Mini-Chess

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6luesn0w wrote:
eboatwright wrote:
6luesn0w wrote:
eboatwright wrote:
6luesn0w wrote:

Thats pretty cool are you into coding? I only know a little html

Yeah I've been coding for about 8 years now, and I know most "mainstream" programming languages, although I really don't like C and C++ hahaha
lol XD i suck at coding i just have a school class for interactive design lol

Nice! HTML, CSS and JS are great starting points (I assume you're learning CSS and JS with HTML), for this project I'm using HTML, CSS and Dart, which is a static-typed language that compiles to JS
That sounds really cool maybe Ill get into it more than this class I have. Are you still in school? Also do you know chess is bliss?

I'm still in school, but I'm about to graduate soon. Also I learned basically 100% from YouTube hahaha

Yeah I do, why?

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Hes my brother happy.png

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Oh that's awesome hahaha

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lol

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Massive update to Minichess: Pseudo-legal move generation (which basically means the king can be captured), and improved touch screen support

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Nice you are pretty quick!

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Thanks!

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np wink.png

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Your profile picture is hilarious btw lol

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hahaha thx XD

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hey btw im trying to get better at chess I see you are ranked a pretty high elo compared to me maybe sometime you could help me learn if thats alr with you!

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i just started getting into it and only know basics

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Yeah of course! So I've looked at your account and through a couple of your recent games, and I've noticed a few things:

#1 You seem to play well in the opening, that's great! Fast and clean development sets up for a strong middlegame

#2 You've only done 50 puzzles, do more puzzles! Honestly puzzles help so much, puzzle rush is great because it helps drill basic tactic pattern recognition, and that'll help alot with your games because you'll more easily be able to notice tactics (or even just captures) on the board.

Regular puzzles are great as well, and take your time! At least a couple minutes on each puzzle

#3 (If you don't already) Learn the concepts of basic tactics and how to utilize them: pins, forks, skewers, double checks, and also common checkmating patterns

#4 Don't get tunnel vision! I noticed this game where you got tunnel vision on the trapped rook, but didn't notice your queen was hanging. After every move, look over the entire board for captures, and other things you may have missed

#5 Understand the flow of attacking and defending:

Example of what NOT to do: make a knight move that attacks the opponent's queen, but then the queen just slides out of the way, simultaneously attacking your knight, and now you are forced to move your knight back to where it was

But the same situation would be alot different, if after the queen moved away, you are either attacking another piece at the same time, or you have another threat after that.

The real thing to learn here is that every move should have a reason. Don't just make a random move because you don't know what else to do, there's always a move to improve your position in a meaningful way

This isn't really detailed, and everybody's way of learning is totally different, but I hope this helps.

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Thanks bro maybe we could play a couple games and you could commentate on what im doing wrong or what i should be doing live!

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No problem! Sure, just challenge me to an unrated rapid game whenever happy.png

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ok bet!