lmao
Actually these seem pretty interesting I’ll take a look at these when I can
HT approves
life has interest now
Retributionist
The Savior is a role on the good team that is able to revive a dead player. The Savior can revive any dead player, so long as they are in-game. If the Savior revives a Twin, only that Twin is brought back, while the other Twin remains a spectator. This role was leaked before the 3.0.0 update.
hmmmmm
suggestion :
Drunkard(NE maybe maf if you want it to be) - At night, can brew a drink, serves it next night to a player. Player gets a notif said you have been offered a drink. If player accepts, they get basic attacked. Control immune, basic defense until attacked(always spawns with barman - below)
Barman(TP) - At night can brew a drink, serves it next night to a player. Player receives a notif saying you have been offered a drink, if they accept, they receive basic defense. Control immune. Always spawns with drunkard.
Town
Detective
The Detective chooses someone. On the next night finds out whether that person belongs to the good or evil team.
Survivor
The Survivor can decide whether to vest or not. Vesting gives basic defence. Their main objective hence the name above is to SURVIVE.
Retributionist
The Retributionist is a role on the good team that is able to revive a dead player. The Retributionist can revive any dead player, so long as they are in-game. If the Reiributionist revives a Twin, only that Twin is brought back, while the other Twin remains a spectator. basic defence n1.
Psychic
The Psychic can know the exact role of a player on full moon nights. The Psychic learns whether the player is on the Good or Evil team on other nights.
Spy
The Spy can "bug" one player to view: who visited them, and whether or not they were attacked. This means that they can see if a player was protected, if they received a muffin, etc.
Medic
The Medic can save a targeted player. Although, if the player has been targeted by the Assassin, the Medic is unable to save the target. They can also save themselves once per game.
Twin
A twin knows who their other twin is. Twins are linked, meaning if one twin dies, the other does. However, this isn't always the case, as if both twins die and one of them gets revived, the other will not.
Muffin Man
The Muffin Man can deliver a muffin to someone per night, with the muffins boosting defence to basic
Jailor
Each day, you may pick a jailee. They are roleblocked, which bypasses any immunity. Any non unstoppable attack action against the jailee will fail. The jailee is informed of any notifications that they would've got had they not been jailed (RBed, attacked in jail, transported). They can talk to jailor through a special jailor chat. sqrt(a)-1 times per game, the jailor may execute their target, unstoppable attacking them. Can't execute after executing a town member.
Veteran
Instead of attacking every night, the Veteran may choose to spree [sqrt(a)-(a/5) times per game]. If they spree, everyone who visits the Veteran will be attacked with strength and the Veteran will gain defense. Immune to roleblocks and controls.
Vigilante
sqrt(a)-times per game, the Vigilante may choose to shoot someone. If they shoot a villager, they will die the next night and will not be allowed to shoot anyone that night.
Judge
Each turn, may try someone. If they can kill or control, the Judge unstoppable attacks them with a chainsaw. If they kill a townie, they are unstoppable attacked next night.
Mayor
The Mayor does not have any special abilities; however, they can claim to be Mayor, and then their vote counts for 3 votes.
Escort
Roleblocks a player each night.
Mafia
Murderer
The Murderer can kill someone every night. They cannot be blocked by the Witch or assassinated by the Assassin as their advantage. They are also known as being the original antagonist on the game, being the leader of the evil team. However, if the medic chooses to save the murderer’s target, then the target will not be murdered.
Witch
The Witch is the counterpart of the Medic except their goal is to help the evil team. The Witch a powerful role with the ability to block a player's ability for a night. For example: If the Medic attempts to protect someone but the Witch blocks the Medic's ability, the medic won't be able to save the target. However, if the Witch attempts to block the Murderer or the Assassin the effects will be nullified.
Assassin
The Assassin is similar to the Murderer except the Medic cannot save the person who will be assassinated. They can only kill twice during the game. The Assassin is aware of the identity of the Murderer. basic attack.
Dark Psychic
The Dark Psychic is the Evil Team counterpart of the Regular Psychic except their goal is to help the evil team. The Dark Psychic can reveal a player's team status.
Scout
The Scout is the Evil Team counterpart of the Spy, which has the ability to see who visited the player.
NEUTRALS
Jester
The Jester’s goal is to get voted off (not killed), in order to use their power. Once voted off, they get to drag someone down with them. basic defence on N1.
Bomber Boi
Delivers a nuclear bomb or a healing bomb. Nuclear powerful rampages target. Bomb cooldown- 1 night.
more coming soon
m8 this is basically flicker
Town
Detective
The Detective chooses someone. On the next night finds out whether that person belongs to the good or evil team. basic defence n1.
Survivor
The Survivor can decide whether to vest or not. Vesting gives basic defence. Their main objective hence the name above is to SURVIVE.
Retributionist
The Retributionist is a role on the good team that is able to revive a dead player. The Retributionist can revive any dead player, so long as they are in-game. If the Reiributionist revives a Twin, only that Twin is brought back, while the other Twin remains a spectator. basic defence n1.
Psychic
The Psychic can know the exact role of a player on full moon nights. The Psychic learns whether the player is on the Good or Evil team on other nights. basic n1.
Spy
The Spy can "bug" one player to view: who visited them, and whether or not they were attacked. This means that they can see if a player was protected, if they received a muffin, etc.
Medic
The Medic can save a targeted player. Although, if the player has been targeted by the Assassin, the Medic is unable to save the target. They can also save themselves once per game.
Twin
A twin knows who their other twin is. Twins are linked, meaning if one twin dies, the other does. However, this isn't always the case, as if both twins die and one of them gets revived, the other will not.
Muffin Man
The Muffin Man can deliver a muffin to someone per night, with the muffins boosting defence to basic
Jailor
Each day, you may pick a jailee. They are roleblocked, which bypasses any immunity. Any non unstoppable attack action against the jailee will fail. The jailee is informed of any notifications that they would've got had they not been jailed (RBed, attacked in jail, transported). They can talk to jailor through a special jailor chat. sqrt(a)-1 times per game, the jailor may execute their target, unstoppable attacking them. Can't execute after executing a town member. RB IMMUNE. basic def n1
Veteran
Instead of attacking every night, the Veteran may choose to spree [sqrt(a)-(a/5) times per game]. If they spree, everyone who visits the Veteran will be attacked with strength and the Veteran will gain defense. Immune to roleblocks.
Vigilante
sqrt(a)-times per game, the Vigilante may choose to shoot someone. If they shoot a villager, they will die the next night and will not be allowed to shoot anyone that night.
Judge
Each turn, may try someone. If they can kill or control, the Judge unstoppable attacks them with a chainsaw. If they kill a townie, they are unstoppable attacked next night.
Mayor
The Mayor does not have any special abilities; however, they can claim to be Mayor, and then their vote counts for 3 votes.
Escort
Roleblocks a player each night. RB imm
Mafia
Murderer
The Murderer can kill someone every night. They cannot be blocked by the Witch or assassinated by the Assassin as their advantage. They are also known as being the original antagonist on the game, being the leader of the evil team. However, if the medic chooses to save the murderer’s target, then the target will not be murdered.
Witch
The Witch is the counterpart of the Medic except their goal is to help the evil team. The Witch a powerful role with the ability to block a player's ability for a night. For example: If the Medic attempts to protect someone but the Witch blocks the Medic's ability, the medic won't be able to save the target. However, if the Witch attempts to block the Murderer or the Assassin the effects will be nullified. RM imm
Assassin
The Assassin is similar to the Murderer except the Medic cannot save the person who will be assassinated. They can only kill twice during the game. The Assassin is aware of the identity of the Murderer. basic attack.
Dark Psychic
The Dark Psychic is the Evil Team counterpart of the Regular Psychic except their goal is to help the evil team. The Dark Psychic can reveal a player's team status.
Scout
The Scout is the Evil Team counterpart of the Spy, which has the ability to see who visited the player.
NEUTRALS
Jester
The Jester’s goal is to get voted off (not killed), in order to use their power. Once voted off, they get to drag someone down with them. basic defence on N1.
Bomber Boi
Delivers a nuclear bomb or a healing bomb. Nuclear powerful rampages target. Bomb cooldown- 1 night.
Werewolf - On full moons, pick a target. You unstoppable attack them and rampage their home. No action rampages own home. basic defense on non full moons. Powerful defense on full moons. Powerful attack.
more coming soon