Happy Player's Handbook Day!

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DeepGreene

Whoop, there it is!

I'm not going to take pics of the inside, but I'm telling you: This one of the loveliest, most gorgeous RPG books I've ever held. The art is amazing and everywhere. And the rules so far seem like a tight balance of modernity and nods to the OSR crowd. This is a D&D I definitely want to play.

And ALL the the core races and classes are here (including the Tiefling & Dragonborn races, if you're into that, and a Warlock class).

Here's one interesting "stat": The 4th ed. Player's Handbook's chapter on Combat was 31 pages. In this new one? 9. For me, that's a step in the right direction. Save the room for, like, 90 full pages of spell descriptions. Joy.

 

glafnazur139

Nice one Mike, you sound very excited. Let us know when you start playing and how you get on.

DeepGreene

Will do. But ironically, my group had a vote the other night about what to do next. (We've been system-hopping, and people are tired of that & want a campaign they can sink their teeth into.)

...And they opted to give Dungeon World a try first, with me as the DM - which I'm super-pumped about, because I've been dying to try this system. No rush on D&D anyway. The core trilogy won't be complete until November.