NCP - The Moving Labyrinth

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Avatar of BeautifulGoose

 

Fen4:

R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'royal'sad.png'h1','a10','n9',''),'lives'sad.png6,6,6,6),'resigned'sad.pngnull,null,null,true),'zombieType'sad.png'','','','patzer'),'zombieImmune'sad.pngfalse,false,false,true),'pawnsBaseRank':3}-
3,gR,bF,gR,1,gR,1,gR,4/
4,gR,bS,gR,1,gR,1,gR,3/
3,gR,bI,gR,1,gR,yγ,gR,yα,3/
gR,bF,gR,bα,gR,1,gR,1,gR,yγ,gR,yF,gR,yF/
bW,1,bγ,gR,1,gR,1,gR,1,gR,1,gR,yS,gR/
gR,bI,gR,1,gR,1,gR,1,gR,1,gR,yI,1,yW/
bF,gR,bγ,gR,1,gR,gW,gW,1,gR,1,gR,yI,gR/
gR,1,gR,1,gR,1,gW,gW,gR,1,gR,1,gR,yF/
1,gR,1,gR,1,gR,1,gR,1,gR,1,gR,1,gR/
gR,1,gR,1,gR,1,gR,1,gR,1,gR,1,gR,1/
1,gR,1,gR,1,gR,1,gR,rα,gR,1,gR,rF,gR/
4,gR,rγ,gR,rI,gR,rγ,gR,3/
3,gR,1,gR,rF,1,rS,gR,rI,3/
4,gR,1,gR,rW,gR,rF,gR,3

 

Rules:

1 zombie patzer; Spectators chat; +40 points checkmate, KOTH, 6 checks, capture the king,  14th rank = ISFJTYNC ( alfil, dababa; ferz; alfil-rider; dababa-rider; alibaba; knight; camel )

 

Time control:

1│5

 

Description:

This game is very particular because the imune zombie's rooks cammot be captured and made a "labyrinth" of rooks. Don't warry, the zombie is a patzer, and a patzer zombie always play the worst move so he will not capture and check, so his pieces is as dangerous as stones, so we play in a moving labyrinth! And this has an unique effect, i am the first who have discover it: we can even check thanks to green rooks! If i have a piece between a green rook and a wazir, i can move it to check the wazir thanks to green's rock, like in this example:

The enjoy of the game is to get the hill with the royals wazirs and check others wazir. 

 

Testing games:

 

Game 1: https://www.chess.com/4-player-chess?g=11146014

Game 2: https://www.chess.com/4-player-chess?g=11245408

Game 3: https://www.chess.com/4-player-chess?g=11227261

Game 4: https://www.chess.com/4-player-chess?g=11331055

Game 5: https://www.chess.com/4-player-chess?g=11245482

Game 6: https://www.chess.com/4-player-chess?g=11272553

Game 7: https://www.chess.com/4-player-chess?g=11341377

Game 8: https://www.chess.com/4-player-chess?g=11482517

Game 9: https://www.chess.com/4-player-chess?g=11491237

Game 10: https://www.chess.com/4-player-chess?g=11492078

 

               

 

Avatar of ChessMasterGS

NCP and not WoF?

Avatar of bsrti

1. Games cannot be quickly-aborted. Quickly-aborted means aborted before or on move 5. You have two quickly aborted games: https://www.chess.com/4-player-chess?g=11405392 and https://www.chess.com/4-player-chess?g=11446319.

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Avatar of BeautifulGoose

ok i removed the 2 aborted games and i put one new game. 

Avatar of bsrti

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Avatar of Night-Rider_chess8987

Doesn't feel like (at all) it should be NCP.

Avatar of ChessMasterGS
JkCheeseChess wrote:

don't you think we have too many labyrinth games now?

3PC can't be rated anyway (at least until merge)

Avatar of BeautifulGoose
JkCheeseChess wrote:

don't you think we have too many labyrinth games now?

This lanyrinth is no labyrinth 82 or something else, this labyrinth is very special because he is moving!

 

Avatar of Chessisfunforme

i dont think zombies will go in NCP

Avatar of itisSHOWTIME
BeautifulGoose wrote:
JkCheeseChess wrote:

don't you think we have too many labyrinth games now?

This lanyrinth is no labyrinth 82 or something else, this labyrinth is very special because he is moving!

 

A lot of moving Labyrinth games have looked great but been declined, not sure why. Patzer is an odd choice because it's priorities are s t r a n g e .

Avatar of samuelysfung

I made a moving labyrinth game in last February but I never submitted it, it's hard to make these fun but the use of the patzer is interesting

Avatar of Baabaa_sheep
Ghanext wrote:

i think this is not ncp but wof

Yea

Avatar of bsrti

We are excited to have you work on a New Custom Position! However, NCPs and WoF altogether must have something interesting in the gameplay, be it exhilarating and fast-paced gameplay or elements of complexity or intricacy. We have not managed to find anything of the aforelisted in your position, the gameplay is very scanty, hobbling, and shuffling-based in most cases. Due to the tedium-like nature of your game without any interesting elements, we are forced to decline your position. Please try to saturate your works with gameplay and strategies next time if you are working on an NCP.

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