The Whisperer (used) Silences one player per night, preventing them from speaking the next day. The Hollow Priest (used) Appears innocent when investigated. Can convert one player to the Cursed once per game. The Grave keeper (used) Can “bury” a player’s role after death, hiding it from others. The Cursed Killer (used) Chooses one player to kill each night. Cannot be converted or protected. Leaves cryptic clues behind. THE INCOCCENTS (TOWN) Ability The Apothecary (used) Protects one player from death each night. Cannot protect the same player twice in a row. The Bell Ringer (used) Once per game, calls a “Truth Bell” forcing public votes and role reveals if voted out. The Watcher (used) Observes one player per night to see who visits them. The Archivist (used) Can learn the role of one dead player per night. The Warden (used) Can jail one player per night, preventing their action but also protecting them. THE FORGOTTEN Ability The Raven (used) Wins if they survive until the end. Can deliver cryptic messages to players each night. The Jester (used) Wins if voted out. Sows chaos with misleading clues and erratic behavior.
🧩 Win Conditions The Cursed: Outnumber the Innocents. The Innocents: Eliminate all Cursed. The Forgotten: Varies by role—some win solo, some win with either side.
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THE CURSED
The Whisperer (used)
Silences one player per night, preventing them from speaking the next day.
The Hollow Priest (used)
Appears innocent when investigated. Can convert one player to the Cursed once per game.
The Grave keeper (used)
Can “bury” a player’s role after death, hiding it from others.
The Cursed Killer (used)
Chooses one player to kill each night. Cannot be converted or protected. Leaves cryptic clues behind.
THE INCOCCENTS (TOWN)
Ability
The Apothecary (used)
Protects one player from death each night. Cannot protect the same player twice in a row.
The Bell Ringer (used)
Once per game, calls a “Truth Bell” forcing public votes and role reveals if voted out.
The Watcher (used)
Observes one player per night to see who visits them.
The Archivist (used)
Can learn the role of one dead player per night.
The Warden (used)
Can jail one player per night, preventing their action but also protecting them.
THE FORGOTTEN
Ability
The Raven (used)
Wins if they survive until the end. Can deliver cryptic messages to players each night.
The Jester (used)
Wins if voted out. Sows chaos with misleading clues and erratic behavior.
🧩 Win Conditions
The Cursed: Outnumber the Innocents.
The Innocents: Eliminate all Cursed.
The Forgotten: Varies by role—some win solo, some win with either side.