaints

@Bill13Cooper

Maybe that's how he thinks about teams strategy, you're just not peeling enough layers of the onion!

amrugg

Checking is VERY useful in 4pc. Any move where your opponent is obligated to respond to it is good to do most times.

e4bc4qh5qf7

Indeed, a check does significant damage in both categories.

I look back at this and feel like some kind of hole 🕳😂

Chip’s now a valuable asset of our admin team. Great forum 😂😂

Again have fun everyone!

Chipster2015
e4bc4qh5qf7 wrote:

Indeed, a check does significant damage in both categories.

I look back at this and feel like some kind of hole 🕳😂

Chip’s now a valuable asset of our admin team. Great forum 😂😂

Again have fun everyone!

Lol. To be fair (in your defense), it was sort of a rant.

Thanks for you kind words, E4.

selrahc1

so why is there disable arrows option? 

e4bc4qh5qf7

To block annoying arrows being spammed from players like J and myself tongue.png

GustavKlimtPaints

Mmmm, nice painting

Andrew67275
Typewriter44 wrote:
Chipster2015 wrote:

Yes, that sounds stupid. Of course it is a teams variant. Why wouldn't it be?

This is a topic I haven's seen talked about on here at all. It shouldn't have to. Yet, I feel it does, particularly for 1200 and lower rated players,

4 PC Teams is a teams variant. That means the whole game is designed to be a cooperative effort. Thus, it is important to your winning strategy that you learn how to use the arrows (right click and drag) to plan your moves with your teammate. It is vital to your survival. A coordinated team will beat an un-coordinated one every time (in my experience).

Coordination is really helpful in both attacking and defending. An attack from both players at the same time is really hard to defeat. It will often require giving up material, or intervention from your partner. Maybe both!

Further, coordinated defense can save you numerous times, especially if you're only being attack by one player. Working with your teammate can result in a defense that doesn't even require you to do something--your teammate can take care of that for you. Sure, don't make them do all the work, but my point is this: Coordination is a strong tactic/strategy that will win you the game!

Un-coordinated teams are easier to exploit primarily because their defense is uncoordinated. Thus, your coordinated attack is much harder to stop. One opponent is basically subject to all of your attacks without their teammate's intervention.

I've found that there are two easy signs that your opponent (or you) is un-coordinated.

1. One teammate sets up an attack--sometimes even mate--and then,for no apparent reason, the other teammate doesn't follow through.

I don't know how many times this has happened to me. Dozens, maybe. There is nothing more satisfying than seeing your opponent have mate, and then mess it up because of un-coordination. 

If your teammate sets up an attack, help them out and follow through. If anything the worst that will happen is that you'll lose together. Best case scenario, you have a really strong attack.

2. One teammate badmouths their teammate in the /all chat.

This often will happen after #1 happens, but not always. Usually one teammate is ticked off at the other and calls them an idiot. The minute this happens, I relax. I know it will be an easy win. They are un-coordinated, and I am usually not. Thus, easy win.

I should add that badmouthing your teammate is a really bad idea. For one, it's not kind, but, beyond that, it tells your opponent that you can't work as a team--making you easy to exploit. Plus, if you weren't already in trouble, your teammate is probably now mad at you for calling them an idiot, or whatever, increasing your coordination problems.

I agree, when I watched my friend first play, his teammates (1000-1300) weren't making arrows/chatting at all! lol