As per request here is a forum for the sharing of your favourite chaturaji games ;)
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Nyutixbrother Aug 21, 2024
So you probably know this is now my social account and I might still do some managing the club from time to time here and thus I'm creating this forum so everyone can share interesting positions from their games for all of us to analyse and find the correct ideas that are not find-able by an individual during a speed game. Please respect the rules of the club in this forum. Other than that, have fun!
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IHaveTheSauce Jul 7, 2023
Hey everyone! I thought it would be fun to have a place to share chaturaji puzzles or tactics from our games. They need not be too complex/difficult, I've found it quite hard even trying to find 2 move deep tactics to post here... I don't actually have any to post just yet but I will work on some. I look forward to seeing some nice chaturaji puzzles! : D
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IHaveTheSauce May 1, 2023
A place to discuss current opening theory.
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TheUltraTrap Sep 13, 2022
First one is a game I played as Red, just put the bishop on g5 to see if Yellow would let Green be mated; they took my bishop for some reason... Think about it like this: instead of getting 5 points right off the bat, you can get 3 points after Green takes my bishop and then get free promotion for the entire game... But of course, this strategy is fairly eccentric to the wider Chaturaji community, most people think I just play like this for laughs, so I don't really blame them for not looking more into lines like these.
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Broken_ratings99 Apr 12, 2024
So, the basic idea here is that we list what we think the best 5 Chaturaji players are all of time! Now you may think "it says that in the title duh^^" that this should be split between fast and slow play type categories but unfortunately for you, I've already thought of that so stop stealing my ideas. First list the top 5 blitz players then separately list the top 5 hyper players, if you feel it's necessary then you may place a player in both lists. Feel free to add notes to your rankings. Here are my top 5 blitz players: 1. VEPOS (VEPOS has maintained high form throughout his whole period of play and held the top place on the leaderboard with a consistency unseen in most variants. He is also the only player to have reached a rating of over 2800 (blitz)) 2. Arseny_Vasily (Arseny was completely dominant when I started playing chaturaji nearly 2 years ago. He reached a rating of 2700 or so but then left for a long period of hiatus after which he was a tad rusty. Still a great player) 3. hest1805 (Hest helped develop Chaturaji as we play it (altering the basic blueprint into a playable online variant) and for a period of time was unbeatable. He still maintains an in depth knowledge of how the game works and his high score was somewhere in the mid 2700s) 4. Suneth (Suneth was (and is) a top Four Player Chess player (as were/are Arseny and hest) and when he dedicated himself to Chaturaji he rapidly became one of the most solid unbeatable opponents possible. Suneth's top rating was somewhere around the 2700 mark) 5. IHaveTheSauce (Sauce was a top player when I started playing and still is do this day which definitely indicates a certain amount of perseverance considering his evident lack of aptitude for the game (Just kidding, don't worry, Sauce😛) he recently crossed the 2700 rating barrier making him one of the all time highest rated players.) (edit: I have recently been informed of a player called "ferdinator344" who has risen above the 2800 rating mark in my absence, they would definitely be on this list in one of the top 3 spots but as of yet I have not analysed any play and don't really want to make a decision 😛) So that in my opinion is the list of the best Chaturaji blitz players (I may come back and edit this in the future) Here it is for hyper (bearing in mind I will be talking about Variants Hyper Chaturaji as opposed to the old four player chess version, Hyper fiesta (there are just too many players)): I won't write as much for these guys as this was not intended to be a blog 😁 1. BoxJellyFishChess (was and is a top hyper player, virtually unbeatable and still holds the server high score of 2700+ hyper chaturaji) 2. ChessMasterGS (super quick player with a tendency to troll (I hate dying to trolls -.-) who has maintained a reputation as one of the best hyper players as long as I've known him) 3. Me (😂, I was pretty good at my best, let's admit it.) 4. Soundlord1 (I used to get this fear reaction whenever I played with Soundlord he's genuinely scary lol) 5. TwinTrick (Although Twin hasn't played in a very long time, he was most definitely a force to be reckoned with in the good old days, his high-score, albeit lower than the rest on the list was respectable (he held #1 for some time) and would most certainly be higher if he were still active and accounting for some rating inflation.) Ok so that's it for now, I look forward to seeing your top players list! "People used to laugh at me when I would say "I want to be a comedian", well nobody's laughing now." (Sorry for posting this in multiple places, just realised that I hadn't posted this here)
I still will make a blog about it to find a good date!
call to everybody! send a mail or message to chess.com and say what box did, if we are with much than they will maybe remove the people! can you do that for me pls? Thank you! Have a good day.....
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riddlersixseveneight Mar 12, 2023
https://www.chess.com/votechess/game/233359 vote Rb8!!
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ChessMasterDrugs Jan 14, 2023
I have noticed that this club and the chaturaji community does not have very much instructional posts that will help you improve, and this post is designed to do just that. I will be covering 3 common types of mistakes that I see even many top players make (myself included). Hopefully no matter your skill level you will learn something from this, regardless if it is the fact that life is meaningless (a good lesson to learn) or incredible chaturaji strategy. Feel free to post any questions, feedback, or anything else you want to add on to make this as useful as possible! #1. Opening Mistakes Chaturaji opening theory is very, VERY repetitive, but probably for good reason. Many times straying from conventional chaturaji theory results in the player being absolutely murdered or getting a losing position from the opening phase. I would first like to talk about a few opening traps worth keeping in mind when playing. The first one as shown below: is probably the easiest and most avoidable trap, and is demonstrated by blue's and red's first move. If you fall for this as blue... well let's just say you have a long way to go until you become a master of chaturaji. The reason this is losing for blue is because of 1. Bd2+ Ka4 followed by 2. b3+. This is why you should NEVER PLAY THE FIANCHETTO OPENING (knight pawn opening) WHEN THE PLAYER BEFORE YOU PLAYED THE KING'S PAWN OPENING. NEVER! The next trap is very similar to this one, and isn't super common, but does still happen quite often. It is shown below. This trap functions very similarly to the aforementioned one, but green is the only one who would have to face it. Green tries to escape Yellow's bishop check with f3, but it is met with Bf4! Blocking green's king's escape route from the wrath of yellow. This means that if red and yellow both go for the kings pawn opening, green's most objectively sound response is actually 1. f4 which looks ugly for green but is actually completely fine. One thing I would like to mention about this is that many times red and yellow will miss this idea to mate green, and some players even believe it is unethical to play, so many times f3 is entirely possible for green and they will be completely fine. If your red and yellow opponents are high rated, it might be good to consider f4, as if red and yellow both work together to trap you then you will almost certainly lose. Another less common "trap" more so a blunder, that can result in the loss of one's king is demonstrated in the below position. As you can see, green has just played the horrible move e2. I see players do this somewhat frequently. They neglect their king safety and start to overextend, allowing red to kill their attacking player: green. Be1+ by red in this position essentially kills green. A good way to avoid this is by extending and taking space with the rook pawn instead of the knight pawn and also considering a move like Kg2 in green's case, allowing them to more safely push their paws towards red. There are a few other opening traps that I could think of, but I would say these are the most important and most common ones. Okay so now that I've covered some of the more basic opening mistakes, I can talk about more positional and advanced opening errors. Blue demonstrates this error in the picture below with their choice of 6. c5. Now obviously this move by blue is in no way a clear cut horrible move, or one that makes blue lost by any stretch, but I would argue that this move is a dangerous mistake for blue, and one that they will probably end up regretting later throughout the game. Why? Take a moment to observe and consider red's attacking potential against blue. By pushing c5, blue has just made an ENORMOUS concession. Red's a and b pawns now are almost unstoppable, and blue has no pawns to protect them from the oncoming onslaught of pawns red will likely unleash on them later in the game. With no pawn protection against them, red can squish blue against their opposite wall as their king and pieces are pushed away by pawns or force blue to give up sometimes multiple pieces to stop red's pawn storm. Consider this recent game for example: https://www.chess.com/variants/chaturaji/game/33539840/34/3 In it VEPOS decides to play f4 similarly to blue's commitment shown previously, and as such allows me to push my pawns into his territory which ends up making him lose a knight. This isn't the best example as I am immediately rewarded with the knight, so if anyone has any better games to demonstrate my point I would be happy to put them into this. So? Should you never play a move like c5? No, but in many positions it greatly weakens your ability to defend the incoming attack from your right, especially in positions where you go for the bishop's pawn opening. There will always be positions where it is actually good to play c5, but many times it unnecessarily ends ups weakening your position as your right attacker can force you into a very tight position. When playing a move like this, make sure to consider how your opponents can take advantage of it, especially in the long run. And finally, the last positional opening mistake I would like to talk about is shown below. 7. a5+ is a mistake that I consider to be absolutely HORRIBLE AND DISGUSTING. It may look attractive at first because red creates an attack on the blue king, but in reality it is only a foolish 1 move attack that destroys red's hope of attacking blue and pushing your pawns. After blue responds with 7. Kc7 there are simply no future prospects for red. Red is now paralyzed and there is simply no good way forward. in order to make any significant progress against blue, the only direction they have any hope of moving forward in, is by playing c4, but that move requires preparation that is much to slow, and blue can easily ignore this and they can continue to direct all of their moves to attacking yellow, as red's attack on them is about as intimidating as a cute puppy. Something else worth mentioning is that when faced with a move like a5, it is usually better to blockade the pawn's movement forward with the bishop instead of the king. In this very similar position to the other example, blue can either play Ka6 or Kc7 (Kb7 just blocks the blue bishop in and wastes a move, as you will end up playing either Ka6 or Kc7 in the future), but Kc7 is MONUMENTALLY SUPERIOR to Ka6. If Ka6 is played, blue's king will be very passive, and if red can get a knight to c5, they could cause some very pesky problems for blue. Kc7 also helps to launch an incredibly powerful attack against yellow as red playing a6 scares literally no one, and the bishop will soon come back to block red's progress forward and protect the key b5 pawn. One might complain that the bishop would be passive on a6, but you need to realize that the bishop will not do anything to help blue's attack; the king is a much more powerful attacking piece in that situation. Blue will play Rb8, Nc7, and d6 and yellow can only plead for mercy as red's attack on blue is almost nonexistent. By the time red has made any progress, blue will already be steamrolling yellow completely unfazed by red. So! I hope you enjoyed the first installment of three common chaturaji mistakes. Obviously it is not finished and I will update it later with the two other things that I wanted to talk about, but that will take a little while to write, so I figured I could post this now and come back to it as sadly I have more important things to do in the real world :,C. Hopefully it was interesting, slightly entertaining, and a little insightful into chaturaji. I also ik I skipped over a TON with this, there were other opening traps I didn't talk about and many other positional mistakes I see players play, but I didn't feel like adding them all (sorry to disappoint :c ). The two positional mistakes were the big ones that I have noticed, but there are tons of others. Feel free to add anything you want on the subject of this! And I will finish this with the other two categories very soon, so make sure to read it again when I do!!!!
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Angmarian Jan 6, 2023
I'm curious idk why I just wanna see everyone's first game of chaturaji. This is mine I believe https://www.chess.com/variants/chaturaji/game/17430712/90/4
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IHaveTheSauce Jan 1, 2023
So I'm just curious about this stuff. Which ones do you pay more attention to? 13th December, 24th December, 25th December, 26th December (I know some people value this),31st December, 1st January, 6th January, 7th January, or something else? Order them if you value multiple of these. Just for the sake of curiosity. If you aren't comfortable responding then just don't. Whatever you celebrate, happy that!
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TheUltraTrap Dec 31, 2022
Can I speak to some admin? I'm in a pretty sticky standoff against [a person - admin] and I'm afraid the admins might just take his word for it and delete my account without investigating. I'm not too worried about my account now (although it was kinda hard to find a cool username without numbers) but I'm incredibly annoyed that something like this is happening and wouldn't want to be faced with the same thing if this account is deleted by admins and I have to create a new one. I cannot get this into his head (I tried). He just replies with kind of random stuff when I make a valid point. I request permission to insert pictures, but until then I'll just copy-paste the chat box msgs. ShakuniTheDeciever: Hello26 minutes agoI know you cannot take back the report you sent to the admins, but I still want to talk about whether even you think this is fair25 minutes ago[a person - admin]: everyday i come across same bull$hit22 minutes agobecause 95% people are liars21 minutes agoShakuniTheDeciever: How do you know whether I lost my old account or not? According to law, innocent until proven guilty21 minutes agoWhat would you do if your account is lost and you're facing a moron such as yourself?20 minutes agoJust calm down, don't take it personally that you lost to me20 minutes agoNobody likes a sore loser19 minutes ago[a person - admin]: but according to the suspicious activity as good player you should report18 minutes agoShakuniTheDeciever: OK, but I think the admins might just take your word and not investigate, because you're such a good player17 minutes ago[a person - admin]: moron are the one afraid to play with their real account15 minutes agoi use my real name14 minutes agoShakuniTheDeciever: MY REAL ACCOUNT IS GONE! 14 minutes agoHOW MANY TIMES DO I HAVE TO SAY THAT!14 minutes ago[a person - admin]: real people are not afraid12 minutes agoSorry! [a person - admin] is not available to chat.
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ChessMasterGS Oct 2, 2022
I see a lot of chaturaji players talk about people not playing fair against them, and I'm curious what everyone thinks about what fair play is. For example, are some of the common opening traps for red and yellow against green not fair?? I think they are completely fair, but some people don't agree. And take this position. Is it fair for green to check red? I think this is completely fair, and this is where I have a problem. I see people share games where others "cheated" or "played unfairly" but almost every time, the players literally just did stuff like this. Imo I feel like we need to stop calling stuff like this unfair, as it is honestly useful strategy that is perfectly fair. Look at this game: https://www.chess.com/variants/chaturaji/game/29652291/48/2, I was completely losing, but got incredibly lucky. Even though yellow and red kind of ganged up on me, and green did nothing to stop it, I would say that this is still completely fair play on their part. I might not like what they are doing or I might think the reason behind doing it is a bad one, but regardless they are perfectly allowed to do that. I don't think that from the start, it was everyone else's goal to destroy me. And I don't come from a 4pc background but how I understand it, things like this and much more happen and everyone is completely fine with it. I'm curious to hear everyone else's opinions on what you consider fair play though.
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TheUltraTrap Sep 26, 2022
These days I've been writing a super-deep endgame article as you maybe know, but because the concepts are so many and the calculations we perform during the entire game are often necessary, I very often think about the chaturaji time control. Firstly, I don't think 1+7 can even be considered rapid. In rapid games you should have time to think thoroughly and sometimes spend more than a couple minutes in a single move. Compare chaturaji to chess. In chess there are even 2 hour+ games, I wouldn't necessarily say we need classical chaturaji because no one wants that online, but some games with more time in both blitz and rapid are something I would like to see. Another thing I would like is having rapid as the main time control for chaturaji instead of blitz. Blitz is nice too, but we don't really think of the idea of 10 min Chaturaji because we are used to just playing moves without analyzing them too deeply. It's very common to see players with less than 10 seconds maybe even in the middlegame and then they just have to play on the 5 second increment. I like blitz, but rapid raji is an important thing. Here are some time controls that I think should get more popularity: 3|2 Blitz 10|5D Rapid 2|30 Rapid Let me know if you agree with this
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TheUltraTrap Sep 16, 2022
My point is that we should try what happens with the King set at 5 points, and the Bishop at 3 points. As it is now it seems to me a bit too easy and trivial the exchange of Bishops for points, while the low value of the Kings leads too often to assured wins, when you can simply sacrifice your King. Isn't it? I mean, it is not a big difference, but I think the game would be a little deeper in strategy swapping the points Bishop and King are worth. Am I the only one having this thought, or others think the same?
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IHaveTheSauce Sep 13, 2022