NCP and not WoF?
NCP - The Moving Labyrinth
1. Games cannot be quickly-aborted. Quickly-aborted means aborted before or on move 5. You have two quickly aborted games: https://www.chess.com/4-player-chess?g=11405392 and https://www.chess.com/4-player-chess?g=11446319.

don't you think we have too many labyrinth games now?
3PC can't be rated anyway (at least until merge)
don't you think we have too many labyrinth games now?
This lanyrinth is no labyrinth 82 or something else, this labyrinth is very special because he is moving!
don't you think we have too many labyrinth games now?
This lanyrinth is no labyrinth 82 or something else, this labyrinth is very special because he is moving!
A lot of moving Labyrinth games have looked great but been declined, not sure why. Patzer is an odd choice because it's priorities are s t r a n g e .
I made a moving labyrinth game in last February but I never submitted it, it's hard to make these fun but the use of the patzer is interesting
We are excited to have you work on a New Custom Position! However, NCPs and WoF altogether must have something interesting in the gameplay, be it exhilarating and fast-paced gameplay or elements of complexity or intricacy. We have not managed to find anything of the aforelisted in your position, the gameplay is very scanty, hobbling, and shuffling-based in most cases. Due to the tedium-like nature of your game without any interesting elements, we are forced to decline your position. Please try to saturate your works with gameplay and strategies next time if you are working on an NCP.


Fen4:
R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'royal'
'h1','a10','n9',''),'lives'
6,6,6,6),'resigned'
null,null,null,true),'zombieType'
'','','','patzer'),'zombieImmune'
false,false,false,true),'pawnsBaseRank':3}-
3,gR,bF,gR,1,gR,1,gR,4/
4,gR,bS,gR,1,gR,1,gR,3/
3,gR,bI,gR,1,gR,yγ,gR,yα,3/
gR,bF,gR,bα,gR,1,gR,1,gR,yγ,gR,yF,gR,yF/
bW,1,bγ,gR,1,gR,1,gR,1,gR,1,gR,yS,gR/
gR,bI,gR,1,gR,1,gR,1,gR,1,gR,yI,1,yW/
bF,gR,bγ,gR,1,gR,gW,gW,1,gR,1,gR,yI,gR/
gR,1,gR,1,gR,1,gW,gW,gR,1,gR,1,gR,yF/
1,gR,1,gR,1,gR,1,gR,1,gR,1,gR,1,gR/
gR,1,gR,1,gR,1,gR,1,gR,1,gR,1,gR,1/
1,gR,1,gR,1,gR,1,gR,rα,gR,1,gR,rF,gR/
4,gR,rγ,gR,rI,gR,rγ,gR,3/
3,gR,1,gR,rF,1,rS,gR,rI,3/
4,gR,1,gR,rW,gR,rF,gR,3
Rules:
1 zombie patzer; Spectators chat; +40 points checkmate, KOTH, 6 checks, capture the king, 14th rank = ISFJTYNC ( alfil, dababa; ferz; alfil-rider; dababa-rider; alibaba; knight; camel )
Time control:
1│5
Description:
This game is very particular because the imune zombie's rooks cammot be captured and made a "labyrinth" of rooks. Don't warry, the zombie is a patzer, and a patzer zombie always play the worst move so he will not capture and check, so his pieces is as dangerous as stones, so we play in a moving labyrinth! And this has an unique effect, i am the first who have discover it: we can even check thanks to green rooks! If i have a piece between a green rook and a wazir, i can move it to check the wazir thanks to green's rock, like in this example:
The enjoy of the game is to get the hill with the royals wazirs and check others wazir.
Testing games:
Game 1: https://www.chess.com/4-player-chess?g=11146014
Game 2: https://www.chess.com/4-player-chess?g=11245408
Game 3: https://www.chess.com/4-player-chess?g=11227261
Game 4: https://www.chess.com/4-player-chess?g=11331055
Game 5: https://www.chess.com/4-player-chess?g=11245482
Game 6: https://www.chess.com/4-player-chess?g=11272553
Game 7: https://www.chess.com/4-player-chess?g=11341377
Game 8: https://www.chess.com/4-player-chess?g=11482517
Game 9: https://www.chess.com/4-player-chess?g=11491237
Game 10: https://www.chess.com/4-player-chess?g=11492078