
NCP: Ferz Forest
1. I'm assuming you made them ferzes instead of walls for aesthetic purposes...
That's right
Thank you for posting a new custom position! First of all, this does not differ much from the previous "forests" and is mostly just a piece rearrangement. The previous versions were much more dynamic due to quick mates and dabbaba-rider tensions, this is absent here. Also, unlike in previous versions, challenging the centre is much more complicated than in previous versions. Overall, this game is pretty boring and linear if players see direct threats beforehand, so we are forced to decline your position.

FEN:
G-1,1,1,0-1,0,1,1-1,0,1,1-0,12,0,12-0-{'pawnBaseRank':5,'noCorners':true}-
gF,1,gF,1,gF,1,gF,1,gF,gγ,gF,gI,gF,gJ/
1,gF,1,gF,gZ,gF,1,gF,1,gF,gI,gF,gJ,gF/
gF,1,gF,1,gF,1,gF,1,gF,1,gF,gI,gF,gJ/
1,gF,1,gF,1,gF,1,gF,gY,gF,gI,gF,gJ,gF/
gF,gL,gF,gL,gF,1,gF,gC,gF,1,gF,gG,gF,gL/
1,gF,1,gF,1,gF,1,gF,1,gF,1,gF,gG,gF/
gF,1,gF,dbK,gF,1,gF,1,gF,1,gF,gY,gF,gK/
1,gF,1,gF,1,gF,1,gF,1,gF,1,gF,gΔ,gF/
gF,gL,gF,1,gF,1,gF,1,gF,gγ,gF,1,gF,1/
1,gF,1,gF,1,gF,1,gF,1,gF,gC,gF,1,gF/
gF,1,gF,1,gF,1,gF,1,gF,1,gF,gS,gF,gT/
1,gF,1,gF,1,gF,1,gF,1,gF,gS,gF,gT,gF/
gF,1,gF,1,gF,1,gF,1,gF,gγ,gF,gS,gF,gT/
1,gF,1,gF,1,gF,1,gF,1,gF,gS,gF,gT,gF
Gamerules: Play 4 Mate, Pawns Promote to ΔCGISYLJTZ, Pawns Promote on 14th, Stalemate=Draw
Time Control: 10|15
First Version Games:
https://www.chess.com/variants/custom/game/26832102/142/4
https://www.chess.com/variants/custom/game/26469707/125/2
https://www.chess.com/variants/custom/game/26468724/72/4
https://www.chess.com/variants/custom/game/26365387/126/4
https://www.chess.com/variants/custom/game/26341571/85/2
https://www.chess.com/variants/custom/game/26468142/90/4
https://www.chess.com/variants/custom/game/26397198/151/2
https://www.chess.com/variants/custom/game/26397098/47/2
https://www.chess.com/variants/custom/game/26366938/58/4
https://www.chess.com/variants/custom/game/26365387/126/4
https://www.chess.com/variants/custom/game/26341571/85/2
https://www.chess.com/variants/custom/game/26313113/107/2
https://www.chess.com/variants/custom/game/26312791/126/4
https://www.chess.com/variants/custom/game/26262052/51/2
https://www.chess.com/variants/custom/game/26245671/72/4
https://www.chess.com/variants/custom/game/26239375/147/2
https://www.chess.com/variants/custom/game/26237598/85/2
https://www.chess.com/variants/custom/game/26237007/129/2
Final Version Games:
https://www.chess.com/variants/custom/game/26930726/120/4
https://www.chess.com/variants/custom/game/26923864/51/2
https://www.chess.com/variants/custom/game/26922234/65/2
https://www.chess.com/variants/custom/game/26917972/62/4
https://www.chess.com/variants/custom/game/26904208/408/2
https://www.chess.com/variants/custom/game/26903784/76/4
https://www.chess.com/variants/custom/game/26903247/79/2
https://www.chess.com/variants/custom/game/26902665/87/2
Note 1: The reason that I changed to having a Bishop to a Dragon Bishop is that I noticed that if Blue only has a king and bishop, and green resigns the game is counted as a draw by insufficient material, but if blue only has a king and dragon bishop and green resigns then the game is counted as a win for blue, and the dragon bishop in this position moves exactly like a bishop as it can't jump over pieces when making knight moves. In an end game with the two kings, a dragon bishop, and the ferz walls the player with the dragon bishop can force a checkmate.
Note 2: I included the FEN because I wanted to make it clear that the stone generals can move 2 squares on their first move, and they can capture each other en passant.
Note 3: If only the two kings and ferz walls remain the king that has the opposition can force the game to end in less than 50 moves by forcing the other king into stalemate.