NCP-There and Back Again

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Avatar of TheChessDude991


Game Title: There and Back Again

Type: FFA

Presets; KOTH, 4-check, 14th=King
Time Control: 1/2D (Some time to think, but not ridiculously long like 2/5). 

Info text: Get your royal pawn to the 14th rank and back again! By TheChessDude991

Just a few of the many played games: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16


If you don't have any feedback or suggestions, or you have no basis to write it, please refrain from writing anything in this thread.

Thank you! grin.png
Avatar of TheBlueAxolotls

 

Avatar of TheBlueAxolotls

It is like that!

Avatar of cezcub

Interesting variant. As far as I know this is a completely original concept, and I think it is a great idea.

 

Avatar of BoxJellyfishChess
cezcub wrote:

Interesting variant. As far as I know this is a completely original concept, and I think it is a great idea.

 

Agreed. There might be some issues with imbalance (I cannot be sure how much advantage red has getting the first central king until we test it) and redundancy (I don't think all these pawns are necessary. In a game like WFT II, you will often see games ending with good players promoting and using almost all of their pawns. In many of your games, like half of the pawns of the side getting KOTH are not used. this could be fixed in many ways: 1. just remove some unnecessary pawns 2. replace them with a piece or two to add some complications 3. add more walls that could potentially hinder movement to make it more interesting 4. you can leave it as it is, but then it would only be fun as hyperbullet (which might be fine with you)).

 

These are mostly minor issues. If you don't want to change it, it's still a fun, complex, and original position. +1

Avatar of tacticspotter
TheChessDude991 写道:


Game Title: There and Back Again

Type: FFA

Presets; KOTH, 4-check, 14th=King
Time Control: 1/2D (Some time to think, but not ridiculously long like 2/5). 

Info text: Get your royal pawn to the 14th rank and back again! By TheChessDude991

Just a few of the many played games: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16


 
If you don't have any feedback or suggestions, or you have no basis to write it, please refrain from writing anything in this thread.

Thank you!

does stalemate do much in this variant?

Avatar of TheChessDude991
BoxJellyfishChess wrote:
cezcub wrote:

Interesting variant. As far as I know this is a completely original concept, and I think it is a great idea.

 

Agreed. There might be some issues with imbalance (I cannot be sure how much advantage red has getting the first central king until we test it) and redundancy (I don't think all these pawns are necessary. In a game like WFT II, you will often see games ending with good players promoting and using almost all of their pawns. In many of your games, like half of the pawns of the side getting KOTH are not used. this could be fixed in many ways: 1. just remove some unnecessary pawns 2. replace them with a piece or two to add some complications 3. add more walls that could potentially hinder movement to make it more interesting 4. you can leave it as it is, but then it would only be fun as hyperbullet (which might be fine with you)).

 

These are mostly minor issues. If you don't want to change it, it's still a fun, complex, and original position. +1

Yeah Box I was debating about whether or not to change the pawns in the back there... I was thinking that those pawns would serve as a sort of target; for example, red after a few moves could target Blue's "base" rank pawns, and blue would need to defend, which would make the game more interesting. (However red doing that in the opening would lead to him getting mated very fast by Y & G). 

Avatar of BoxJellyfishChess

yeah, I suppose red could only do that if he teamed with yellow... anyway I am pretty sure the best strategy for red is to promote a non-royal and then bring it to the center (ofc will need to test first).

 

oh and @tacticspotter, stalemate is probably not a good idea here since it is very difficult to carry out and you probably just get mated

Avatar of TheChessDude991

What's the delusion about stalemate about? Sure, it is possible: Promote the pawns on the 13th, then advance the pawns on the 12th to the 13th, then advance royal pawn to the 12th. By the time you try and do that, though, you'll be mated.

Avatar of BoxJellyfishChess
S_Srinivas wrote:
BoxJellyfishChess wrote:

yeah, I suppose red could only do that if he teamed with yellow... anyway I am pretty sure the best strategy for red is to promote a non-royal and then bring it to the center (ofc will need to test first).

 

oh and @tacticspotter, stalemate is probably not a good idea here since it is very difficult to carry out and you probably just get mated

Correct stalemate is a good idea

I literally said stalemate is *not* a good idea... 

Avatar of KiIls

Tic-Tac-Toe.... 

Avatar of TheChessDude991
soggydollar wrote:

Tic-Tac-Toe.... 

The idea of 14th-rank promotion is similar to Tic Tac Toe. However this game is completely different (WAY less walls, and a royal in the middle, as well as less piece variation). 

Avatar of BoxJellyfishChess
TheChessDude991 wrote:
soggydollar wrote:

Tic-Tac-Toe.... 

The idea of 14th-rank promotion is similar to Tic Tac Toe. However this game is completely different (WAY less walls, and a royal in the middle, as well as less piece variation). 

yeah, it's kinda more similar to WFT... which is why I think that maybe a piece or two should be added. We don't really need more WFT-type games imo

Avatar of grable

We like this! Interesting dynamic between royal-protection, and attacking.

Avatar of TheChessDude991

Thanks! grin.png