Editing (September 13, 2022) this since OP decided to block me (yeah, there's no way to shut me up, sorry)
"carry-on with kicking people who suggest unpopular changes"
(Quoted from @SJCVChess on this comment: https://www.chess.com/clubs/forum/view/first-10-moves-in-ffa?page=2#comment-72246877)
We looked at your points, and we refuted them. There's no such thing as an argument where only one side gets to speak. If you believe that your point is correct, then "bitter questioning" should not be a problem.
What I think you're doing is taking criticism too seriously. I was spectating one of my friend's games a few days ago, and you happened to be in it; I suggested moves that you could've made that would've involved cooperation with your opposite, and this is what you messaged in chat:
I'm sure somebody looked at that report and was extremely confused
If you're unwilling to change your stance, which I can understand, you might be interested in bullet, specifically the time control 1|1. Not a lot of cooperation there, and you might enjoy it.
The whole tentative or tacit agreement, and common knowledge, that because opposites will naturally gravitate toward acting as a team is not a good reason or excuse for not enforcing some basic fair play in FFA.
When two players work together to eliminate another one right at the start of a game, before having had a chance to develop, let alone defend, this isn't a Free for All, it is teaming.
I'd like to suggest that FFA's rules be updated with the following:
If either rule is found to have been violated, it constitutes teaming, and violates fair basic fair play tenets.
Game termination: The two players whose pieces are involved both lose points, and the game ends.
Repeatedly ending games like this should have some incremental threshold enforced, such that the person can play Teams, but not FFA for some period of time.
https://www.chess.com/legal/fair-play
Interesting that the path for "Fair Play" includes "legal."
To quote from it:
"Do not get help from any other person, including parents, friends, coaches or another player"
... "if you intend to use assistance against your opponent, you must notify them beforehand" ...
Obviously with teams, players know they're working against multiple other opponents. In FFA, you're playing against 3 other players, but there is not an explicit or implicit 3-on-1 or 2-on-1. However, the FFA rules say not to report implicit teaming, and only provides for known, explicit reasons and rationale (concrete terms, such as begging for points, or coordination in chat). This is despite the acknowledgment that opposites will gravitate toward acting as a team.
The above rules give all 4 players of 4PC, playing FFA, the opportunity to develop and defend into or toward a mid-game, and puts the brakes on players who take advantage of the BS lame-duck, lackadaisical, lassiez-fair attitudes of admins and management.
Considering all of the changes made, on such a regular basis, implementing some basic rules to ensure fair play in FFA doesn't seem like it'll make much of a difference. It will upset those who like to take advantage of FFA to act as a team at the start, for a while. Those players will stop playing and be gone, or they'll adapt and get with the program.
But I'd wager there will be a great deal many more people who would be happy with improved rules that get rid of or discourage unfair play (implicit teaming, or team tactics) at the outset of an FFA game.
Pretend for a moment that instead of 4PC, we just call it 3PC. Or maybe just 2PC. Or maybe that's putting too fine a point on it. Why do we need 4PC or FFA if the objective is to assist each other in eliminating one player right away? So we just eliminate one. Thus, 3PC. And since two players in 3PC will naturally gravitate toward teaming, then we just eliminate another one, and call it 2PC. Or Chess on a larger board.