A Beginner's Guide To The Modern Format

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Avatar of PawnUpTwo

Modern is a format that lands in a sweet spot between overpowered and underpowered, and because of that, it can be very difficult to wrap your head around. Hopefully this article helps you understand it more.

 

Im going to start off with the basic stuff. "what is a format?", and "what is modern?". Starting with the first one, a format is a way to play magic. Formats make sure that someone who has been collecting cards for years cant put all their best cards together in a 60 card deck and obliterate someone who just started. Think of a format as a box, Inside each box (format) are certain sets. Those sets dictate what you can and cannot put in your deck. For example if your playing standard (this is a type of format) you can only play with cards from sets allowed in the format. In addition to this each set has a ban list, a list of cards that have been banned from play in that format (some more powerful formats have a restricted list, meaning you can play restricted cards but can only put one of each restricted card in your deck). Modern is a format with all cards from eighth edition (a very old set from 2003) and newer. Generally, the more cards in a format, the more consistent and powerful the average deck is. This is because with more sets, deck builders have more cards to choose from to meet their decks goal / way to win the game (Examples include creatures, a specific combo, draining your opponent of resources). Because modern has such a wide selection of cards, it is a fairly powerful format.

 

Great, now that you understand what modern is, lets get into how it works.

The best decks are built to accomplish a goal, and are able to do it consistently. Usually in modern your deck should win (or set up a winning position) by turn 4-5, so if a deck cant find the cards it needs to win fast, your opponent will beat you to the finish line. Because of this, your deck should only contain cards that help your deck meet its goal or cards that help you find the cards needed for your deck to meet its goal. This is very important, and often overlooked by players new to the format. When building a modern deck, I like to start with a few cards that work together to achieve a common goal, then I work to build those cards a shell (add cards to the deck that work well with those cards). Your shell should do one or all of these things:

  • make your goal more achievable or happen more often
  • protect your goal from the other deck, so your opponent cant stop / delay your goal
  • if your goal doesn't straight up win you the game, make it better

 

you might have one more question "how do I tell if a card is good in modern?". Well, I can start to explain, but this is the type of thing that comes with experience. When evaluating a card for modern, check to see: "how much mana does it cost?" (is that amount obtainable?), "is it good against other popular decks?", "are there many other cards that work well with it?", and "if i play this on turn [insert converted mana cost here], how many turns will it take for this card to be effective?"

 

 

I hope this helped you get a better grasp of what modern is, if you have any more questions please comment them below and i'll (eventually) respond. wink.png

Avatar of Metal_Pineapples

Nice!

(You forgot about the 2 year rule but whatever)

Avatar of PawnUpTwo

im not familiar with the two year rule, and it didn't come up on google... what is it?

Avatar of m-o-s-p-e

There is no two year rule.

@Metal_Pineapples is thinking about Standard, and even then there is no such rule.

Avatar of Grizz29

very clear, thx PawnUp ! I'm actually training to build modern deck happy.png

Avatar of m-o-s-p-e

Too bad.

All of my cards are old (no, like, SUPER OLD) from like Revised Edition, so I have amazing cards but my decks would never be legal.

Not a single red and green deck of mine can go by without the Channel + Fireball combo, some ancient Llanowar Elves, and a couple of Lightning Bolts.

Thanks anyway tho! Maybe one day I'll make a great modern deck.

Avatar of daFoxy

Nice article, but I have to disagree with the line that says your deck should win in the first 4-5 turns. There are many powerful slow control standard decks.

Avatar of daFoxy

Jeskai Fires Deck is one good example. 
https://www.mtggoldfish.com/archetype/standard-jeskai-fires#paper 

Avatar of PawnUpTwo

kiwichess5, that is a standard deck, and also I said win or set up a winning position by turn 5. A winning position could be when you are playing a control deck, its past turn 5, you have a few planeswalkers on the board, and your opponent has no resources. You haven't won the game but if you are playing control and have that board state, you basically have.

Avatar of daFoxy
PawnUpTwo wrote:

kiwichess5, that is a standard deck, and also I said win or set up a winning position by turn 5. A winning position could be when you are playing a control deck, its past turn 5, you have a few planeswalkers on the board, and your opponent has no resources. You haven't won the game but if you are playing control and have that board state, you basically have.

Sry, my mistake. Now it makes more sense. 

Avatar of PawnUpTwo

Im thinking of making a "Intermediate guide to the modern format". Should I?

Avatar of daFoxy
PawnUpTwo wrote:

Im thinking of making a "Intermediate guide to the modern format". Should I?

Sure, of course! lol