nice variant
✗ NCV ︱ Archipelago
1 2 3 4 5 6 7 8 9 10
Time Control
4|5D
Gamerules
3 Point Checkmate, Crazyhouse, In the case of stalemate the remaining players share the points
Promotion
Off
Notes
This is a 3 player chess variant with symmetry between the 3 different islands. I chose the set up because when I had 2 bots play against each other in symmetric positions, with one only having defensive pieces and the other only having offensive pieces, this was the only setup in which the defense could avoid checkmate half the time. I made checkmate 3 points so that one player resigning wouldn't have as great an impact on which of the remaining players wins. I added crazyhouse in order to allow pieces to get to any island without breaking the initial symmetry between the islands. With crazyhouse an army can infiltrate the island it didn't start on. I also found that crazyhouse seems to make the game more decisive and more aggressive than the game would be without crazyhouse.
i was playing your game!!!
1 2 3 4 5 6 7 8 9 10
Time Control
4|5D
Gamerules
3 Point Checkmate, Crazyhouse, In the case of stalemate the remaining players share the points
Promotion
Off
Notes
This is a 3 player chess variant with symmetry between the 3 different islands. I chose the set up because when I had 2 bots play against each other in symmetric positions, with one only having defensive pieces and the other only having offensive pieces, this was the only setup in which the defense could avoid checkmate half the time. I made checkmate 3 points so that one player resigning wouldn't have as great an impact on which of the remaining players wins. I added crazyhouse in order to allow pieces to get to any island without breaking the initial symmetry between the islands. With crazyhouse an army can infiltrate the island it didn't start on. I also found that crazyhouse seems to make the game more decisive and more aggressive than the game would be without crazyhouse.
i was playing your game!!!
but a long time ago
not now
Status: Declined
Reason: Players do not have much control over the game outcome, mainly due to every piece being winnable back given an initiative and lack of strategies and moves overall, thus the only way to play is to hope to mate a player at the right time with the right points, with no other goals being present.
Timecontrol
4 | 5DGamerules
3pt Checkmate, Stalemate LosesPromotion
OffNote