My Own Variant Idea So Far...

Sort:
Avatar of ChessKy538

Here are the current rules of my invented chess variant:

Two players must take turns placing pawns on the board. The pawns conquer a 2x2 square however way the player wishes. However, when you place it, it can't be next to an enemy pawn but it can be next to a friendly pawn, where it's obligatory to fuse into 1 whole bigger island, which takes multiple hits to kill. A fusion must be no more than 3 pawns big.

During the game, islands can move 1 square in any direction except diagonally. Just like the start, if you go together with another pawn and there will be less than 4 fusions, you can fuse them together. If you decide to challenge another island, enter its territory and start a battle. Depending on the number of pawns on an island, you will get that many dices. However, if it's a minority, for example 2 pawns V 1 pawn, the 1 pawn will get a D8 dice instead of D6. After both players roll their dice, whoever got the bigger number gets to take one pawn off of their island. If it's a tie, then both islands die.

To win the game, you must conquer all islands and still have islands left.

Do you have any ideas on how I can improve the variant? What should I add? How can I add the other chess pieces into the game? Let me know in the comments! This was copy-pasted from another forum of mine because I'm too lazy to write it again.

Avatar of WhatDaWhat

Chess is a game of skill, not luck, so adding dice makes it a whole different game. Interesting concept though.