How to deal with 4.Nc3 (Main line)

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Avatar of LogoCzar

Nc3 is the main line (Or the hardest one to face - d3 is usually played a bit more at club player level)

It is the most critical line so needs the most analysis.

                          How to deal with Nc3:



Avatar of LogoCzar

An instructive game:

 
 
 
This opening is effectively a drawing resource at master level. It is easy (with proper play) for black to equalise, often force a draw.
For lower level players though I believe it to be extremely effective because it is little known, and white has to often play extremely accurate to get that drawing position (There are a lot of tricks black can use to get a winning position if white is not familier with the opening) and one side oftencan still win a 'equal' position at lower than master level because of practical chances.



Avatar of LogoCzar

Finishing up on what the first diagram did not cover on dealing with Nc3:

The more critical lines are covered here, so please read it all and don't skim it. I hope you enjoy! 
 
This is all I know on how to play against Nc3. Feel free to add your own anylisis or ask questions, and if I learn more I will post it.


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Avatar of LogoCzar

Here is something else:

How to basicly force a draw:



Avatar of LogoCzar

Oh yeah! I forgot to mention:



Avatar of Diogenes_of_Sinope

Hey - sorry it took me so long to get round to this.

The analysis of 5... Nf6 is pretty comprehensive - good job! I can't see anything missing at all.

@ Gordon 1471: 5...d5 is the (other?) main line, and the one I play myself (as there are more traps to ensare White); it'll need its own "stickied" analysis post in due course. But, in brief, I think the idea that it belongs to the "romantic era" is a bit of an exaggeration - 5...d5 debuted in 1903, but has been played pretty regularly since then - it's perfectly fine for Black. It tends to be sharper than ...Nf6, in my opinion.

The main line runs 5...d5 6.Nxe5 dxe4. 7. Nxc6  Qg5, rather than ...Qd5. 7...Qd5? allows 8.c4 Qd6 9. Nxa7!, and White has a large advantage. But, as I said - that line will need its own post.

Avatar of Diogenes_of_Sinope

Thanks, Gordon1471 - I'm a bit busy this week, but I'll give it a look over at the weekend. In the meantime, you might want to look over Nigel Davies or Ivan Sokolov's analysis, if you have access to either. There's not much book on the Jaenish, though - it's one of our advantages!

Avatar of LogoCzar

I wish more people were active in the forums... I have posted almost all I know!

Avatar of x-1714985751

logozar wrote:

Finishing up on what the first diagram did not cover on dealing with Nc3:

The more critical lines are covered here, so please read it all and don't skim it. I hope you enjoy! 

 

This is all I know on how to play against Nc3. Feel free to add your own anylisis or ask questions, and if I learn more I will post it.

In sabbatino brunellos Book he gives 10 o-o o-o 11 d4 bd6 12 c3 be6 Leading to a slightly better Position which black can draw. Is this Variation already proved wrong?

Avatar of LogoCzar
 
No, there are a couple better moves, but it is basically whites pawn vs blacks bishop pair and active pieces. With proper play, white cant win and black has decent middlegame chances because of the active pieces.
This variation is not refuted, but white does not have more than his usual first move advantage.
Avatar of LogoCzar

Something not mentioned and is rather annoying, played only one time less in main lines, can I have help analyzing?

 

 

Avatar of Robert_New_Alekhine

10.e6 is the main line because it has been played 74 times while 10.Bxc6 on 73? 

Avatar of Robert_New_Alekhine

Use your two bishops + defend your center.

Avatar of LogoCzar
Robert_New_Alekhine wrote:

10.e6 is the main line because it has been played 74 times while 10.Bxc6 on 73? 

Yeah, but Bxc6 is much more annoying.