Nice one Mike, you sound very excited. Let us know when you start playing and how you get on.
Happy Player's Handbook Day!

Will do. But ironically, my group had a vote the other night about what to do next. (We've been system-hopping, and people are tired of that & want a campaign they can sink their teeth into.)
...And they opted to give Dungeon World a try first, with me as the DM - which I'm super-pumped about, because I've been dying to try this system. No rush on D&D anyway. The core trilogy won't be complete until November.
Whoop, there it is!
I'm not going to take pics of the inside, but I'm telling you: This one of the loveliest, most gorgeous RPG books I've ever held. The art is amazing and everywhere. And the rules so far seem like a tight balance of modernity and nods to the OSR crowd. This is a D&D I definitely want to play.
And ALL the the core races and classes are here (including the Tiefling & Dragonborn races, if you're into that, and a Warlock class).
Here's one interesting "stat": The 4th ed. Player's Handbook's chapter on Combat was 31 pages. In this new one? 9. For me, that's a step in the right direction. Save the room for, like, 90 full pages of spell descriptions. Joy.