Rules on Chaos’s Chess courtesy –
To assist making Chao’s Chess run more smoothly, the following are required, as similar to announcing “check”.
- Signaling – To make clear that an in-between turn will take place, it might be courteous for Brown to make a visual/audio/other sensual signal to interrupt the current “real” player’s turn and declare “in-between”. Furthermore, players might like to make it so that if a “real” player already touches his or her piece, Brown loses out on an in-between turn that turn and must wait until the next ‘real’ player’s pre-move moment. Signaling can be anything! Be as creative as desired. Some ideas for signaling include:
- placing the hand above the chessboard
- clapping hands
- snapping fingers
- tapping table
- stomping a foot (if it could be done politely!!)
- a verbal declaration, such as “Nature’s pause!” or “Hold your move!
- (Note - Because of the nature of signaling, Blitz may not be the best choice for Chaos’s Chess; “Real” players in this mode of chess might move pieces too fast to securely signal for an in-between turn; even if the time doesn’t run during.)
- Touch-Move - Many amateur players like to incorporate the “touch-move” rule in FIDE Chess, where if a player touches a piece, the piece being contacted must be moved. If this rule of chess courtesy is utilized in a game, players might also want to make it so that Brown/Nature loses out on an In-Between turn when a ‘real’ player already touched a piece.
- Timed game – The game clock should ideally be paused after signaling; time should only resume after an in-between turn is over. If game type is increment per move, the full time increment should ideally be granted both players. Regardless of how much time is incremented after however many moves, it would be nice if, after an In-Between turn, Brown increments the interrupted players time by 1 full incriment, in order to compensate for the abrupt interruption.
- (I don’t know at the time of writing this guide if Chess clocks have features that can cater to pausing and random incremetation. Perhaps it can be simulated with an I-Phone/Android timewatch. If not, and no such clock can assist with this, then perhaps a timed game of Chaos’s Chess is not a reality at this time. )
- Time-Limit for In-Between Turns – Players might want to make it so that Brown is allowed only a number of seconds to decide on an In-Between move before the In-Between turn is nulled. Nature’s time-limit should be consented upon by all players before game-start.
Chaos’s Chess
Welcoming the 3rd corrupting ‘player’
General Rules –
Notes of Clarification –
Closing Word –
Your role as the Black or White ‘Real’ player is the same as in FIDE chess: to capture enemy pieces and checkmate the enemy King. In Chaos’s Chess, you must also overcome any obstacles posed by the infamous Nature, who may assist or obstruct you at random; whichever he/she chooses is completely at his/her disposal!
There are further rules to gameplay (mentioned in “Advanced Rules”) that are optional. On the other hand, you should now know the basic rules to get a game started. The rest of the instructions in this article are also important, but you have the game’s bare foundation.