KOTL Survivor | Season 1

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Avatar of HorribleTomato

Main Thread

AFTER SWAP

Team 1

@hitthepin

@Jebediah_mushroom

@MrOOF600

@Felis_Domesticus

@NubbyCheeseking

@rickzhang1977

Team 2

@colnlin

@typewriter44

@Angel9505

@thegreatauk

@Brudo_the_Chess_King

@Togepi2468

BEFORE SWAP

Team 1

@hitthepin | 6 FT(s)

@Brudo_the_Chess_King | 3 FT(s)

@Typewriter44 | 5 FT(s)

@Jebediah_mushroom | 3 FT(s)

@MrOOF600 | 3 FT(s)

@Felis_Domesticus | 3 FT(s)

@colnlin | 3 FT(s)

@eryxc | 3 FT(s) | Banned- Tribal Council 3

@ChesSmartKing_82 | 3 FT(s) | Voted Out- Tribal Council 3

Team 2

@ChessPro1233 | 1 FT(s)

@NubbyCheeseking | 2 FT(s)

@Angel9505 | 3 FT(s)

@togepi2468 | 3 FT(s)

@thegreatauk | 2 FT(s)

@toxic_ness_main | Voted Out- Tribal Council 3

@IcyAvaleigh | 1 FT(s) | Quit- Tribal Council 3

@AustinXJet | Voted Out- Tribal Council 1

@ExtremeDragon2 | Voted Out- Tribal Council 2

 

Immunity Challenge 3- Tides of Change

(Start)-(End)

The arena is a large circular map surrounded by acid that kills you if you fall in. There's a railing preventing anybody from falling through, but it won't keep you safe forever. The map shakes and shifts, throwing players off balance and in certain directions. These shakes/shifts get stronger over time. The railings get lower over time and the map gets smaller over time.

Team 1 spawns on the South side, team 2 spawns on the North side.

The goal is be the last team standing. If you push an enemy team member into acid and they die, you get to pick one of your team members to respawn. No respawns otherwise. The max amount of people you can have on the map is the amount of people you have at the start of the game.

 

Immunity Challenge 2- Heist

(Start)-(End)

The arena is a large corridor (with a lot of move to move around left/right). Team 1 spawns on the bottom left and team 2 spawns on the bottom right. A 5 digit passcode input sits at the top center of the map. 

You may put in any guess into the keypad, but you must do it on the main thread. After each guess, the mod will inform you if the correct passcode is lower/higher than the guessed code by IM. There is a cooldown between guesses (est. 20 min) by the same team. Killing an enemy player auto refreshes the guess timer.

The player who inputs the correct passcode gets the diamond. The team that gets the diamond to the very bottom of the map to win the challenge. Sadly, the diamond is heavy, slowing the player who has it down. It must be carried with two hands and can't be tossed far.

When somebody dies, they respawn at where they spawned in after a cooldown.

 

Immunity Challenge 1- Keep The Ball Rolling

(Start)-(End)

When you die, you must wait for a respawn timer to go up, then you respawn back at where you spawned on the arena. Dying puts your team at a great disadvantage, so try to survive while killing players on the other team. Friendly fire is on, meaning you can kill your allies.

The game takes place on a small, square arena. Team one and their ball (red) spawn on the bottom left corner of the arena while team two and their ball (blue) spawn on the bottom right corner of the arena. A pit is on the top center point of the arena. A player will automatically die if they fall into the pit.

The goal is to be the first team to get their own ball into the pit. The ball is heavy but not massive, so up to 5 people can push it in one direction at a time. The more people push it, the faster the ball moves. If their are people pushing in the opposite direction, the team with the most people pushes forward. If there's an even amount of players, the ball is at a standstill.

 

(Example 1). Let's say 2 people are pushing forward while 4 people are pushing from the other side. The side with 4 people pushes forward with the speed of 2 players. 

(Example 2). Let's say 3 people are pushing forward while 3 people are pushing from the other side. The ball is at a standstill and does not move in either direction.

Avatar of ChessNerd1320

Thank you, Tomato.

Current Minigame:

Keep The Ball Rolling

Each team is on one side of a small, rectangular arena. On each end of the arena, there is a pit. In the middle, there is a red ball (Team One) and a blue ball (Team Two).

The goal is to be the first team to get their own ball into the pit on their side of the arena. The ball is heavy, so three team members are required to push it. The more people pushing it, the faster the ball moves, but you have to try to stop the other team from getting their ball in first.

Avatar of big_big_poo

ok

Avatar of big_big_poo

I don't see my name. >: (

Avatar of ChessNerd1320

That's because you didn't join, Oof.

Avatar of Typewriter44
MrOOF600 wrote:

I don't see my name. >: (

because you are not playing this season

Avatar of big_big_poo

arghhhhhhh!!!!!

Avatar of big_big_poo

*sobs uncontrollably*

Avatar of NubbyCheeseking

We could add Chess and oof

Make it 6 v 6

Avatar of ChessNerd1320

Sure, actually. You can both join

Avatar of HorribleTomato

Which teams?

Avatar of Angel9505

cool, so what are the teams now?

Avatar of ChessNerd1320

Oof is on Team One, Chess is on Team Two

Avatar of big_big_poo

phew

Avatar of ChessNerd1320

Oof and Chess, click on your team name on Post 1 to join the club for your team, please.

Avatar of NubbyCheeseking

Do we all have to show up at the time the challenge starts or no

Avatar of HorribleTomato

We probably should create the minigame rules now.

Avatar of ChessNerd1320

No, you can join in as it goes. It could take a while.

All members of Team 2 have joined the club.

Oof and ChesSmart, please join the club for Team 1 so we can begin

Avatar of ChessNerd1320
HorribleTomato wrote:

We probably should create the minigame rules now.

Should we do it on here, or through IM?

Avatar of NubbyCheeseking
ChessNerd1320 wrote:
HorribleTomato wrote:

We probably should create the minigame rules now.

Should we do it on here, or through IM?

Wdym? Post the rules here