Testing. A lot of testing. Every early attack white can do, black should be able to defend against.
How does one make a balanced variant?
Thats a problem in Cloister
"Every early attack can be defended" is a starting point. "Every early attack has a counter-attack" also works (like in Cloister), but is harder to perfect (unless, it is giveaway, where counter-attacks are basically the only way to defend).
Thats a problem in Cloister
"Every early attack can be defended" is a starting point. "Every early attack has a counter-attack" also works (like in Cloister), but is harder to perfect (unless, it is giveaway, where counter-attacks are basically the only way to defend).
oh
Your goal is to bring this principle to fact:
Chess played perfectly is a DRAW.
Following that principle is only ok if the variant is complex enough that it is humanly impossible to play perfectly every single move (e.g. players would realistically play a bad move somewhere). Following this principle on less complex variants just makes the game a forced draw. This can be solved, however, by adding lives or a hill.
Out of curiosity, how does one make a board that is balanced for both sides (ex: such as one to make white going first not unfair for black in some way?
Asking in regards to the custom pieces (that I may or may not be bad at using well)