
Ncp-The Gatekeepers (Revised, again, for the third time... or was it the fourth)
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Well, the teaming issue has been toned down, but now there is barely any strategy. Previously you couldn't attack without getting 2v1ed or 3v1ed; now you can't attack at all because of the excessive defense (in particular, the back-rank camel). Games were decided by who took the most hanging pieces, which isn't good for any game; the players should be able to influence the game more than just not hanging pieces. However, it's still a pretty fun game, and if you took one of the past versions and played it as teams, it might work. This concept just doesn't work as FFA.


R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'lives':(7,7,7,7)}-
3,yK,yQ,yM,yC,dN,dN,X,gH,3/
3,yδ,yδ,yδ,X,X,X,dC,dC,3/
3,dN,dN,dN,dN,X,X,dC,dC,3/
yH,dC,dC,dC,X,dG,X,X,dC,dC,dC,dN,gδ,gK/
X,dC,dC,dC,X,X,yC,X,X,X,X,dN,gδ,gQ/
dN,X,X,dC,X,X,dK,dK,X,X,dG,dN,gδ,gM/
dN,X,X,X,X,dK,dG,dG,dK,gC,X,dN,X,gC/
bC,X,dN,X,bC,dK,dG,dG,dK,X,X,X,X,dN/
bM,bδ,dN,dG,X,X,dK,dK,X,X,dC,X,X,dN/
bQ,bδ,dN,X,X,X,X,rC,X,X,dC,dC,dC,X/
bK,bδ,dN,dC,dC,dC,X,X,dG,X,dC,dC,dC,rH/
3,dC,dC,X,X,dN,dN,dN,dN,3/
3,dC,dC,X,X,X,rδ,rδ,rδ,3/
3,bH,X,dN,dN,rC,rM,rQ,rK,3
Changes:
No queen traps, less powerful peices, but still enough to attack, removed ox2 beacuse it didn't really do anything.
VErsion 1 testing games:
https://www.chess.com/4-player-chess?g=7943120
https://www.chess.com/4-player-chess?g=7943240
https://www.chess.com/4-player-chess?g=7993926
https://www.chess.com/4-player-chess?g=7994107
Edit position for more balance, dead pieces weaken queen and hawk a bit. They also stop the Seargent from promoting too early.
https://www.chess.com/4-player-chess?g=7994259
https://www.chess.com/4-player-chess?g=7999963
https://www.chess.com/4-player-chess?g=8023456
https://www.chess.com/4-player-chess?g=8023515
https://www.chess.com/4-player-chess?g=8023599