If CGA's decline this, I have prepared revised variant
NCP - Battle of the League's God

If CGA's decline this, I have prepared revised variant
I assume that since you have a revised version, there are some problems in the current one?
So why not to post a version with some revisions instead of posting a version with problems that you seem to have figured out already?

If CGA's decline this, I have prepared revised variant
I assume that since you have a revised version, there are some problems in the current one?
So why not to post a version with some revisions instead of posting a version with problems that you seem to have figured out already?
I am not sure this has problem. You said what you think what problem is, but maybe is now good enough.

https://www.chess.com/4-player-chess?g=7938277
https://www.chess.com/4-player-chess?g=7938576
https://www.chess.com/4-player-chess?g=7938939
https://www.chess.com/4-player-chess?g=7939079
https://www.chess.com/4-player-chess?g=7982919
https://www.chess.com/4-player-chess?g=7983097
https://www.chess.com/4-player-chess?g=7983427
https://www.chess.com/4-player-chess?g=7985195
https://www.chess.com/4-player-chess?g=7985339
https://www.chess.com/4-player-chess?g=7996214
Rules:
King of the hill
6 check
Fairy pieces
No promotion
Time: 2+3
I hope this is good, maybe teaming problem.
BoxJellyfish helped me with creating this variant.
And I tell the name of the NCP

This position has a very interesting idea which combines themes from The Center and the Arena variants. While I tried to make the position work, the concept is fundamentally flawed; the original had very high teaming tendencies and in this one, it is difficult to actually attack anyone. If it were possible to attack people, then the teaming problem would come back. These kinds of games cannot really work as FFA; you could maybe adapt this into a Teams game like The Center, but balance would be difficult to maintain. Due to the position of the walls, many pieces are rather clunky, in particular the kings. I'm not sure why you added them in the first place, but they don't really do anything. I suggest changing the concept, either by removing more than half of the walls, moving the kings back down to the first rank, or by clearing the center of the board, locking the kings outside of the first two ranks, and making it Teams. If you do choose to change the concept into Arena-style or Center-style, you will need to add something else to make it unique. For now, the position concept forces you to either 2v1 or do nothing.
https://www.chess.com/4-player-chess?g=7938277
https://www.chess.com/4-player-chess?g=7938576
https://www.chess.com/4-player-chess?g=7938939
https://www.chess.com/4-player-chess?g=7939079
https://www.chess.com/4-player-chess?g=7982919
https://www.chess.com/4-player-chess?g=7983097
https://www.chess.com/4-player-chess?g=7983427
https://www.chess.com/4-player-chess?g=7985195
https://www.chess.com/4-player-chess?g=7985339
https://www.chess.com/4-player-chess?g=7996214
King of the hill
6 check
Fairy pieces
No promotion
Time: 2+3
I hope this is good, maybe teaming problem.
BoxJellyfish helped me with creating this variant.