KOTL All Stars | ChessPro1233 vs Typewriter44

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HorribleTomato
ChessPro1233 wrote:

You have no bomb hat lol

I think he means explosive hat.

Typewriter44
HorribleTomato wrote:

Mad Hatter

Health: Normal

Strength: Strong

Speed: Normal

Attacks:

Metal Hat- A metal hat used to defend yourself.

Spiked Hat- A spiked hat you can throw. Ricochets off projectiles and walls until destroyed. 

Fire Hat- Creates a wall of fire, only one can be on the game field at a time. Sets burnable pieces of the environment on fire.

Explosive Hat- A throwable hat that explodes on impact/when hit.

Giant Hat- Hard to dodge hat that deals powerful damage. 

Octoling Shopkeeper

Health: Normal

Strength: Strong

Speed: Normal

Ability: Octopus Shapeshift- Turns into an octopus, allowing it to move around in spilled ink and slip through small areas. 

Weapons:

Octoling's Katana- A katana that deals extra damage based on how much ink is on an enemy.

Octoshot- Fires a stream of ink. Impairs an enemy slightly where ink hits. The Octoshot has a limited supply of ink, which will recharge over time.

And I throw it at his kneesish

Typewriter44

bump

HorribleTomato

Actually, just call a 12 hr warning. CP has 6 hours to respond or else he gets hit by an explosive hat.

Typewriter44

I do that

HorribleTomato

CP dies away from the hat, which explodes on impact with the ground but doesn't affect him. He gets back up and continues on moving towards type.

Typewriter44

How do the cooldowns work?

Typewriter44

Have my spikey hat at the ready and run to the opposite side immy dived to

HorribleTomato

I mean, type literally just runs away from the advancing CP lol

Typewriter44

bump

HorribleTomato

Type, how do you react to the advancing CP?

Typewriter44
Typewriter44 wrote:

Have my spikey hat at the ready and run to the opposite side immy dived to

 

HorribleTomato

Yes, and immy continues advancing towards your direction.

Typewriter44

I run and grab my fire hat (this does turn it off, correct?)

HorribleTomato

Yup, it does. The fire hat is behind Cp tho

HorribleTomato

wait, nvm. Type runs and grabs his fire hat, putting it out.

HorribleTomato

His argument was that you rolled to the side and a bunch of other stuff, so he has a path to the hat.

Typewriter44

*dived, not rolled

HorribleTomato

also, the fire hat is moving constantly. Type can literally just wait for the fire hat to return to him.

Typewriter44
ChessPro1233 wrote:
HorribleTomato wrote:

His argument was that you rolled to the side and a bunch of other stuff, so he has a path to the hat.

I can still block him 

Not when you "dive out of the way and continue advancing"