Descriptions for Tricks

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HorribleTomato
hitthepin wrote:
HorribleTomato wrote:
hitthepin wrote:

Wait, I did my math wrong. Eryxc is correct once every 288 days.

A bit on the low side.

Then perhaps eryxc gains only a single minute each day, thus being correct once every four years or so.

That's closer to it.

hitthepin
HorribleTomato wrote:
hitthepin wrote:
HorribleTomato wrote:
hitthepin wrote:

Wait, I did my math wrong. Eryxc is correct once every 288 days.

A bit on the low side.

Then perhaps eryxc gains only a single minute each day, thus being correct once every four years or so.

That's closer to it.

If I want to be completely accurate, she will be right once every 3 years, 344 days, 0 hours, 20 minutes, and 41.89 seconds.

eryxc
HorribleTomato wrote:
eryxc wrote:
ChessNerd1320 wrote:

Yeah, it was always a fun item from [REDACTED]. It should be good as a Trick.

I think it’s called an iMPuLSe GReNaDe

Wow, you STILL manage to be wrong. It prevents fall damage, meaning it's actually a shockwave grenade.

An impulse grenade stops fall damage :/

ChessNerd1320

No it doesn't

Do you know how many times I've died to fall damage by an impulse grenade?

HorribleTomato
eryxc wrote:
HorribleTomato wrote:
eryxc wrote:
ChessNerd1320 wrote:

Yeah, it was always a fun item from [REDACTED]. It should be good as a Trick.

I think it’s called an iMPuLSe GReNaDe

Wow, you STILL manage to be wrong. It prevents fall damage, meaning it's actually a shockwave grenade.

An impulse grenade stops fall damage :/

Bruh. Why don't you do your research before making claims?

HorribleTomato
ChessNerd1320 wrote:

No it doesn't

Do you know how many times I've died to fall damage by an impulse grenade?

Do you know how many clips there are on youtube about making allies die to fall damage by impulse grenade?

ChessNerd1320
HorribleTomato wrote:
ChessNerd1320 wrote:

No it doesn't

Do you know how many times I've died to fall damage by an impulse grenade?

Do you know how many clips there are on youtube about making allies die to fall damage by impulse grenade?

1 bagelion, to be exact

HorribleTomato
ChessNerd1320 wrote:
HorribleTomato wrote:
ChessNerd1320 wrote:

No it doesn't

Do you know how many times I've died to fall damage by an impulse grenade?

Do you know how many clips there are on youtube about making allies die to fall damage by impulse grenade?

1 bagelion, to be exact

That's a number.

eryxc
HorribleTomato wrote:
ChessNerd1320 wrote:

No it doesn't

Do you know how many times I've died to fall damage by an impulse grenade?

Do you know how many clips there are on youtube about making allies die to fall damage by impulse grenade?

You clearly don’t get any of my jokes.

HorribleTomato
eryxc wrote:
HorribleTomato wrote:
ChessNerd1320 wrote:

No it doesn't

Do you know how many times I've died to fall damage by an impulse grenade?

Do you know how many clips there are on youtube about making allies die to fall damage by impulse grenade?

You clearly don’t get any of my jokes.

Oh, no. What I DO get is that when you're WRONG or CAUGHT LYING, you try and pass it off as a joke.

hitthepin

Ok, eryxc, seriously. You already tried to pass your last thing off as a joke. It’s getting old.

HorribleTomato
hitthepin wrote:

Ok, eryxc, seriously. You already tried to pass your last thing off as a joke. It’s getting old.

"Nobody believes you when you try and pass it off as a joke."

HorribleTomato

Your what shield?

HorribleTomato

Eh. Little OP.

toxic_ness_main

guys.

my trick ideas.

HorribleTomato

then doesn't that mean melee is kinda... useless?

toxic_ness_main

trick ideas

Fire rod: the rod fires either a beam of fire, or a fire blast. each attack from it will take time to recharge. also comes in thunder, ice and psychic.

transform:  become any npc for 5 actions. 4 uses.

healing croissant: yes, the rival of bagels is a trick. eat this, and get healed.

demon arm: when you do a attack with your hand and it lands, you will deal fire damage. you can also spawn a fire tornado around a player. wears off for 15 turns.

lens of truth: allows you to spot any attack. 1 use, wears off for 10 turns.

bomb rush: throw a bunch of different bombs everywhere. lasts for 5 turns when used, and after each use, takes 10 actions to use again.

toxic_ness_main
togepi2468 wrote:

Hmm

which trick in ur opinion is the most broken? (my tricks above) 

Typewriter44

Transform.

Typewriter44

You can literally become anything