Character Creation

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glafnazur139

When you create your D&D characters how do you determine if your character is left or right handed? I don't know if this is taken care of in later editions but there was nothing in the first edition so we used a d6 and a d12. If the d12 was higher then you were right handed, obviously if the d6 was higher then you were left handed however if both came out the same then you were deemed to be either handed. if both die rolled a 6 then you were ambidextrous with no penalties for using two weapons.

dgmisal

Well, it has no bearing in terms of number crunching, so I know a lot of players that don't worry about it.  Any weapon held in one hand takes no penalty if you are proficient, whether the left or right.  Two weapon fighting incurs penalties, depending on the feats or whatever you have (assuming using 3e or higher).

That said, I personally assign my character a hand on whim at the start of a campaign.  I take a voluntary -2 penalty if he uses a weapon in his off hand.  Occassionally I alter this, based on setting and such (Celtic warriors were known for fighting with either hand equally well in mythology).  But I never get quite that into the "rules" aspect of it.

glafnazur139

It is something we introduced way back in the 80s, I can't even remember how or where it came about.

Do you use critical hit tables? We do and these place more emphasis on having a weapon arm. If a character lost the use of his/her weapon arm (or even the whole arm) then they should incur penalties using the 'wrong' arm however if they were either handed then these penalties would be less or if they were ambidextrous then they would incur no penalties.

It is things like this that make everyone's games varied and, in my opinion, make D&D such a fantastic game. If all one did was to follow the rulebooks and not develop new rules to suit your game (players) then it could get somewhat stale.