My, I think, drawing end game idea

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Avatar of jdcannon

I found myself in a pretty tight spot but managed to build a fortress. My opponent didn't manage to crack it and fritz couldn't either... but fritz is notoriously bad at end games. 



Avatar of jdcannon

I think 3.Rh1 is the problem move. Fritz 13 says its white best move but I think white can avoid my fortress  by just moving the rook aways from c1 before going to h1. 

Avatar of heister

Computers are bad at this stuff because of how many moves in the future it has to go.  I think I can win this against you from the final position (almost a fortress).

Here it is in words: White walks his king to c6.  This freezes the black bishop on c5 (must guard both pawns).  2. The white rook works over to the f file and helps the pawn move to f4 and trade, either way is fine you capture or he captures.  3. sac rook for bishop from the side. 4. Munch pawns with king.

The only tries for black to stop this are walking his king to the b file, but then the white rook cuts him out of the game from f7 and Rf5 forces the king away from the f4 square.

Heres a picture.

 

Avatar of heister

The graphic broke.. I'll redo it.. it was cool enough.

Avatar of heister
Avatar of heister

It took me 47 moves to mate stockfish from your original fortress.