Magician’s Deathmatch Chess variant invented by Drom Sealis (BattleChessGN18@gmail.com) Gameplay During a turn, a player may switch a Bishop out for a Magician; once switched in, she (Magician) may not switch out again for the Bishop; switching counts as 1 move. Once a player’s pawn reaches the 6th rank (6th for White, 3rd for Black), one of the player’s Magician is promoted effective immediately to the High-Priestess or the Telepath, per player's choice. This is not optional (hence "Promotion" and not "Transformation"). Magician, High-Priestess,and Telepath may also come into play via Pawn Promotion. Player may have as many Magicians, High-Priestesses and/or Telepaths on the board as desired, so long as there are Bishops to switch out for Magicians; or pawns to Promote to them. Pieces’ Powers Similarly to the pawn, all three pieces’ moving powers are different than their capturing. Magician (M) Moving – Slides 1 or 2 squares diagonally Capturing – Leaps as far as 2 squares diagonally or orthogonally... High-Priestess (H) Moving – Slides 1 or 2 squares orthogonally or diagonally Capturing – Leaps 1 or 2 squares diagonally, orthogonally, or like Knight (5x5 Area Attack).. Telepath (T) Moving – Leaps like Knight Capturing – Leaps as far as 2 squares diagonally, orthogonally or like Knight (5x5 Area Attack) Special Attribute Home-File Transference (or simply Transference) - If a Magician, High-Priestess or Telepath occupies a border file (a- and h-files on FIDE standard 8x8 board) on the first three** ranks from her side, she may move onto the square of the same rank on the opposite border-file, assuming that the destination square isn't occupied by an ally piece. (If occupied by an enemy piece, moving onto that square captures the enemy piece.) This maneuver counts as a move. **(On the FIDE 8x8 board: a1-3 and h1-3 for White; a6-8 and h6-8 for Black) . Chess Notation Pieces – Magician – ‘M’ High-Priestess – ‘H’ Telepath – ‘T’ To Switch in a Magician – Write “B” (for Bishop), square which Bishop is swapped out for a Magician, and set to equal ‘M’. Examples: 3…Bc8=M 9…Bg6=M 4.Bb2=M To Promote Magician – Write pawn’s move to 6th rank (Black – 3rd rank); followed by ‘M’ (for Magician), square which promotion-bound Magician stands, and set to equal ‘H’ (for High-Priestess) or ‘T’ (for Telepath). Examples: 32.a5xb6 Mf3=H 17.e5xd5-d6 Md2=T 24…b4b3 Ma8=T 50…h4h3 Mc3=H# 45.b5xc5-c6 M=H
BattleChessGN18 Oct 4, 2020
Chaos’s Chess Welcoming the 3rd corrupting ‘player’ General Rules – Set up: Regular FIDE Chess (may also be integrated into other chess variants; scroll down for “Chess Variants” section.) After every 5* ‘Real’ player turns (Black, White, Black, White, Black; or White, Black, White, Black, White), a ghost-like 3rdplayer, Brown (or Nature), may optionally choose to take an 'In-Between' turn to perform one of the following - Introduce a Brown/Nature’s piece onto a random square on the board Move an existing Brown/Nature’s piece currently on the board. Nature's pieces consist of: Nature's Queen, Nature's Rook, Nature's Knight and Nature's Bishop. (Nature's pawn and Nature's King may also be utitlized; they are described in "Advanced Rules".) Nature’s piece may not be introduced onto a square that threatens a ‘Real’ player’s non-pawn piece. Though, they are free to be introduced onto a square threatened by a ‘Real’ player’s piece; pawn or otherwise. Nature’s pieces can capture as well as be captured, just like a regular chess piece. Nature’s Capture - When a Brown piece captures, the captured ‘Real’ piece doesn’t go to Nature. Rather, it’s returned to its ‘Real’ owner; who then has the option to reintroduce the piece back onto the board. Reintroduced pieces are placed on one of the piece’s starting positions during any of the ‘Real’ player’s turn. Reintroduction counts as 1 move. Nature can never perform Nature's Capture a 'Real' piece that would expose a 'Real' player to check. Check and Checkmate - If Brown makes a move that would check either or both Kings, the threatened King in question is not in Nature’s check by that threatening Brown piece until 3 ‘Real’ turns from since the last ‘In-Between’ turn has passed. Likewise, Check restrictions that prevent Castling do not apply until 3 ‘Real’ turns from since the last ‘in-between’ has passed; until then, Castling may freely be performed. When one or both ‘Real’ players are Nature-Checkmated by Brown, the game ends in a Stalemate. (Both armies failed to checkmate the other, and therefore, neither of them can claim victory; even if Brown Nature-Checkmates only one of them.) Brown’s King cannot be checkmated. (Consult “Advanced rules”.) Notes of Clarification – Brown is not required to take an ‘In-Between’ turn after every 5 regular turns; it is merely available to him/her then. If an ‘In-Between’ turn is not taken during that turn, it is available any other turns following that. Once an ‘In-Between’ turn is taken, Brown must wait another 5 ‘Real’ turns to have another in-between turn available to him/her. If the starting position of the reintroduced piece is occupied by a Brown or an enemy ‘Real’ piece, placing the reintroduced piece onto that starting square captures that Brown or enemy ‘Real’ piece. Closing Word – Your role as the Black or White ‘Real’ player is the same as in FIDE chess: to capture enemy pieces and checkmate the enemy King. In Chaos’s Chess, you must also overcome any obstacles posed by the infamous Nature, who may assist or obstruct you at random; whichever he/she chooses is completely at his/her disposal! There are further rules to gameplay (mentioned in “Advanced Rules”) that are optional. On the other hand, you should now know the basic rules to get a game started. The rest of the instructions in this article are also important, but you have the game’s bare foundation.
BattleChessGN18 Oct 3, 2020
Welcome, all, to my inventor's hut, where we discuss my variants! Come in to play a game or two, help me test run, or simply shoot the breeze about anything variants. =P Chess Variants I've invented and polished thus far - 1 - Magician's Deathmatch (my very first, my precious gem!) 2 - Chaos's Chess: Welcoming the Third Corrupting Player 3 - Deserted Empire (my largest, most "complex", monopoly-sized variant; my most treasured!) (If you look up these variants on chess.com''s variant forum, they may possibly be an outdated version! I don't always keep track of my variant threads there.) Variants that are created but still in development - 4 - Clash of Mythic Titans 5 - Imperial Construction 6 - Dragon Chess: Game of Conquer (Chengfoeclohng Kei)
BattleChessGN18 Oct 11, 2020