- Composite ratings are a joke.
a.) You can play something in hyperbullet to inflate a variant's composite rating, or shun away the fast time controls altogether as it will devastate your rating.
b.) If for example you played a variant using a composite rating, and Tactical was part of the composition, you would lose rating in other variants that use Tactical as well. So, one last place in a variant and you're screwed everywhere else.
so true I beat someone in a random "tactical" game and they lost like 50 points of tactical rating


Glass Labyrinth is on the Featured 4P list; when it is:
a.) Not beginner-friendly in the slightest, as it uses fairy pieces and is asymmetrical
b.) Definitely was not "more popular" than other variants
c.) Highly debatable how fair the game is, although it generally evens out at *high level*
*Hence a reason for Point A
a.) You can play something in hyperbullet to inflate a variant's composite rating, or shun away the fast time controls altogether as it will devastate your rating.
b.) If for example you played a variant using a composite rating, and Tactical was part of the composition, you would lose rating in other variants that use Tactical as well. So, one last place in a variant and you're screwed everywhere else.
a.) How many games were played of this variant in the last (x) months?
b.) How many unique players played this variant?
c.) What is the reasoning for putting this variant in (y) section?
d.) Was popularity or was balance/playability the determining factor? Or both?
(Point 4 can be fixed after CGAs gather the information this week, as they've already temporarily closed NCV and WoF submissions, but they should at least publicly reveal the information)