You can adjust the delay value, giving you more time to make a move before the mismatch announcement
Thanks for the hint. That is good.
When I play e4, my opponent plays d5, but I replay the wrong move e5; a mismatch detection must hang in right away. That is not the case. If I have a delay setting of 15 seconds, it tells me the mismatch 15 seconds after I replayed the wrong move.
As the software does not control the moves, it cannot prevent wrong moves. I play e4, the opponent plays d5, but I replay e5, I play f4, and f4 is a game move.
Ah, ok...I see what you mean. I don't think that there is anything practical that can be done about this in the short term but it has sparked an interesting thought so thank you for that.
As an alternative suggestion did you spot this post? I find mismatches almost a thing of the past with it running.
p.s apologies if I came across a bit defensive, it wasn't my intention.
I've seen this, but now I understand only. The moving support is still from the website, but the plugin announces the moves. That's great.
Almost, but not quite.
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Thanks a lot for the detailed feedback. That is very appreciated! It's great that there is active development. I understand that it is in the "Alpha" stage, but obviously already better than that. Thanks!