i dont get that
please explain to me
I don't agree. If a player is banned, they are removed from the site so that they can't cause mischief. It's sad for the club but that's the way it is and must be.
The thing is that when members are banned the teams have to suffer (daily team matches lost on time)
So there should be a policy
That would not make too much sense.
Let's say someone is banned because of cheating, using an engine to win every game.
Would you say it is fair for the other team to force him / allow him to win more games for the club by playing with an engine? ![]()
Those people are banned for a reason, they should not be on the website and play.
That would not make too much sense.
Let's say someone is banned because of cheating, using an engine to win every game.
Would you say it is fair for the other team to force him / allow him to win more games for the club by playing with an engine?
So how about just the players of abuse
You know a policy for giving a different player the game oppurtunity should be there in best intrest of the club at least right? If a player does not get chance to play in the game because he has a low rating they should be kept in stand back and if someone is banned the person in standby can then continue
You know a policy for giving a different player the game oppurtunity should be there in best intrest of the club at least right? If a player does not get chance to play in the game because he has a low rating they should be kept in stand back and if someone is banned the person in standby can then continue
Although this theory brings up questions will the points go to the 2nd player?
Is the win registered in his account?
So suggestions are open
It's my understanding that when a player is banned for cheating the club not only loses his game(s) but also receives a penalty in the match. So if s/he cheats and is playing two games the club actually loses four points. Is this correct? If so, I think it is a fair policy so admins have to be very vigilant about admitting cheaters to their club and catching cheaters who get into the club and removing them before they damage the club.
It's my understanding that when a player is banned for cheating the club not only loses his game(s) but also receives a penalty in the match. So if s/he cheats and is playing two games the club actually loses four points. Is this correct? If so, I think it is a fair policy so admins have to be very vigilant about admitting cheaters to their club and catching cheaters who get into the club and removing them before they damage the club.
That's not a site rule. Some tournaments, such as World League, have that rule, but chess.com merely scores it as a loss for the cheater.
Some bans are for multi-accounting. I've seen people use multiple accounts to get extra players in their team match lineups - one club where someone did this aggressively had dozens of duplicate accounts get banned. To allow someone else to take over the games would be unfair to the opposing team.
When someone is banned, there's a reason for it. You can't always predict bans, but you can try to keep cheaters and trouble-makers out of your clubs.
One policy many clubs use is to not admit a new member until they've been on the site for a while - some clubs say six months, others three months, others one month. Most cheaters and other troublemakers get caught pretty quickly, and will be banned before they meet your entry requirements.
You can also try to keep cheaters out by looking at their profile for clues that they might be cheating. For example, here are some clues that someone is worth reporting to the detection team before you admit them to your club:
1. A big gap (5-600 points or more) between ratings at slow and fast time controls (note: check that they've played enough games for the ratings to be meaningful; a bullet rating of 1300 after two games means nothing).
2. An unrealistically high winning percentage (note: legitimate strong players will often initially have a high win percentage if they start with a low rating, as their initial opponents will mostly be weak; that win percentage will come down as they play stronger opponents).
3. A large number of very high-scoring games. A one-off game that's near-perfect can happen legitimately even at low levels (I have a 70-move blitz game that is near-perfect), but if it happens too often it starts to get suspicious.
Please note that those are NOT PROOF of cheating on their own, and there can be legitimate explanations for all of them. You're not going to be an expert cheat detector and you don't need to be. All you need to do is to be able to identify clues that it's worth having the detection team look at someone before you admit them to your club. And please remember not to make your suspicions public; you can discuss it in private with your other admins, but not in public.
Once banned you lose. team loses. Nothing else can be done. As far as AD SA keeking them out. You cannot tell when someone jins that they are cheaters. they may be very gregarious and so you like them, then bam they are gone. I think it is best to let chess.com figure it out and just keep eye open. .sometimes you can tell it's the same person by the things they say or how they act.
You can never 100% keep the cheaters out. You can take some precautions that will limit how many of them get in, and your team will benefit if you do both in terms of avoiding post-ban losses and in terms of reputation - people understand the occasional cheater, but nobody wants to join a team that's full of them.
Well said @MGleason it is of utmost importance that you vet as thoroughly as possible each player prior to inviting them or admitting them to your Club. If you do your due diligence early, the less trouble you will have later in terms of winning matches, not having cheaters, and generally having a better overall club that will attract non cheaters.
And as it was mentioned earlier, the penalty point rule is by the discretion of the league and or tournament organizers. Chess.com does not penalized teams that way.
As @MGleason says there is no easy to spot a potential cheater, however if clubs that have had a player banned it would be useful for SAs if they had access to the players stats, this they could use as a template to spot potential cheats
Now Team United Kingdom has recently had a player banned who has played for us a long time ( before i became admin then SA) so it was quite a shock when the player was banned, thers no way i could spot it
Stop shouting...
I think this is a dead idea. Even if you get what you want, I am sure it would not work.
After a user is banned he is not going to finish off his games. Most likely they would just leave the site and lose on time. Which is bad for the team anyway.
Other option is that they keep playing and make it as painful as possible to the opponent (like only playing in the last second) and maybe resign at the end. Which is bad for the team anyway.
Or start to cheat with an engine! What is the worst that can happen? They will be double banned??? ![]()
When players are banned their opponents win on time should there be a policy of finishing the current games for the clubs?
(Topic is just a silly pun)