No interest, you might as well participate in an arena
Correspondence/Daily secondary time limit (per move)
![small-titan](https://images.chesscomfiles.com/uploads/v1/user/308564437.d8711e4d.50x50o.f70772e15d01.jpg)
The limits can be big 5 hours per move or even bigger.
The idea is to make sure players have equal time to calculate.
(It would be an optional feature).
![small-titan](https://images.chesscomfiles.com/uploads/v1/user/308564437.d8711e4d.50x50o.f70772e15d01.jpg)
So what's the point of the three days if you can't think with the agreed upon time control?
To spread out the moves over days.
Say the time control is 1 hour per move... who has 40 consecutive hours spare to play a full game? It's impossible.
It has to be broken up into chunks over many days.
The main idea, as I mentioned, is matching with people who will use similar time per move to you. If you spend 1hour per move -- do you want to be matched with someone who will use 10hours?
![bankai2069](https://images.chesscomfiles.com/uploads/v1/user/132981038.882bd6d2.50x50o.a57de5feb558.jpeg)
So what's the point of the three days if you can't think with the agreed upon time control?
To spread out the moves over days.
Say the time control is 1 hour per move... who has 40 consecutive hours spare to play a full game? It's impossible.
It has to be broken up into chunks over many days.
The main idea, as I mentioned, is matching with people who will use similar time per move to you. If you spend 1hour per move -- do you want to be matched with someone who will use 10hours?
When I select a time control, I know some people will use more time than others. If I want a faster game, I'll pick a faster time control. This seems impractical to me
A nice (optional) feature/setting for correspondence games would be having a secondary time control. So the primary time control is: how many days (e.g 3) you have to play the move and then a secondary time control limit per move (e.g 15min or 2 hours, etc). So in the e.g you have 3 days to play your move but only 15min thinking time per move.
(While you have the board position open/active in front of you the timer counts down your time.)
This would stop big asymmetries of play time being a factor in games... e.g 1 person thinks for 10min per move -- another player 1 hour.
It would be crucial for correspondence tournaments.