Post for the previous month’s vote: https://www.chess.com/clubs/forum/view/vote-for-aprils-golden-variants-2026Not sure on what some of the terms in this post mean? Have any other questions? See any typos? Feel free to ask and comment below!(Scroll down to the start of the bold headers if you want to know how to vote without reading my entire post 😀)Welcome back to another month of Golden Variants, Custom Variants!We’re coming up on another Platinum Variant vote, set to begin in June. Currently, 2 variants have been selected so far, but the remaining 3 candidates still remain; 2 will be voted in this month, and 1 early next month. As a reminder, all variants which become Emerald Variant or Golden Variant (excluding Golden Fortune) are eligible for the Platinum Variant vote for its respective quarterly cycle.Keeping everything brief for now, there’s not much else to go over this month except for recent CGA stats; for information on last month’s stats and preface, feel free to visit the link above to check it out again!Wheel of Fortunes (WoFs) Under Review (UR): 32New Custom Variants (NCVs) UR: 22Total Variants UR Currently: 54Variants Reviewed in the Last 2 Weeks: 30Variants Submitted in the Last 2 Weeks: 21Oldest NCV UR Currently (Overall): https://variants.world/posts/1956Oldest NCV UR Currently (Excluding NCV Tester/CGA-Made Variants): https://variants.world/posts/1961Oldest WoF UR Currently: https://variants.world/posts/2014As always, our verdict releases are always available at https://www.chess.com/clubs/forum/view/variant-verdict-feed.Now, onto the voting!Format of this month’s GV cycle:Week 11 (May 2-9): Golden FortuneWeek 12 (May 8-May 22): Golden VariantWeek 13 (May 22-June 5): Golden VariantThe community will vote on all weeks in this month!See https://www.chess.com/clubs/forum/view/2026-golden-variant-schedule for more info.The voting process:2 comments will be added below this main post with 5 variants listed each. You may use the hyperlinks on the variant names in order to see what the variant is if you are unfamiliar with any of them!Simply react to the comment with the emoticon corresponding to the variant you want to be featured to vote for it! You may vote for more than one variant, or even all 5 (that is, if you don’t want your vote to matter…)For the Golden Fortune vote, the winner will be selected for the Week 11 arena, whereas the top 2 in the Golden Variant vote will be selected for Week 12 and 13 respectively.The tallying for the Golden Fortune arena vote will close at approximately 0 UTC on May 3 (4 PM PST on May 2) since this post came out late. The arena’s time will be extended as needed to 168 hours.The tallying for the Golden Variant arenas vote will close at approximately 0 UTC on May 7 (4 PM PST on May 6).See an example of a previous vote below:Happy voting and may the best variants of 2026 win!
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VarostTheFlail 2 days ago
Introduction Since variants.world currently doesn’t support notifications, this thread is meant as a way for the CGA team to update everyone on when a variant is accepted or declined in one place! (Note: This feed began on February 20, 2024, per post #2.) Follow the post to receive updates as soon as they are available!  CGAs and NCV Testers are the only people who may post comments on this thread! Please see below in the Q/A for more information. Q/A Q: What even is "variants.world" or "Variants World"?A: It's the platform we use to submit and review variants; it's developed by chess.com, and you login using your chess.com account. The URL is https://variants.world/, hence the name. Refer to the pinned threads for more info! Q: How does this thread work?A: You can press the follow button to get notified when we post here, so that you can keep up-to-date without having to check through every post on variants.world. Q: If only CGAs and NCV Testers should be posting here, why is the thread not locked?A: Because locking the thread means the follow button is disabled, I’m keeping it unlocked. This thread is meant to be organized, and any comment will be deleted. If you want to have a discussion, there are other places to do so such as by posting in notes, making another thread, or going to the variants.world comments sections.  Q: What do the different statuses mean?A: There are currently 4 color-coded statuses for a variant on variants.world, as well as 1 internal designation, which are all listed below: Under Review (UR): The variant is submitted and is currently on the CGAs' list. Pending Reply (PR): The variant has some minor issues that the CGA team has fixed. The creator can choose to accept the revisions or decline them. Declined: The variant was voted by a majority of the CGA team to be declined.  Accepted: The variant was voted by (usually) all members of the CGA team to be accepted. If recent, the variant will shortly be added to either the WoF rotation or the NCV public listing. Requirements Not Met (RNM): The variant has quickly resigned testing games, invalid time control, or any other disallowed feature that was not already detected by Variants World during submission. Q: Why aren't Under Review (UR) posts posted here? What about Pending Reply (PR)?A: variants.world already automatically puts the most recent posts on the top of the website's list; logging on to check regularly isn't that bad compared to potentially month-old posts being declined or accepted but forgotten about. PR'ed posts are put here, but a post having such a label is incredibly rare.
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TimeVeteran 4 days ago
Greetings all, Rather than seeing our forums fill with numerous threads about "dO YoU LiKe mY nEw pOsITiOn," and "wHO wAnTS tO hELp Me tEsT mY NEw pOsITioN?" We've decided to pin this thread instead. Here, you can post screenshots and ideas you have for new positions, and develop them collaboratively with the community. You can also follow this thread, and post requests within if you're looking to help creators play test games of their new positions, or if you are a creator looking for players to help you test. The conversation here will be less moderated than the official submission threads, or threads posted elsewhere on this forum. Note: this is exclusively for positions created in the custom editor, not for gamerule suggestions
Hello all! 👋 Over the last year or two, I've built a platform for hexagonal chess, and would love some feedback and beta testers! You can log in with your chess.com account. https://www.hexchess.club Please give it a try and share your thoughts!
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skakistis001 Jan 21, 2026
2025's Schedule & Info: https://www.chess.com/clubs/forum/view/2025-golden-variant-schedule Welcome to Golden Variant 2026!   Golden Variant is a bi-weekly (twice a month) arena that aims to feature community-made custom variants on the chess.com variants server! This resource page will be periodically updated throughout 2026 as Golden Variants for each month have been decided on through CGA nomination and/or by voting by the community in forum votes. Your opinion matters! If you got here from the variants server through a game chat link, please consider joining us here in the official Custom Variants club using the link below to learn how you can submit your own variants for review and for updates in the world of all things chess variants: https://www.chess.com/club/custom-variants/join GENERAL INFO This page will be linked on most Golden Variant announcement posts and in Golden Variant arena game chats. It will also be pinned on the Forums page in this club for easy viewing and is also included in the Club Directory (newcomers to the club are highly encouraged to check it out!). This page will contain all of the variants that are nominated for each section in 2026, and relevant announcement posts for voting will also be added below as they are released. Dates listed below are based off the PST/PDT time-zones and are in Month/Day format. Arenas generally start at 4 PM PST / 5 PM PDT on Fridays and 0 UTC on Saturdays. ARENA FORMAT Most Golden Variant arenas are voted on by the community in a monthly plurality (through chess.com forum reactions on the voting thread) or ranked-choice vote (through the usage of StrawPoll), although some may occasionally be pre-determined by the Custom Games Admins. There are three main types of arenas: Golden Variant (regularly scheduled variants largely decided as described before through community vote), Emerald Variant (newly accepted variants which automatically gain an arena slot in order to feature them, previously known as "Golden Variant All Week"), and Platinum Variant (quarter-yearly overall vote winners out of all Golden Variants in a 3 month time period). Previously, these arenas were generally 72 hours long, or 3 full days. The major change we (the CGAs) have decided to make this year to allow variants to get more activity is adjusting the length for most Golden Variant arenas to a longer duration. Golden Variant and Emerald Variant arenas will be 2 weeks long this year, and Platinum Variant will remain at its previous 1-week arena length. Platinum Variant selections are decided every quarter year (about 3 months), voted upon out of all of the Golden and Emerald Variants of that quarter cycle (approximately 5 per quarter) in a winner-takes-all vote. These arenas are 168 hours long (1 week, as mentioned above), and also grant a membership prize, usually 1 month of diamond/platinum/gold, to the top 3 finishers respectively. (There are currently NO plans to hold a " Diamond Variant " event. Platinum Variants are currently ineligible to be voted on and featured in future GV events in order to provide more exposure to lesser known and newer variants.) Golden Fortune variant arenas will continue to be held this year, albeit not as frequently as last year due to the introduction of 2-week arena lengths for most scheduled arenas. Instead, during gaps without a standard arena (., during 5 weekend months or during the break after a Platinum Variant run), a Wheel of Fortune variant will be chosen (usually through CGA nomination) to have a week-long arena. These will replace the regularly scheduled rotating daily Wheel of Fortune cycle for that week and will also run through the weekends as they are 168 hours long. As the schedule below states, we may have Halloween- and Holiday-themed Fortune arenas in 2026, but it is not certain yet if there will be membership prizes. The standard time control for any arena is 3|2, although 3|0 and 1|2 may be used for variants which work significantly better with a shorter time control (Minihouse, Amazon Jungle, Cornered, etc.). The exception is that Golden Fortune will always use its creator-suggested time control rather than a standardized time control. (This section may be subject to minor revisions throughout the year.) 2026 SCHEDULE Week 1 (1/2): Rose (Emerald Variant)* Week 2 (1/16): Stereo Jungleness (Golden Fortune)* Week 3 (1/23): Rookmate Week 4 (2/6): Cross Derby Week 5 (2/20): Arena of Legends Week 6 (3/6): Trapped Queens Week 7 (3/20): Hors d'oeuvres (Golden Fortune)* Week 8 (3/27): Rookmate (Platinum Variant Q1) Week 9 (4/3): Torpedoes in a Lake (Emerald Variant)* Week 10 (4/17): Villagers Chess Week 11 (5/1): TBD (Golden Fortune) Week 12 (5/8): TBD Week 13 (5/22): TBD Week 14 (6/5): TBD Week 15 (6/19): TBD (Platinum Variant Q2) Week 16 (6/26): TBD (Golden Fortune) Week 17 (7/3): TBD Week 18 (7/17): TBD Week 19 (7/31): TBD (Golden Fortune) Week 20 (8/7): TBD Week 21 (8/21): TBD Week 22 (9/4): TBD Week 23 (9/18): TBD (Platinum Variant Q3) Week 24 (9/26): TBD (Golden Fortune) Week 25 (10/2): TBD Week 26 (10/16): TBD Week 27 (10/30): TBD (Halloween Hootenanny?) Week 28 (11/6): TBD Week 29 (11/20): TBD Week 30 (12/4): TBD Week 31 (12/18): TBD (Platinum Variant Q4) Week 32 (12/25): TBD (Festive Fortune?) Italics indicates a variant not eligible for the Platinum Variant vote, such as Golden WoFs. Asterisks (*) denote a variant which was predetermined by the Custom Games Admin team. Weeks with currently known arena types (Golden, Emerald, Platinum) are color-coded. ANNOUNCEMENT POSTS January: https://www.chess.com/clubs/forum/view/vote-for-januarys-golden-variants-2026 February: https://www.chess.com/clubs/forum/view/vote-for-februarys-golden-variants-2026 March: https://www.chess.com/clubs/forum/view/vote-for-marchs-golden-variants-2026 April: https://www.chess.com/clubs/forum/view/vote-for-aprils-golden-variants-2026 May: https://www.chess.com/clubs/forum/view/vote-for-mays-golden-variants-2026 June: Coming soon... July: TBA August: TBA September: TBA October: TBA November: TBA December: TBA The currently active / upcoming soon voting thread has been bolded .
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ChessMasterGS Dec 29, 2025
Having trouble... navigating the forum threads, finding the information you need, or getting questions answered? This is the Custom Variants Club Directory, where the most important forum threads are compiled and categorized! So whether you need information on how to submit a variant, a guide on how to make one, or something else, this can help out!  This thread will be periodically updated, so keep an eye out for changes! Use the bold titles on the sections to quickly find sections you want to read. Hopefully, with this, we'll have less clutter in the forum as there won't need to be as many pinned threads... (P.S., this is a good resource to link people to at any time if you want to recommend a guide or two. Remember to give constructive feedback to variants!) General Custom Variants Info https://www.chess.com/clubs/forum/view/introduction-to-variants This post introduces some of the variant rules and pieces added in the major update in 2022, as well as explain the composition rating system, one of the categorization systems for variants, and some more! https://www.chess.com/clubs/forum/view/a-guide-to-the-new-analysis-board-and-editor This is probably one of the most important pages out there for variants on chess.com! If you are uncertain on how to use the custom position editor, this is the best starting point! https://www.chess.com/clubs/forum/view/who-is-the-cga-team "Who is [on] the CGA team" was a question asked in 2020; the main response will therefore be outdated, but it shows how you can tell who is on the Custom Games Admin team at any time by using chess.com clubs' Super Admin/Admin/Coordinator feature. https://www.chess.com/clubs/forum/view/gameplay-types In composition ratings, you may have seen things like "Materialistic", or "Positional". These are gameplay types, or classifications, which this post details. https://www.chess.com/clubs/forum/view/my-ncv-sortable-spreadsheet Want to know how many community member-made NCVs (New Custom Variants) there currently are on the server? What about who created them? One of our CGAs @BN1208 has made a Google Spreadsheet that shows the author of each NCV, as well as some other information on every variant as well! Creating a Variant Are you ready to become a variant creator? Anybody can become one, and everyone is welcome to try! https://www.chess.com/clubs/forum/view/good-custom-position-bad-custom-position-dos-and-donts-for-ncps-1 NCVs (as explained earlier) are a category of variant denoting community-made variants that are skill-based and are listed on chess.com/variants; this guide explains what the basic vision of a variant creator looking to make this type of variant should be! https://www.chess.com/clubs/forum/view/custom-position-stereotypes This is a pretty funny user-created post that shows some examples of flawed positions and why they would be declined if submitted! https://www.chess.com/clubs/forum/view/10-variant-creating-advices Another user-created post that has some pretty neat advice on how to create and (most importantly) how to make the most out of testing your variant! https://www.chess.com/clubs/forum/view/how-not-to-make-a-variant Similarly to the post above, this is a guide on some common trends amongst declined variants, and can give you some pointers on how to avoid making the same mistakes! https://www.chess.com/clubs/forum/view/autodecline-a-guide This is a guide on "autodecline", which is when a variant is quickly declined. The guide shows the guidelines that the Custom Games Admins (CGAs) use when considering an autodecline, and includes some very important testing tips! https://www.chess.com/clubs/forum/view/self-decline-a-guide  Similarly, this is a guide on “self-decline”, which is when the author of a variant wants to decline their own variant. This guide also explains why a creator might request one, as well as how to request one if it is ever needed! https://www.chess.com/clubs/forum/view/how-to-make-new-variants-accepted This is an announcement by our current head CGA @qilp, and details part of the review process and what the CGAs are looking for. The main focus of the post is concerning variants that are too similar to each other, and how variants with similar concepts should be innovative and unique. https://www.chess.com/clubs/forum/view/new-position-workshop-testing-thread Need some quick feedback? Want to find testers for your variant? This thread is perfect for that! https://www.chess.com/clubs/forum/view/variant-design-patterns Many variants have similar patterns in gameplay or in the goal of the game, such as "checking the opponent before a certain move". This thread explains many of the different patterns that occur in the many variants on the server! https://www.chess.com/clubs/forum/view/why-1653 "Why do CGAs need us to test games?" was a question posed by a player in 2020; if you're wondering the same thing, the responses here by former CGAs make some good points! https://www.chess.com/clubs/forum/view/how-can-you-make-different-numbers-of-checks-in-a-wof-or-ncp There are many variants that use check asymmetry (one side has more n-check lives than the other); this thread details how you can edit the FEN4 of an n-check variant to allow for this! https://www.chess.com/clubs/forum/view/some-fen4-tips-and-tricks The comments on this thread offer an extension to the FEN4 tricks shown above! https://www.chess.com/clubs/forum/view/everything-about-fairy-stockfish Want to analyze a position at a deeper level using engines? Learning Fairy Stockfish is a pretty technical process, but it's not impossible, and this thread can help simplify things. https://www.chess.com/clubs/forum/view/piece-dynamics-in-custom-variants There are many criteria to making a good variant, of course, but the most important one is using the right pieces! Understanding how pieces interact with each other and with different gamerules is crucial to designing a well-balanced, beginner-friendly, and fun-to-play variant. https://www.chess.com/clubs/forum/view/a-guide-on-how-to-use-promotedfrom-a-unintended-crazyhouse-feature  This forum explains a recent discovery involving the “promotedFrom” PGN4 tag, which allows you to do a few things that were previously considered impossible! This mechanic can be used for very interesting things like multiple royal pieces or artificially changing the point values of pieces. Submitting Variants Now that you've created a variant and are ready to submit, here are some resources that will help you during that process! https://www.chess.com/clubs/forum/view/how-to-submit-new-custom-positions This is the best place to start to get the gist of the basics. It helps more with defining the main variant categories of "NCV" (New Custom Variant) and "WoF" (Wheel of Fortune) and their respective arena schedule. https://www.chess.com/clubs/forum/view/4pc-wheel-of-fortune-information-1 More information on WoFs/WoF arenas here! https://www.chess.com/clubs/forum/view/requirements-for-submission This is the official submission requirement list. Please read this carefully before submitting a variant to Variants World! https://www.chess.com/clubs/forum/view/how-to-use-variants-world This is a video guide on how to use Variants World (https://variants.world), which was created by chess.com to host an archive of previously submitted positions and to also serve as a submission platform. https://www.chess.com/clubs/forum/view/variant-verdict-feed Once a variant has been reviewed, its verdict will be posted on the submission page, as well as on this thread linked above! There's a handy Q/A there as well, which will explain more on what the different results are. Golden Variants Golden Variants was started in 2021 as "Variant of the Week" and evolved into its current form in 2024. Want to know the most up-to-date information on how this weekly arena operates? These are some helpful threads! https://www.chess.com/clubs/forum/view/vote-for-decembers-golden-variants-2025 This is the most recent Golden Variant announcement post, and shows the most recent voting format as well as information on how the arenas will operate. https://www.chess.com/clubs/forum/view/2026-golden-variant-schedule This is a list of all variants that have been featured as a Golden Variant or Platinum Variant so far every week in 2026, along with arena dates and announcement posts from each month. https://www.chess.com/clubs/forum/view/platinum-variant-hall-of-fame  This is an archive of all past Platinum Variant arenas. Here, you can quickly review the vote results and arena winners for every past Platinum Variant arena. Creator Challenges These started in 2025 with the creation of "Pocket Chess", a challenge where all variants participating had to fulfill certain variant design requirements. Want to see what influenced some of the variants submitted? Check out these challenges, made by the community! https://www.chess.com/clubs/forum/view/2025-challenge-pocket-chess Pocket Chess basic rules: Must have 6x6 board and use the RY color theme. Historical Threads You might hear references to things like "cgabot" and the "merge", or an important event, and you might have no idea what that's all about! These threads are historically important and can help explain past conventions. https://www.chess.com/clubs/forum/view/cgabothttps://www.chess.com/clubs/forum/view/cgabot-2-0https://www.chess.com/clubs/forum/view/cgabot-3-0 cgabot was a program that utilized chess.com's forum API to sort and automatically format forum threads, and was active during 2021-2023 before being replaced by Variants World. These 3 information posts detail the 3 different versions of cgabot. https://www.chess.com/clubs/forum/view/variants-world-update Variants World is the current submission platform used that only requires chess.com account authentication to access! It does a lot of stuff that cgabot used to do but faster and much more efficiently. These information posts detail changes made to the website. https://www.chess.com/clubs/forum/view/seeking-ncp-testers-apply-herehttps://www.chess.com/announcements/view/seeking-variant-testers-apply-herehttps://www.chess.com/announcements/view/become-a-variant-tester-apply-here NCV Testers are extensions of the CGA team and serve as helpers. Applications (like the ones listed above) are released every few months/years as members of the team fluctuate and as NCV Testers become CGAs.  https://www.chess.com/clubs/forum/view/the-changes-to-the-variants-custom-games-after-the-merge The "merge" happened in 2022, and was the merging of 4 Player Chess with Variants. Many changes were made, which have been detailed above by a CGA. https://www.chess.com/clubs/forum/view/festive-fortune-2024 A replacement of the traditional Holiday Hootenanny arena, Festive Fortune 2024 was the first ever prized event hosted by the modern Custom Variants club, and featured the WoF "Treehouse Battle" in a weeklong arena where the top 3 players earned a membership award. https://www.chess.com/clubs/forum/view/all-variants-accepted-2024https://www.chess.com/clubs/forum/view/all-variants-accepted-2025  These are compilations of all of the variants (both WoFs and NCVs) accepted in the last 2 years by a CGA, along with some extra statistics and fun facts! https://www.chess.com/clubs/forum/view/2024-golden-variant-schedulehttps://www.chess.com/clubs/forum/view/2025-golden-variant-schedule These are the schedules of all of the variants that were featured as a Golden Variant or Platinum Variant in previous years, along with the original arena dates as well as the announcement posts for each month. Historical Threads (4 Player Chess Club) Some important threads pertaining to custom variants were actually made prior to the creation of this club! These posts are a bit harder to track down, but here are the most notable ones! https://www.chess.com/clubs/forum/view/4pc-variant-custom-starting-position This was the original thread used for submitting NCVs (then called New Custom Positions or NCPs), in a format similar to the Workshop thread currently in this club. Many of these variants no longer exist on the current Variants server, but a select few have remained! https://www.chess.com/clubs/forum/view/fools-day-tournaments This was the first ever prized event held related to WoFs by the CGA team. Sixty 24-minute WoF arenas were played on Fools' Day in 2024, with the player who won the most of these arenas winning a membership prize. Ironically, 3 CGAs came in 1st, 2nd, and 3rd, and they offered the prize to the 4th place player. Transparency/Progress Reports The CGAs here at chess.com are all volunteers. Nonetheless, we wish to be as transparent as possible, show what our process is, and own up to our mistakes. These are some reports written by @ChessMasterGS (a CGA) which have been released periodically in 2023 and 2024. https://www.chess.com/clubs/forum/view/update-on-ncv-wof-testing-situation July 13, 2023 https://www.chess.com/clubs/forum/view/update-on-ncv-wof-testing-situation-2 August 11, 2023 https://www.chess.com/clubs/forum/view/update-on-ncv-wof-testing-situation-3 November 26, 2023 https://www.chess.com/clubs/forum/view/announcement-regarding-recent-submissions March 4, 2024 https://www.chess.com/clubs/forum/view/custom-variants-club-update July 1, 2024
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ChessMasterGS Jul 16, 2025
Make sure to scroll all the way to the end of this post, since every rule is important! The minimum requirements for submission: Title Your variants.world post must be titled with the name of your custom variant. Default names that are automatically generated by the system (e.g., Custom position giveaway) are not accepted. Afterwards, select either NCV or WoF on the submission screen, according to whichever category the variant belongs to. Consult a CGA if you are unsure which one your variant belongs in. Testing games Links to the testing games of your variant you played. Number of games A minimum of 9 testing games (previously 10). Time span Testing games must be played over a span of more than 24 hours (the last game must be played at least a full day after the first one). Different players Testing games must include a minimum of 9 different players (previously 8). Final version We encourage you to continue making alterations throughout your testing games. That's the point, after all. If you decide to make changes and want to count the previous versions as part of your tests, you may do so, as long as the previous versions are similar enough to the final one, but please include an explanation of these changes with the links to those games. At least 5 of your testing games must be of the final version. The last played testing game will be considered the final version.We will not accept submissions with illegal time controls (e.g., time controls obtained using an exploit, like 8 min), and this is because this way it's easier to gauge what a good default time control is and makes the testing games more productive and practical.In addition, WoF variants must be tested with a hyperbullet or bullet time control in order to better simulate real play of the variant; blitz won't be accepted. NCVs should work in all time controls, so testing in any (although preferably blitz or rapid) will be accepted. No bots Testing games cannot include any bot players or alternate accounts. No aborts Testing games are not valid if they were aborted or quickly-resigned (two to five moves into the game).  Forbidden gamerules Rules that only serve to alter the appearance of the board or the pieces, such as Blindfold, Checky Chess, or Ghostboard are not allowed by default. Exceptions may apply in extremely rare cases. Limit of publications We no longer strictly limit publications (it was previously 2 every 7 calendar days). However, still be aware that making multiple low-effort variants does not mean the chances of one getting accepted will be higher; the standards are still essentially the same. Notes (optional) Any additional text to be included in the game's description, or notes about the variant (e.g., common themes you discovered in your testing, special requests to the CGA team, etc.). In the case that you are submitting a revision of a previously declined variant or making a "sequel" to an existing variant, it is highly recommended that you include the changes that you made and why you made those changes. The complete process of new variant submission on variants.world is shown in the post below: https://www.chess.com/clubs/forum/view/how-to-use-variants-world
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ChessMasterGS Jul 16, 2025
Hello custom game creators and players! As you may already know, the event we've been waiting for has finally happened! While some haters do their work because of feeling uncomfortable in a new environment, we, custom positions (hereafter, variants) fans, are happy to see the new version of four player chess. However, if some are still not excited of the changes, let me introduce you to the new world of variants and show what you should like it for. Remember to check our PINNED forums which detail how to submit positions, what we're looking for, guides, and more! New Features Let's start with the most sweet part of the update – new game rules. We've got such new cool things as Atomic, Fog of War, Capture Anything, Sideways, Torpedo, Racing Kings, Allow Passing, Fatal Capture, Bare Piece. The Allow Passing rule doesn't need any introduction as the name speaks for itself. Players can skip their turns. In case each player skips his turn 2 times in a row, the game ends in a draw (everyone gains 10 points if it's Game of Points). According to the Fatal Capture rule, all pieces except pawns die when they capture. However, its combination with Atomic makes pawns die too as all exploded pieces die, rather than disappear. With the Bare Piece rule, players with only one remaining piece automatically lose (resign). There are also some insignificant rules such as Opposite Castling, Self-Check and Pieces Face Center. The first rule prevents players from castling to the same side as the opponent, and the third rotates the pieces according to who these pieces belong to. In addition to the new rules, we also got 4 new pieces—the xiangqi horse, dragon bishop, transparent brick, and duck (acts like a brick). You have no longer ask us to make walls invisible as you can now customize them yourself, and even combine visible bricks with transparent ones (and ducks)! Isn't that cool? Moreover, now you can also set promotion to bricks, both visible and transparent! Another exciting innovation is the ability to expand the board to a size of 14x14. There will no longer be annoying fixed 3x3 corners that do not allow us create positions we need. Small positions can now be full screen as the board size is also customizable (from 2x2 to 14x14). Categories All variants are now divided into 8 categories: Most Popular – The most popular variants. Common – Variants with standard 2P position and some game rules applied. Extra – Custom 2P variants. FFA – Custom FFA variants. Teams – Custom Teams variants. Featured 2P – The best custom 2P variants. Featured 4P – The best custom 4P variants. Giveaway – Variants with Giveaway rule (Antichess). The best means the most balanced, beginner-friendly, unique, and/or well-made. To maintain the popularity of custom variants and prevent hours of waiting for a single queue to fill up, we were forced to drop half of the custom variants. Therefore, now the requirements for the new custom variant (NCV) acceptance have grown more than ever. In order not to clutter up the list and keep the balance between the number of custom variants and their popularity, we will no longer be able to accept NCVs just because they are cool. Now they must be made in the best way and be the best among possible alternatives. More information about the changes of listed custom variants can be found here. Ratings This is another amazing thing that makes Variants super cool. We used to have only one rating for all custom variants, and a separate Hyper rating for all games which were played with the hyperbullet time controls (6 and 15 seconds, no increment). Now we no longer need to be afraid to play different variants, as each variant has its own rating! There are two types of ratings: dedicated and composite. Dedicated ratings can be created by admins and assigned to multiple variants. Each dedicated rating is divided by time control type and game mode. Thus, one dedicated rating defines up to 8 sub-ratings (FFA rapid, Teams rapid, FFA blitz, Teams blitz, etc.) Only "elite" variants use this rating: variants from Common and Featured categories (however with some exceptions). Composite ratings are based on multiple sub-ratings, such as <custom position> rating, KotH rating, N-check rating, blitz rating, etc. Composite ratings have a custom effect on sub-ratings defined for each variant. In this way, if some variants have KotH that is more important in terms of gameplay than, let's say, N-check, then KotH rating will change more than N-check rating. How much each sub-rating changes in a particular variant can be seen in the player-popup when this particular variant is opened. Most dedicated ratings, also affect composite ratings, but less. This is done so that variants with certain rules can affect the sub-ratings of these rules. Another interesting thing about ratings is gameplay type rating. There are 5 gameplay types defined: Materialistic, Tactical, Dynamic, Positional, and Strategic. More information about what they mean can be found here. How the rating system works in general is explained in this article. What's next? We've got a lot of new things that will inspire many custom variants creators. However, let's first try to explore all new features and realize what we can actually do, before asking us to make something rated or add something to the WoF rotation. While creating new variants is very enjoyable and interesting pastime, let's do not forget to play already created variants too! Otherwise we'll need to cut the list twice more :]
Welcome to the Custom Variants discussion forum. This club is a resource for anyone who enjoys custom variants, and is the principle way in which variant custom positions to be submitted for listing within variants can be discussed. To better allow for a productive and healthy exchange of ideas, there are a few rules that we ask all club members and commenters to follow. Please note that while on Variants World, these rules should still be adhered to. 6 Simple rules: Comments shared on the forum must have purpose and be related to custom variants. Do not advertise on this forum. No spam. Be kind to one another. Do not use this forum as a means to accuse another player of rule-breaking. This forum is moderated at the discretion of the admins, and by the admins alone. Posts and comments which do not follow these rules may be removed, edited or locked. Frequent abusers of these rules may be temporarily or permanently muted within this forum, or banned from this club entirely with or without warning. All rules and community guidelines for chess.com must be followed on this forum, even if not explicitly listed here. 1. Comments shared on this forum must have purpose and be related to custom variants. New post content must be discussion-worthy. Most posts in this forum are related to New Custom Variants (NCVs) and Wheel of Fortunes (WoFs), however content on our forums is not limited to only these types of posts. If interested in submitting an NCV or WoF, please observe the requirements for doing so, found in this thread. If posting a thread which doesn't concern an NCV or WoF, make sure the content discussed is relevant to other members or admins. If not, consider posting elsewhere, like to your personal profile (blogs). Posts showcasing a new custom variant idea should be posted in the Workshop thread. If sharing a novel gamerule or fairy piece idea, then a new thread can be used to explain it, but should be written with detail. If you are suggesting two or more very similar ideas, please limit your posts to one thread instead of one for each of the idea. Check to see if there are existing similarly-themed threads before creating a new one. Use the search bar to lookup keywords related to your topic. In many cases, questions being asked through new threads have already been answered and discussed more fully than what you'll receive by starting a new post. With questions on how the game is played, the rules, or mechanics, your questions can be forwarded directly to any 4PC admin or Custom Games Admin (CGA). This forum is devoted to custom variant discussion. Posts about theory, tactics, and other gameplay mechanics of standard 4PC or variants (Atomic, Chess960, etc.) generally belong on the main 4PC forum and/or Variants forum, although they may occasionally be relevant here. Threads about bugs and lag should be posted in the Bug Reports thread in the Variants club. 2. Do not advertise on this forum. Forum threads or comments inviting members to other clubs are not allowed, even if Custom Variants related. Forum threads or comments sharing information about YouTube / Twitch / Discord channels or servers are not permitted. The above 2 points may be waived on a case-by-case basis, but only with permission from a CGA. Do not offer products, to work for hire, or ask others to do so. 3. No spam. Threads and comments must support a larger overall discussion related to 4PC variants. Meaningless comments are not welcome. One- or two-word responses are meaningless. Comments such as "+1," "agree," or "lol" must be supported with further commentary. State why you agree or disagree with ideas, or what points you specifically support. Quote other users only when needed either in response, or to support / refute their words. 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If the purpose of your discussion points is to be spiteful, is targeting another player / a group of players, this is not the place to share those ideas. We recommend resolving disputes privately through direct contact, but you still must be kind in these private communications or you may face punishment from chess.com support staff. If the situation calls for more immediate action, you may contact any 4PC admin directly or chess.com support. Do not use vulgar / sexually-explicit / unfriendly language, or promote hateful ideas. This includes racial, homophobic, and xenophobic slurs. This includes references to any illegal activity. This includes links to websites or channels which frequently violate this rule. This rule, and all others, applies no matter the language in which it's posted. Private information should not be shared. Be respectful of the information other players have decided to share about themselves. Sharing personal details about yourself is not a good idea and is discouraged, but sharing personal details about someone else without their consent is strictly prohibited. Do not solicit this information from other players. 5. Do not use this forum as a means to accuse or report another player of rule-breaking. Rule-breakers within Variants can be reported directly to admins within the server. More information on how to do so can be found here. Rule-breakers within this forum can be reported by directly messaging an admin. CGAs do not have the ability to moderate the Variants server; only Variants admins can. 6. This forum is moderated at the discretion of the admins, and by the admins alone. If we choose to take action or not take action on a forum thread, comment, or user, that action cannot be appealed. Having said that, if you are unsure about why an action was taken against you or your content, you may privately message an admin with inquiries. 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Hello custom variant players and creators! Did you know that mostly all of the custom variants available for play on 4 player chess/variants were submitted by members of the community? We love seeing your creativity, and if you're up for the task, we invite you to make chess variants even more fun by helping us make New Custom Variants (NCVs)! We have a dedicated team who review and maintain the custom positions and arena tournaments, called Custom Games Admins (CGAs). On this forum you can submit your creations to the CGA team for consideration, and the possibility of becoming a rated playable variant position. We run daily tournaments (on weekdays) where the positions can be partially luck-based and designed to be a faster, less-contemplative game. We call these positions and the tournaments the Wheel of Fortune (WoF). You can create and submit these positions too! More information on WoF can be found here! On Saturday/Sunday/Monday (UTC) weekly, we also run weekend tournaments of New Custom Variants, called "Golden Variant". These games are entirely skill-based and offer both casual and competitive players alike to try out variants, both new and old, that they may have never played before! ⚠ IMPORTANT NOTE: PLEASE READ! ⚠ Having your created variant available for anyone to play is a big deal! It's right to be excited by the prospect. However, if you're going to have your name attached to something, wouldn't you rather it be the best it can be? The CGA team cannot strongly enough emphasize that the testing you do on your custom position be thorough, and extensive. We've created a guide all about what makes good positions good, and bad positions bad. Please read and make sure you understand this guide before starting your journey into variant creation. In order to submit your NCV or WoF for consideration, make a new variants.world post (see information here) following the requirements detailed in this thread.  The CGA team is strict with these requirements, so we are kindly reminding you that if your post does not meet all of the criteria listed above, the position will not be evaluated until you fix the errors. Additionally, bear in mind that the variant-scape is ever-changing, and so although we will make every effort to preserve listed variants, some of them may be removed in the future.
The idea is to make the game bord look like map ,with the ocean are only allowed to stay on it with only ship pieces or sailboat but when you are player 2, 3 or 4 You have to turn to the view of player 1 side so that it will look like a world map but here are some problems we need to solve to make this vibrant 🗺: P. 1 Will we put these pieces on the board to make it look like it was real? (☁️⛅️⛈️🌤🌥🌦🌧🌪🌨🌩🌬🌀🌂☂️☔️⚡️❄️☄️💧🔥🌊) (I will check all agian in about 15 to 50 days to choose if you guys want to put or not) P. 2 how big it the size (Between about 200 to 800000square)(write like :56x689) P. 3 what pieces shall we put?(example : King, sailboat( mave exactly like rook) Pony (knight, but can't jump over) and some of the world wonder like the Great Wall of China) P.4 where shall we put the pieces (please write which player's pieces to put) lf you have more problems about this vibrant, please write and please rite all the answers if you have time to 📝 write. Date: (DD/MM/YYYY)
Avatar of ShaktiKS
ShaktiKS 2 hrs ago
Hi there! In the past few months a lot of features (mainly bugs) have been utilized in variant creation, with all of them relating to crazyhouse, and some of these use a hidden feature called "promotedFrom". Because some aspects of promotedFrom are really hidden, it can cause confusion among beginners which means that some people don't know the objective, and some variant creators aswell don't know how to use the feature. Because of this, I have decided to make a guide on how to use this feature (bug) to it's full potential, as well as some of the gimmicks which have been used for this feature. This bug goes hand in hand with another bug called Restricted Crazyhouse if you do not want any crazyhouse to be included in your variant, if you do want crazyhouse then it's fine, but the only requirement for all these gimmicks is that crazyhouse must be on. (PS: This will get updated anytime a new gimmick has been made with the promotedFrom tag!) Double Royals Now, yes, this feature can be used to make double (or even more!) royals without some complicated machinery! But the type double royals I'm mentioning here is that you must capture one royal instead of both (seen in the updated version of Fatty Queens, https://www.chess.com/variants/game/85953311). It is possible to require both royals to be captured, but in here I'm going to only list how to use and make the kind that only one has to be captured. If you do not want crazyhouse features in your variant, then you must use Restricted Crazyhouse on all the pieces other than the royal. If you do want crazyhouse, then you may proceed. Setting some disclaimers aside, there are two ways to implement it into your variant. One where there are no royals on the board, and another where there is a royal currently on the board. If there are no royals in the board: Make sure Crazyhouse and Capture the King are turned on. These are essential in making double royals work and without any of them it wouldn't work. King of the Hill will be turned later on, as it is also essential. Choose the pieces you want to be made royal. In here, I want both rooks to be royal, so now in the FEN4, find "}-" (or before the brace and dash) and insert (without quotation marks) ",'promotedFrom':{}" before it. Now in the braces after the colon and 'promotedFrom' I enter a list in the braces, with the format as (without quotations and words inside) " 'position of royal according to 14x14 board' : 'piece promoted from (in this case, K)' " or with just the format, " ' ':' ' ". So now, find the position of both royals for both colors. In my position, the red royal rooks are at g5 and h5, while the yellow rook royals are at g10 and h10 according to a 14x14 board, which means in the braces I have to enter " 'g5':'K','h5':'K','g10':' K','h10':'K' ". You may now click "Load" at the bottom to reorganize the FEN. Now turn on King of the Hill. Select all the squares on the board, so in this case, my position would look like this: This step is optional. Since I do not want pieces to be able to crazyhouse, I'll add restricted crazyhouse.To do this, I will have to add dead pieces to each player's banks. You will soon be able to learn how to add restricted crazyhouse without including an intruder, which are essential for 4PC variants. So now, my position is finished. You might be wondering how this way works, so I'll explain it. Here, yellow has captured one of red's rooks. Now the rooks are "promoted from" a king, which means that a king will appear on the bank. So this means on yellow's next turn... He can place the king anywhere due to regicide, and proceed to win the game by hill. Now you might be asking, what if I already have a royal on the board, for say something like a clock, and I want to have a royal or maybe even more royals. What do I do? This is the second way, which includes how to add a "royal" if there is a royal in the board. If you do not have regicide on, please turn on regicide. Crazyhouse is still important, so make sure it is added. Here is my position. In here, there are royals on the board already, but I want the ferz to be a "royal". In the position, I must put spaces behind both of the currently existing royals so that both players can capture the king. Same thing as before, find the position of both royals according to a 14x14 board, in this case mine are at e7 and j7, find the brace and dash, then insert " ,'promotedFrom':{} " before it, insert the position of the fake royal and what piece to promote from, this case being any piece with rook/wazir movement inside of the braces after the colon (but not rook!), in the format as follows, 'e7':'Q','j7':'Q'. Then load, and your position is finished. Since pieces cannot be able to be crazyhouse to not interrupt other mechanics, which means you must use restricted crazyhouse on every piece. Then, you are finished. If you're wondering how this works, the ferz is, again,  "promoted from" a queen, which means that when capturing the ferz, a queen will be in your bank.  Now, you put the promoted queen behind your opponent's royal bishop...and of course, take the royal bishop and win the game. This is the end of how to implement both ways of double royals, one when there are no royals on the board, and one where there is a royal on the board. If you have any questions, feel free to let me know! Now, we move on to the next section... Custom Point Values Custom point values is definitely one of the most requested features in variants. After all, the point values of many pieces should most definitely be higher or lower in many cases, such as the sergeants being worth 2 points, bishops worth 3, etc. In fact, many variants that would be drawish or may have claim win be overpowered can actually be balanced! Piece Point Value Pawn(P), Berolina(α), Soldier(β), Stone General(γ), Sergeant(δ), Ferz(F), Wazir(W), Alfil(I), Dabbaba(S), 1pt Queen(D) 1 Xiangqi Horse(U) 2 King(K), Knight(N), Camel(C), Grasshopper(G), Alibaba(Y), Alfil-Rider(J),  3 Dabbaba-Rider(T) 4 Rook(R), Bishop(B), General(M), Wildebeast(V) 5 Alibaba-Rider(Z) 6 Chancellor(E), Archbishop(H), Dragon Bishop(Δ), Knight-Rider(O), Camel-Rider(L) 7 Queen(Q) 9 Amazon(A) 12 Since most do not know the notations and point values of each piece, I have provided a chart right of this text. Take this time to also note that you must change point values responsibly, and please make sure that you note that you have used custom point values on specific pieces when submitting your variants to variants.world. ‎  ‎  ‎  ‎  ‎  ‎  Alright, now that you have taken a look at the chart, or will take a look later, I would like to note that there two ways to attach custom point values, one for if you need crazyhouse for a gimmick, and the second if you do not need crazyhouse at all. Normal Crazyhouse will not work if you use custom point values, so you need to have Restricted Crazyhouse or a setup block. Promoted pieces will always be worth 1 point. Please make sure that crazyhouse and game of points is of course, on. These are extremely essential.  Locate the pieces you want to adjust point values of, and which point value you want them to be. In here, I need to change the sergeants and wazirs to make them worth 2 points each. Now, insert (without quotation marks) ",'promotedFrom':{}" before the brace and dash in the FEN4, enter the piece locations of each piece you need, for me the pieces are at e5, f5, h5, g10, i10, and j10, and the point value i want for all these pieces is to be worth 2 points (which I would choose from the chart above), so I would enter (again, without quotation marks) " 'e5':'U', 'f5':'U', 'h5':'U', 'g10':'U', 'i10':'U', 'j10':'U' " inside the promotedFrom braces. Now, I need to apply either Restricted Crazyhouse or a setup block.For Restricted Crazyhouse, do not use the promotedFrom Restricted Crazyhouse, use the one by @CzarnyResorak567. Just add different colored pieces in each player's banks for every piece. Remember that for the pieces you assigned a custom point value for only need the piece that is is promoted to, so for me, it would be a Xiangqi Horse.For a setup block, this is a bit more complicated. First, you need to turn on setup with one point of material. Remove all the pieces in the bank and make sure setup complete is on. Then, go into analysis, PGN4, and edit "Setup=" to say "Setup=0,1". Click load and then you can play games of your variant.This should be able to not let any pieces be dropped. Now, the explanation. Since sergeants and wazirs here are "promoted from" a Xiangqi Horse, they will each be worth 2 points. So in this position, if I capture the sergeants, I should be able to... Gain two points! Of course, this is the end of how to assign Custom Point Values. Like I said before, please make sure to note that you have used custom point values and which pieces you have applied them to when you posts variants in variants.world. Again, if you have any questions or would like to add anything, feel free to let me know. As for now, this is the last (finished) chapter of the promotedFrom guide. Immune Pieces Undocumented - guide coming soon! (hidden) Restricted Crazyhouse Undocumented - guide coming soon! So now that I've explained how to create and use a bunch of new features, feel free to use them in your own variants! More features will always be discovered using promotedFrom, which means more freedom to make your variant dreams come true. As always, goodbye and have a great time creating!
Avatar of chye3mc
chye3mc 3 hrs ago
I just wanna inform, that this is just my opinion and it has a good chance at being wrong, and i could place a variant which i think is good in low tier, cause i feel like CGAs won't like it. PR i'm counting as acception, self-decline as a decline only if it's because of critical issues found before the self-decline. Colors: Dark Green: 80-100%, simply this should get accepted no matter what Green 50-80% Should be accepted, but there might be some weird issue Yellow 30-50% Has a decent chance at acception Orange 10-30% Could get accepted, but i dont think so. Red 3-10% This can't be good, can it? Dark Red 0-3% Even today it's an autodecline. Variant Reason Status Zombies on Your Lawn Even without the bug, this just doesn't fit today's standards. D Rowhouse Might have some issues like first move advantage or drawishness. D Sharp Incantation First-move advantage is big, yet sharpness might lower it in practice. D Charybdis PR or not PR this will get accepted in some way. A Domino Dynamite There are PR ideas, but the game is short and random. D Finality Splendid A complex NCV which should have long time control, a lot of unique tactics. (lowered cause a revision came out) D Self-Destruction If not as an NCV, then it will be accepted as a WoF. (now it's a WoF) A Sergeant Dodo No issues, it will probably end up in WoF section on server. A Limited Life Good variant, but it might be too linear D Trench War Definitely not NCV, but it might be a good WoF A Solacean Solitude I thought is was too similar to other variants, however it has a lot of fun tactics and the piece choice and 4-check make it unique (lowered cause there are -1s) D A Fair Maiden idk D Hilly Golden Rain Really sharp, and opening could be too forced A Wild Blue has a forced win, but who cares, also there are some "Wild142" ideas D Inheritance Why is yellow a queen up D Torpedoes in a Lake Games are short, in addition pieces rarely get moved D Phoenix Really dull and drawish, with GoP it's still dull D Tsunami A cool sequel to Saturn's Rings, some parts of the gameplay however feel generic, in addition to the fact that knightrider check can be threatened D Riptide Very good, but might be drawish (it's not drawish) A Fast Delivery It's a very good concept, however needs better execution. D Fuerzas Desiguales Good take on Upgraded Chess, but there are speculations that white is better, tho black can fight back D Suprising Key "Likely solvable" Also, GoP destroys sacrifice ideas D Contradictory Exchange One side might have a positional advantage D Mini Chaturaji It's a WoF after all D Ambitions While it's not bad, it's incredibly generic. D Sour Apple Way too luck-based D Bare Lion Decent, but worse than Sergeant Dodo D Collision Course An actually enjoyable Giveaway D Ocean's Chaos   D ///Execution///   D Serendipity Why not? Even though i think the board is a mess, this might be fun if you master the gameplay A Iron Curtain Decent, but might be too sharp D Pac-Chess 2.0 This is actually good, but i feel that CGAs won't like it D Silent Spring Uh.. how did i miss that? D Segue III Why the 3 generals... D Imaginary Town   D Redeployment Amazing imbalance, but it might be someway drawish, and it might not be balanced D Strength Minihouse 2.0, there exist quick draw lines however it shouldn't be a big problem SD The Immortal Knight Very enjoyable, tho i'm concerned about one side advantage /ban The Wazir Snake  Might be too linear D The Dream ISLAND  Seems decent, but pieces seem random D Fading Starlight  Way better that Incisive Strike (huh my PR is getting declined) A Sergeant's Game  Shufflefest, slowfest, drawishfest, and worse-than-delta's-campmate-fest D Vanished Mystery  Great take on Pocket Duck Chess! D Tape/Stop/Night  Great take on Small Chess concept! RNM A Small Scuffle  Rook and rook promo are overpowered D Rose Setup could have some strat better than others (most likely not), but it's a good take on S-P Racing Kings A Unmirroring  Just a pawn game, not bad tho D Zodiac  draw draw draw D Equilibrium  The games are very short, having ferzes in the corner is overpowered, and gameplay overally feels too linear D Rekindled    D Dingy Soil  A cool quick game to play, but is it NCV material? D Clothing The only issue i see is that there might be some overpowered strat, also CGAs are undecided A CSC 1: Triangle Chess  Why the promo? Why the position? KINGMAKING D Of the Lord Could be executed MUCH better D Cursed Sculptures Maybe as a WoF? Forced opening is an issue D Villagers Atomic Royal rook is perfect! /ban Helios The game is brilliant, but i'm concerned about 50/50s SD Yakuhana (both) Seems like too much shuffling SD Crystal Cave WHY THE QRBN D The Junkyard Very good 4P imbalance! D Chicken Hockey Decent, but might have issues. D Channeling   D Nuclear Bunker   D Once Upon a Time  No piece synergy D Battle of the Directions  Decent, but as every setup might have overpowered strat D Cacti Canyon  Pieces are really random D Versatility  Brilliant revision, issues are countered A Exploring the Ocean  This is a fog which is not too random, but still D Rift Valley  Problem is, that generals are much stonger than other pieces, and trading them makes the position more drawish D Lone Settlement   D Prometheus's Fire icp submission by not icp (except no queen) D Tian Shan Lan   D Escaping Royal   D Frosted Fjord Cool, but too sharp  D Segue IV Because of the random asymmetry (why is it here) yellow can defend the hill much easier with alibaba D Sharks and Minnows Oversized, and why the 50-check D Lobotomy 8X Great, but 50/50 and complexity concerns D Spinner Clog    D Squid Coast  sorry, gotta test it D The Nether Fortress Why red has an amazon D Full Control Voting it going good for it A Fun Halls Might be too generic when bot disappears D RooKing Definitely not NCV, and might be forced, and even though creator told me about the bot purpose, issues still remain. D Duck Party   D Stopwatch Revision fixes all issues, and makea all th good parts even better. A The Phantom's Conquest A classic Chicken submission, very fun to play (oh... a non-classic ban :/) /ban The Broken Mirror Why so many undecided ones are KSG's variants? D Creepy Crypt   D Cornered Very cool, i'm just concerned that CGAs will call it too complex (lol they did but in a good way) A Solstice ADDICTIVE, but the problem is that Sacred Royal rule is working in a bad way, this is if a checking piece is unfrozen the next turn, it still won't count it as a check, allowing the king to be captured. If it did the gameplay would be much longer and balanced. D Frozen Lake While the concept is fun, the gameplay not really. Rooks would be nice, and entire variant needs better balancing. D Ilusión ADDICTIVE, but there might be some weird issue, and Mist is revising it, try R vs G (now looking at it it's not a good idea) D Combination Attack Very confusing variant, i think the only way it can end up is as an unrated LCV.  D The Soldier's Dream Cool idea, however luck plays a big role D Rosicrucian Wizza Beasts Upgraded Chess: Ep. 771 D pati what D Melanie's Game pawn game goooo brrrrrrrr, but very fun to play ????????????????? D The Defenestrator's Council   D THE TRIFORCE A classic: Randomly attacking bot D Ali baba & 40 thieves   D Lifeline piece spam (okay, not a piece spam but i can't see this as an NCV) D River crossers a better piece spam (okay, this is a piece spam indeed and not better) D Vesper Luck game about who gets the task faster D Pac Chess 3.0 Better than 2.0 D Misery inside Decent, but sadly bugged D Tiny Torpedoes I don't think it will get accepted, might have too low depth D The Frozen Lake The Lake+Final Bastion+Spells, classic Chicken /ban Lemon(ade) Just weird D Uncertainties Imbalance Giveaway is probably, well, imbalanced. D Consellation   SD The Atlantis   D Soldier's Checkers Another pawn game, but nicely made /ban Unfinished Army Random position with white having better placed archbishop D Stampede An intersting concept, but this is just a tradefest, and variants like Pac-Chess 3.0 implement it way better D Your Name,Please?   D The Black Lagoon It's a tradefest, misght be drawish, see https://variants.world/posts/1514 D Imposter   D The Lake But Nerfed SD Blast Processing A very well-made 4P atomic, however a noob might destroy the game much more severely than in other 4P variants D Spinner Clog   D Race To The Middle Doesn't add much to already existing variants, it's a tradefest D Electromagnetism Very cool innovative concept, 45sec would be perfect for a submission of this type, there might be some unknown issues though A Énoncé   D Ambivalent -1000000 -ChessMasterGS D Bug Party Might be way too confusing as despite playing lots of games, i was still taking a minute to realise why did the game end (it was a wild stalemate) Uppered cause it got 2 +1s and lost a -1 A Chilly Hilly Jungle Fun but learny, testers seem to like it A DucKing I love the piece palette D Pawn's Battle Decent as a first submission, but likely solvable \ban Horse Race Excellent variant, however likely solvable D The Evil Weevil ... D Icy Holiday Well, i'm very happy that the creator improves his variants, it's a good variant however there might be some issues D Flames of The Forest Green has a big positional advantage D Pawn Strategies Too generic D Little Star NCV /ban Le Quatorzième Carré Sergeant too op, likely solvable D Mini Lake Likely solvable D Incomplete Farewell Seems like a good revision of a good variant   Xerophyte   D Mini Xerophyte   D Four Pawns Seems generic, but maybe not D Horse And Buggy Good, but likely solvable D 𝓓𝓸𝓭𝓸 cool   Self-Stalemate   D Pond Hoppers     しののめ   D Wild Ok now it should just get autoaccepted bruh /ban Golden Island   D Prometheus's Fire qwality stuff   The Big Lake Doesn't add anything to the original Lake D Chillagers Chess Very fun /ban Minihouse II Very random position, very generic D ALMOST Fun to play, could have some op strats tho RNM Abysmal Depths   SD Ravagers Chess The bug patch came in the worst possible moment...   Torpedoes in a Lake seems good   Golems Chess A lot of people i played seemed to enjoy it   Clear-Out Too luck-based, and there are quick attacks   Lake BieN A good variant, more balanced than the original Lake, tho i would like to see a revision with a hill A Mini Grasshopper Arena Testers concluded it's drawishness, but maybe a WoF D Basketball Chess Most likely fwfr D Explosive Path It needs less kings D Frozen Lake Excellent revision, it's very fun and tactical in it's simplicity   Pawns On The Hill V Very fun and addictive, but there are concerns of blue's advantage SD Symphonies Nice revision but idk SD Limited Life All i could say about this variant would just be glazing it so i'll leave it as it is   Xerophyte IV Seems highly generic /ban Ilusión I can't tell which of the Ilusións is better, but the balancing element being 9th=X is not existent here, but the position is adding complexity to the variant \ban Ilusión Christmas Sorry for my bad tip on revising, i completely forgot that the balancing element can't exist here, and there is less gameplay and balance /pan Magic Detonation Fun but idk   Da Firewall Fun but idk   Hii of Hii     Demolish The Village This is amazing but voting is going badly for it D Hoppy Jungle There are some attacking ideas for red which might be an issue, but overall simple and fun SD Tape/Stop/Night 8th=K is too op, 9th=K revision seems better, but it's quite fun to play /ban Stretch  Amazing as a first sumbission, however i think it needs more polishing and removal of 1st move attacks   Underhalls      Break-in Too many pieces D J-Chess This one feels quite random, and needs polishing   Capture/Lure/Deflect afaik it has a forced win but if it doesn't i'll reevaluate D Boomhive     Spinner Clog     Fuerzas Misteriosas Amazing take on FoW NCV, well-made to reduce randomness without using crazyhouse gimmicks SD Silver City This is a large leap from the previous version, still not sure if it's perfected SD Mini Xerophyte   D Imposter Decent revision, might be too luck based however and 2-check seems way too easy to achieve D ALMOST Good game idea, but gameplay might be too dull   Dragonhouse Why is it so good?   Counter Ring I have heard it's way too simple, i didn't see the gameplay so i might change my opinion here because i don't have my own one D Yolanda The only reason it's not dark green are CGAs A Stone Lock hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors hors   The Breakthrough While it's a cool variant idea, it might be too simple and drawish   Chaotic Frozenland Another very complex spell chess self-partner concept by yx. I would have to play at least one game to give any sort of opinion here. SD Racing Kings Horde Honestly that's a very good first submission! I don't see this being an NCV though, but some good decisions were made in the position D Swarming The Castle Interesting upgraded chess concept, but it's very unpolished, and the usage of grasshoppers as the dead pieces is barely useful and most of the time it's just misleading D Nuke Chess Honestly good usage of the default chess pieces, interesting concept   Jianwu This is very tactical and fun to play, while it seems similar to Warui-Shogi it's actually very different and unique   Juxtaposition Very ambitious imbalance, and i think it's balanced now, with YG's army being countered by RB's major piece power    King's Ascent Highly generic   Guard Baiting better wof (in my opinion)   Cursed Sculptures Should be good   Eleanor The only reason it's not green are drawishness concerns (and CGAs) D Demolish The Village   D Knighty Chess Good idea with the wazir, but other than that it's highly generic and there are quick attacks. D Drawbridge Highly generic and it's a piece spam D Mini Grasshoper Arena The gameplay of the version i played wasn't really enjoyable, but i never played the final version.   Snails Might be declined for similarity to others' submissions   The Cellar Fishy   Grand Cloister Doesn't have anything worse than the original Cloister, so that will be a cool replacement (though i'll miss the original)   Juxtaposition                      
Avatar of VarostTheFlail
VarostTheFlail 3 hrs ago
I vgot some good variants but idk how to give their a name. PLEASE HELP
Avatar of Sanaki28
Sanaki28 8 hrs ago
so, i played a game (custom, 4 player), and one of the players (yellow, i remember is Thase344) disconnected for a very long time, his time stopped at 0.1s forever and i tried to reload, but it says ‘Game #101897732 not found’, this had happened to me quite a few times before, and also there’s also a bug (probably related), when i played a custom game, i can’t check/checkmate the opponent’s royal sergeant, what’s wrong with chess.com?!
Avatar of TimeVeteran
TimeVeteran 9 hrs ago
What about this: in the middle of a 10 by 10 board (with two camels) the king is not a king, but a bed. the bed cannot move, but there are 3 more pawns protecting the bed at the start to block forced mate. also, there is infinite respawns(3 turns) until the bed is captured. if the bed gets captured, you don't lose the game, but your pieces stop respawning.break your opponent's bed and capture all your opponent's pawns to win. (all the pawns.)
Avatar of Sanaki28
Sanaki28 9 hrs ago
Some of these may be hard to understand, as it revolves around VW submissions, rather than variants itself. jack: hmmmm.... I see 9 points of material for white. Game: https://www.chess.com/variants/villagers-chess/game/72381096/62/1 yes I did mention specific individuals. sorry
Avatar of gussygambit123
gussygambit123 12 hrs ago
The topic name explains my first question. Also, why is it so hard to add another variant?
Avatar of VarostTheFlail
VarostTheFlail 14 hrs ago
Is it possible to make a variant yourself in chess.com?
Avatar of jello28
jello28 21 hrs ago

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