KOTL All Stars | Chessnerd1320 vs AustinXJet

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Avatar of ChessNerd1320

I shoot another laser, at his feet this time.

Avatar of HorribleTomato

the Sans Man just keeps shooting lasers at austin's feet.

Avatar of AustinXJet

I dodge it with one hop this time. Assuming that I can jump over the laser, if not, I slide to the right.

Avatar of ChessNerd1320

*laughs*

Oh, you can jump over it. You definitely can jump over it.

Avatar of HorribleTomato

you can jump over the Blast, but then get slammed to the ground by San's slam down. ??? takes a heavy amount of damage.

Avatar of ChessNerd1320

The laser has a time that it takes to charge, so when you jump, I use my Slam Down ability to slam you back into the ground, right into the path of the laser.

Avatar of AustinXJet

As I get slammed I TP behind CN to dodge the laser, and reduce the damage taken.

Avatar of HorribleTomato

You can't TP behind him, he's too far away, But you CAN teleport away from the laser.

Avatar of ChessNerd1320

Of course he can teleport sad.png

That seems to be the first example of a "combo" in KOTL All Stars.

Avatar of AustinXJet

I do that, will it also reduce the amount of damage taken from the fall?

Avatar of ChessNerd1320

I create a bone to whack him as soon as he finishes teleporting

Avatar of AustinXJet
ChessNerd1320 wrote:

Of course he can teleport

That seems to be the first example of a "combo" in KOTL All Stars.

Sure does, to bad I want to not die.

Avatar of HorribleTomato

well, you're jumping. There's literally no fall to fall.

Avatar of AustinXJet
ChessNerd1320 wrote:

I create a bone to whack him as soon as he finishes teleporting

I block with my shield. 

Avatar of ChessNerd1320

Wait, so does he take no damage at all from that??

Avatar of AustinXJet
HorribleTomato wrote:

well, you're jumping. There's literally no fall to fall.

I mean, will it reduce the damage taken from the slam?

Avatar of HorribleTomato

austin teleports away from the attack and CN sends a bone at him. The bone slams into the shield. The shield is still intact, but too many will destroy it.

Avatar of AustinXJet

Okay, let me check something real quick...

Avatar of HorribleTomato
AustinXJet wrote:
HorribleTomato wrote:

well, you're jumping. There's literally no fall to fall.

I mean, will it reduce the damage taken from the slam?

slam down is usually coupled with blasters/bones to deal damage. It's not really a damage dealing attack.

Avatar of HorribleTomato
ChessNerd1320 wrote:

Wait, so does he take no damage at all from that??

yes