Greek KIA

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(This forum topic series was originally posted in April, 2012 by Michael-G in another group.  I only edited it for minor spelling and grammatical issues and changed the original topic names to keep them listed together here at KIA inc.  Italics were added for editing or emphasis.  

I have read close to everything there is in print, on the web, and in other media about the King's Indian Attack.  None of it was as revealing as the following information was.  Please enjoy. - Editor.) 

                               INTRODUCTION TO THE KING'S INDIAN ATTACK 

The basic King's Indian Attack formation

The King's Indian Attack (KIA) began to show up in the repertoire of masters around 1950.  This was due mainly to the successes reached by players of the black pieces in the King's Indian Defense (KID).  As often happens with openings or lines named "Attack",  the King's Indian Attack is not actually an attack.  It can be an attack, but it can also be a very positional opening.  It was named "Attack" because of the unusually good results it had in the early years of its appearance.

 The great advantage of the KIA is that it has a standard development formation that White follows no matter what Black plays.  White has an answer against all the major 1.e4 defenses.  That allows him to sit down at the board without having to worry about what Black might play.  For OTB games that means extra time on the clock and a "ready-made" understanding of the positional and tactical nuances.  While time-limit constraints may prevent opponents from coming to grips with these same nuances.

For the KIA player, the advantages don't stop here.  Black, no matter what he does, can't surprise a well prepared KIA player.  There are no possible novelties, surprise moves, or traps.  If, as White, something does surprise you, it's either bad and you are going to have a good game, or you didn't study the KIA correctly.  The KIA has been analyzed in detail and carefully studying the following illustrative games will give you a definite advantage against someone that hasn't studied it properly.

    One more advantage is that it is an almost forgotten system nowadays.  Most don't even bother to prepare against it and, even if they do, they will rarely have the same familiarization with it as a dedicated KIA player. 

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                                                          Study Method

When studying the KIA, you don't study lines, you study plans and middlegame ideas against Black's possible formations.  Before we start, you have to realize that the KIA is not actually an opening.  In fact it has a total lack of any opening play.  The KIA is just a bridge that allows you to avoid the violent waves of the always stormy "opening ocean" and moves you quickly and safely to the "middlegame valley".  Although this may sound good, it's also bad because it means that you need better and more detailed preparation to achieve good results.  Just as your opponent can't surprise you, you also can't surprise him so the battle transfers directly into the middlegame where understanding has the main role.  Practically, as I already said, there is no opening, so no one is fighting for an opening advantage.  The KIA is an "understanding contest" right from the first move.

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THE BOTVINNIK FORMATION

This is the typical Botvinnik Formation.  Although the knights can be developed differently and still be in the Botvinnik Formation, the kingside fianchetto is obligatory.  It is not unusual to see Black following this development plan.  It is considered the most flexible (among Black's systems - Editor) and achieves the best possible cooperation between the black pieces.  A great supporter of this formation was Mikhail Botvinnik who played it a lot with both colors.  As a result, most authors called it the Botvinnik Formation.  One important thing to say is that, if Black plays ...d5 at any point, the game will most probably transpose into the King's Indian Defense Fianchetto variation with colors reversed and White will be 2 whole tempi ahead (1 for the first move and one for d6-d5)!  Compare the 2 following positions:

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Because of this Black players who play the Botvinnik Formation usually avoid playing ...d5 too early and wait for a more favorable moment (especially if White loses at least a tempo somehow). 

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                                                    Plans and Ideas

The Botvinnik Formation gives both sides a lot of chances.  In fact specific plans don't exist as both sides can play on either wing or in the center.  If White doesn't react actively, Black may quickly expand and take the initiative.

                                                       Game 1

Among Black's plans is also launching a kingside attack.  If White isn't careful the game may end very quickly.

                                                          Game 2

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Surprisingly, White has, not only the same plans, but a much wider choice.

1) Central expansion. d4 is a move that White has to time carefully and is usually the result of successful (even partially-so) wing activity.

2) Kingside expansion.  f4 is a move that White should consider in order to stop Black's kingside attack.  White can also consider an attack on the  kingside, but it is a rare plan.  Praxis has proved that queenside expansion is usually a much better plan. 

3) Queenside expansion.  White's most usual plan as it gives White many options and choices:

      a) a4-b4-c3-Nc4  The point of a4 is to allow White to play Nc4 without worrying about ...b5.  The most ambitious plan of the 2, but with the drawback of weakening d4 if Black exchanges at b4.

      b) a3-b4-c3  Much slower than the first plan, but with the advantage of allowing white to retake at b4 (after ...c5xb4) with the a3-pawn.  That means that the c3-pawn stays in its position and pawn-supported central expansion (d4) is still possible.  

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                                         Reshevsky's Plan

In the next game Samuel Reshevsky completely "deactivates" the Botvinnik Formation.

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Reshevsky taught us the Botvinnik Formation's main problem, the light squares.  The fact that Black is in a temporary "light-square positional dilemma" (...d5 leads to a bad KID with colors reversed and not playing it to a, maybe, permanent light square weakness) means that White's game should be on the light squares.  Most of the time the important pieces are the knights and White's LSB.  Black will usually seek counterplay on the kingside with ...f5-f4.  Most of the time it is a positional mistake for White not to exchange at f5 (e4xf5).  This allows, not only opening his very important LSB, but also creating weaknesses leading to Black's king.  If Black responds ...g6xf5 his king is not safe anymore and, in lots of cases, it is White who attacks on the kingside.  Let's remember Game 2 in Post 5 (Bakhtadze vs. Kacheishvili).

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In any case, a well timed ...d5 or ...f5-f4 will create very good winning chances for Black and are the key moves you should try to stop or render harmless.  The next examples will convince you of how dangerous the Botvinnik Formation can be if White is not careful.  We already said how important the knights are for White.  Mishandling them can lead to a quick disaster.

                                                             Game 1 

 
 
Game 2 
 
Game 3
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I don't think we need other examples of White mishandling the position (do we?).  Let's see what White should do and how he must exploit Black's light square weaknesses.  Before we do that, it's important to understand that the Botvinnik Formation pays a high price for dynamic chances: a domino of light square weaknesses.  It's not only d5, that's the most obvious one.  Anyone who understands the position knows that almost all the light squares (a6, b5, c6, e4, e6, f5, g6) can become potentially weak.  If you study the Reshevsky - Byrne game (Quote #7), you will see that White first occupies e4 and c4, then invades with his rook at a6, then invades with his knight at d5 and the knight gives the final blow at g6.  That is a very common "coincidence" (there is no such thing in chess) in the Botvinnik Formation.   

   And if that wasn't enough, Black's concessions, in his attempt to defend the light squares, often create dark square weaknesses too.  It is not unusual for e5 or c5 to become targets and they are not always easily defended, especially in open positions.

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Nezhmetdinov's Plan 

 The above game was published and analyzed in all the major chess magazines.  They were the first years of the KIA so no one knew exactly how to play it and how similar it was to the KID.  Nezhmetdinov's inspired game influenced a whole generation of KIA players and his way of playing the KIA (c3, a4, Nc4) was soon called "Nezhmetdinov's Attack" in some of the magazines.  (Unfortunately it was soon forgotten, although he deserved to have a line with his name on it.)

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                                                   Varnusz's Plan

Until now we have examined 2 possible plans for White:

1) Reshevsky's a4-Rb1-b4 and

2) Nezhmetdinov's a4-a5. 

Both are important plans to remember (and we will come back to them later) but they are not the only ones.  A well known Hungarian theoretician in the '60s, Egon Varnusz (mostly known for his books), presented and analyzed a different one in 1965.

Not such a good game, but one of historical importance.  It is obvious why Varnusz is not remembered as a player, but only as a writer (he published 15 books in German and English).  Even today his idea is the most popular one, not because it is the best, but because it is the most flexible.

Varnusz's plan should not be underestimated as it can easily crush the unprepared.

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It is important to understand that the key move in Varnusz's plan is b5.  In the next game White fails to get an advantage because he doesn't  understand that simple idea.

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After the sequence b5 ...Na5 White usually gets an edge with c4.  The "misplacement" of Black's knight gives White another option that, although it seems interesting, usually proves dubious. 

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From the above game, it is obvious d4 can be good if carefully prepared and especially after ...c5xb4 (when Black does not have ...c4 as an answer).
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A last game (for this line) that illustrates 2 important white plans: pressure on e5 (after ...d5) and h4-h5.

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Here is the interesting part.  Against Varnusz's plan, the most popular defensive move (8...a5) is actually wrong!  The move became very popular after Alexei Shirov used it in 1993.  The idea behind the move is to prevent any White queenside activity, even at the cost of increased light-square weakening so that Black will be able to launch a central or kingside attack.  It is a move that demands fast action from Black in order not to allow White to exploit the extensive light-square weaknesses and can lead to very short games.  It is really surprising that even very good theoreticians like Aleksandr Wojtkiewicz and Luke McShane have used the move (none more than once, though, and that must mean something).

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Already since 1975, Istvan Bilek showed how White should play against ...a5.

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