First Shogi Game

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Avatar of oinquarki

Game over. Sahist4 defeated preachingforjesus.

Shogi is not a chess variant. It is a Japanese, chess-like game that evolved from the same ancestor as chess. But it is still an awesome game so we are going to play it!

The pieces are marked with a small letter in the lower right corner in case you don't know the Kanji symbols. The symbol changes and turns red when the piece promotes. A plus sign is added after the letter.

 

King - Each player has 1 king. The king is the most important piece on the board in the sense that the object of the game is to checkmate the king in the same manner as in International chess. The king occupies the centre of the first rank, ie: black's king is on 5i, and white's is on 5a. The king may move 1 square in any direction like the king in chess, that is, one square in a n, n-e, e, s-e, s, s-w, w, n-w direction. The king does not promote.

Gold General - Each player has 2 golds. The golds occupiy the 2 positions either side of the king, ie: black's golds are on 4i and 6i, and white's are on 4a and 6a. The gold moves one square in any direction exceptthe two rearward diagonal squares, that is, one square in a n-w, n, ne, s, w, e direction. The gold does not promote.

Silver General - Each player has 2 silvers. The silvers occupy the 2 positions either side of the golds, ie: black's silvers are on 3i and 7i, and white's are on 3a and 7a. The silver moves one square in any direction exceptorthogonally left, right or backwards, that is, one square in a n-w, n, n-e, s-w, s-e direction. The silver may promote to gold once it has entered the promotion zone.

Knight - Each player has 2 knights. The knights occupy the 2 positions either side of the silvers, ie: black's knights are on 2i and 8i, and white's are on 2a and 8a. The knight moves one square forward and then one square diagonally, left or right (ie: a restricted form of the knights move in Chess), that is, one square n followed by one square n-w or n-e. Pieces on the intervening squares are ignored. The knight is the onlypiece which may jump other pieces in this way. The knight may promote to gold once it has entered the promotion zone.

Lance - Each player has 2 lances to start with. They occupy the corners of the board, ie: black's lances are on 1i and 9i, and white's are on 1a and 9a. The lance moves any number of squares forward, that is, any number of squares n. When it enters the opponents promotion zone (the furthest away third of the board), the lance may promote to gold if desired.

Bishop - Each player has one bishop which occupies 8h (black) and 2b (white) at the start of the game. The bishops move is the same as that in Chess - any number of squares in any of the diagonal directions, that is, n-w, n-e, s-e, s-w. The bishop may promote and acquire the extra power to move one square only in any of the orthogonal directions, that is, one square n, e, s, w.

Rook - Each player has one rook which occupies 2h (black) and 8b (white) at the start of the game. The rooks move is the same as that in Chess - any number of squares in any of the orthogonal directions, that is, n, e, s, w. The rook may promote and acquire the extra power to move one square only in any of the orthogonal directions, that is, one square n-e, s-e, s-w, n-w.

Pawn - The pawns occupy the third rank on each side. Each player has 9 pawns to start with. The pawn moves (and captures) one square forward, that is, one square n. When it enters the opponents promotion zone, the pawn may promote to gold if desired.

Most pieces (pawn, lance, knight, silver, rook, bishop) may be promoted on reaching the promotion zone (the furthest away three ranks of the board). Pieces are promoted by turning them over so that their promoted characters are visible. Pawn, lance, knight and silver promote to gold. Rook and bishop have their powers enhanced by being allowed to move one square in a diagonal (rook) or orthogonal (bishop) direction. Note that promotion is not mandatory, and there are some strategic situations in which it may be disadvantageous to do so. Note however, that when a piece would no longer have a valid move after the current one, it mustpromote - that is, when a lance or pawn reaches the last rank, or when a knight reaches either of the last two ranks. Once promoted, a piece may not be 'unpromoted'. Finally, remember that although the discussion above assumes that promotion takes place (or not) when a piece first enters the promotion zone, in fact, a piece may be promoted in the course of a normal move as it enters or leaves the promotion zone or as part of a move entirely within the promotion zone. Pieces may not 'un-promote'. A player may elect to 'drop' a captured piece instead of moving a piece. This is one of the features which makes shogi so different from chess. Basically a piece may be dropped anywhere with the provisos that:

It is forbidden to have more than one unpromoted pawn on the same file;
A pawn may not be dropped to give direct checkmate;
A piece may not be dropped where it does not have a legal move (ie: a lance or pawn on the last rank, or a knight on either of the last two ranks);
A piece may not be promoted as it is dropped (a dropped piece may only be promoted after it has actually moved).

Also, dropping a pawn onto a file already accupied by one of your pawns is illegal.

To notate moves, a piece is named and the destination square named also. For example (referring to the starting setup), P-7f.
It should be clear what this means, but note the abbreviations: P - pawn, L - lance, N - knight, S - silver, G - gold, R - rook, B - bishop, K - king.
Captureis indicated by a 'x', eg: Px1c - note the captured piece is not explicitly named in the notation.
When a pieceis promoted after the move, a '+' is appended, eg: Px1c+.
When a promotedpiece is subsequently moved, it is prepended with a '+', eg: +P-2b.
Strictly, if a piece does not promote when it could, an '=' should be appended to the move, eg: Px1c=.
A 'drop'of a captured piece which is 'in hand' is designated with a '*', eg: L*9d.
In casesof ambiguity, the starting square of the piece being moved is indicated, eg: (considering the starting set-up), G6i-5h.
Each playes individual moves are numbered in Japanese games, unlike international chess where moves are numbered in pairs.

Rules from Shogi.net  

Whew! That's a really long list of rules! I hope you can remember them all!

Post your move using shogi notation. The first post (this one) will have a move list and a picture of the board. Every time I see a new post, I will update the picture of the board and turn it so that the side who's turn it is comes up in front. Make sure you track this topic so that you know when it is your move. As soon as you join the game post something so that I know. The game will begin as soon as we have 2 people ready to go. Have fun!Smile

Player 2 to move.

 

Players

Player 1: Sahist4      Pieces in  hand:  pawn and gold

Player 2: preachingforjesus      Pieces in hand: 2 pawns

Move List

  1. P4c
  2. P6f
  3. Bx6f
  4. S8f
  5. P4h
  6. P6c
  7. P5h
  8. G8d
  9. P6h
  10. Px6h
  11. Rx6h
  12. G8g
  13. P*7h
  14. Gx7h
  15. Rx7h+
  16. resign
Avatar of Sahist4

Just so you know, we play it here in Shogi group forum:

http://www.chess.com/groups/view/shogi

 

ok, I'll play sente (first player).

Just tell me which system will you use for board coordinates?

Avatar of oinquarki

a-i and 1-9 starting on the side of player one, just like in standard chess.

Avatar of preachingforjesus

i/m in

are the files named by number?

is the rook starting on right or left?

Avatar of oinquarki

Yes, and the rook starts on the right. It's kinda hard to see the letter on the rook and bishop. I'm going to go change that soon.

Avatar of preachingforjesus

oinquarki:

please do not flip the board.

tell me if I am going up or down (down is fine with me), and leave it that way all the time. I might not be able to keep track otherwise.

thank you.

Avatar of oinquarki
preachingforjesus wrote:

oinquarki:

please do not flip the board.

tell me if I am going up or down (down is fine with me), and leave it that way all the time. I might not be able to keep track otherwise.

thank you.


 OK. You are player two, starting on top going down. I'll try and remember not to flip the board. I've been doing this so long flipping the board is almost instinctive by now lol.

Avatar of Sahist4

Ok, here we go!

1. c4

Avatar of oinquarki

When playing shogi use the letter P for pawn next time. Thank you.Smile

Avatar of Sahist4

Oh sorry, the chess-like notation carried me away! Wink

Avatar of oinquarki

Here's a rule which I forgot to put into the rule list until now: No doubled pawns! Dropping a pawn onto a file already accupied by one of your pawns is illegal.

Avatar of preachingforjesus

2. Pf2

Avatar of oinquarki
preachingforjesus wrote:

2. Pf2


 Pawns only move one space in shogi, and cannot jump over enemy pieces. And even if they could, you would still have to indicate whether you want it to promote.Laughing

Avatar of preachingforjesus

2. Pf6

Avatar of oinquarki

Have you played shogi before?

Avatar of Sahist4

Bxf6

Avatar of preachingforjesus

4. S-8f

Avatar of Sahist4

P-h4

Avatar of preachingforjesus

6. Pc6

Avatar of Sahist4

P-h5