First Magnetic Chess Game

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Avatar of ichabod801

The rules of Magnetic Chess are:

  1. Normal Chess rules apply, except as stated here.
  2. There is no check, mate, or stalemate. Victory is by king capture.
  3. White pieces have a positive charge, black pieces have a negative charge, with the exception of kings who have a neutral charge.
  4. When a piece is moved, it attracts or repulses the closest pieces on the same rank and file (all four directions, but this is blocked by a king). Equal charges repulse, like charges attract. Pieces are moved as far as possible in the direction of repulsion/attraction.
  5. There is no en passant.
  6. Pawns on their first or second rank may move two squares, even if they have moved before.
  7. After castling, attraction/repulsion is based on the rook's move.

Avatar of KairavJoshi

woah... way to complicated for me.

Avatar of oinquarki

Interesting. I would like to play.

Avatar of D_Plew

Now you know what magnetic chess is.

Avatar of oinquarki

You want to play a game?

 

 

 

 

 

 

 

 

 

 

 

white - oinquarki

black - ichabod801

moves -

  1. e4 Bc5
  2. d4
Avatar of KairavJoshi

I'll watch this time. This is much different than chess in general. Kind of like sumo chess

Avatar of ichabod801

I'll play. I flipped a coin and got tails, so you're white.

Avatar of oinquarki

1. e4

Avatar of ichabod801

It looks like I mistated the rules. They should say that opposite charge attract. The diagram is correct. After 1.e4 the board is actually:

Avatar of ichabod801

1. ... Bc5

Avatar of oinquarki

2. d4

is this right?

Avatar of ichabod801

I think it would be:

Avatar of ichabod801

2. ... Qxh4

Avatar of oinquarki

3. Qe2+

Avatar of ichabod801

3. ... Ne7

I'm wondering about the rule "there is no check, mate, or stalemate, king capture wins." Okay, so there's no check. But I still have to stop you or you'll capture my king, right? And what if I do get stalemated? If there's no stalemate then the game isn't over. But if I have no moves what do I do?

Avatar of oinquarki

4. Qe2

 

 

 

 

 

 

This is a very difficult variant to play.

Avatar of KairavJoshi

if can't not have no moves. You can walk into check as there is no check. So if you have no moves that would be legal in normal chess, you basically lose. you have to move and then your king gets captured

Avatar of D_Plew

I wonder if you could play this with the magnetic attraction\repulsion, down the queen lines, not just the rook.

Avatar of ichabod801

4. ... Nd7=Q+

I think in this game you could have an eight character algebraic move (the normal max being seven): a double disambiguated knight move that pushes a pawn to promotion and check.

Avatar of D_Plew

Clever.