By @spacebar (the head variants developer)’s word, 1|7’s purpose is for you to gain extra time for you to think by moving in a time faster than 7 seconds.
The problem with Chaturaji is that no matter how much time you shove into someone, they’ll still play extremely quickly without trying to think first and make terrible moves (although this is more of a psychological problem rather than a problem with the game, to be honest).
I suppose a fairer point for me to make is that Chaturaji was originally called “Chaturaji Hyper Fiesta” in 2019-2021 on 4 Player Chess; it was quite literally made for Hyperbullet and not for any other time control (the slowest game of rated Chaturaji I ever saw was 4 min, with the exception of Chaturaji Alt Teams).
I would like the idea of slow Chaturaji, but I don’t like the idea of the players being the everyday 2300s who get there from playing for 2nd. With such a long control, (in my opinion) we’re going to need Solo as the rating system from 1700+ onward and extremely high rated players with knowledge of both 2PC and 4PC balance theory.
These days I've been writing a super-deep endgame article as you maybe know, but because the concepts are so many and the calculations we perform during the entire game are often necessary, I very often think about the chaturaji time control. Firstly, I don't think 1+7 can even be considered rapid. In rapid games you should have time to think thoroughly and sometimes spend more than a couple minutes in a single move. Compare chaturaji to chess. In chess there are even 2 hour+ games, I wouldn't necessarily say we need classical chaturaji because no one wants that online, but some games with more time in both blitz and rapid are something I would like to see. Another thing I would like is having rapid as the main time control for chaturaji instead of blitz. Blitz is nice too, but we don't really think of the idea of 10 min Chaturaji because we are used to just playing moves without analyzing them too deeply. It's very common to see players with less than 10 seconds maybe even in the middlegame and then they just have to play on the 5 second increment.
I like blitz, but rapid raji is an important thing. Here are some time controls that I think should get more popularity:
Let me know if you agree with this